/*
 * File: Screen_Select_Bool.c
 *
 * Created: Created: Thursday August 2025 16:03:21
 *   Author: Chris
 */

// ============================================================================================
// Includes
#include "../Screens.h"
#include "../UI_Control.h"
#include "../Display_Default_Configurations.h"

#include "../Display.h"
#include "../Display_Objects.h"


// ============================================================================================
// Defines


// ============================================================================================
// Variables
static void (*_Return_Function)(Screen_Transition_Direction, Screen_Transition_Direction, Easing, uint32_t, int32_t);
static int32_t _Return_Value;
static uint8_t* _Value;
static bool _Bool_Value;


// ============================================================================================
// Function Declarations
void Screen_Setup_Select_Bool(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration, char* title, uint32_t title_length, uint8_t *value, void (*return_function)(Screen_Transition_Direction, Screen_Transition_Direction, Easing, uint32_t, int32_t), int32_t return_value);

static void Screen_Tick                (void);
static void Screen_Click               (uint button_return_value);
static void Screen_Touch_Event         (int16_t x, int16_t y);
static void Screen_Action_CW           (Object_ID object_id);
static void Screen_Action_CCW          (Object_ID object_id);
static void Screen_On_Object_Focused   (Object_ID object_id);
static void Screen_On_Object_Defocused (Object_ID object_id);
static void Screen_On_Object_Select    (Object_ID object_id);
static void Screen_On_Object_Deselect  (Object_ID object_id);


/*******************************************************************
	Functions
*******************************************************************/
void Screen_Setup_Select_Bool(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration, char* title, uint32_t title_length, uint8_t *value, void (*return_function)(Screen_Transition_Direction, Screen_Transition_Direction, Easing, uint32_t, int32_t), int32_t return_value)
{
	_Screen_Tick                   = Screen_Tick;
	_Screen_Click                  = Screen_Click;
	_Screen_Touch_Event            = Screen_Touch_Event;
	_Screen_Action_CW              = Screen_Action_CW;
	_Screen_Action_CCW             = Screen_Action_CCW;
	_Screen_On_Objects_Focused     = Screen_On_Object_Focused;
	_Screen_On_Objects_Defocused   = Screen_On_Object_Defocused;
	_Screen_On_Object_Select       = Screen_On_Object_Select;
	_Screen_On_Object_Deselect     = Screen_On_Object_Deselect;

	Display_Objects_Clear();
	Display_Screen_Transition_Start(direction_out, direction_in, type, frame_duration);


	//////////////////////////////
	// Add Display Objects here //
	//////////////////////////////

	_Return_Function = return_function;
	_Return_Value = return_value;
	_Value = value;
	_Bool_Value = (*_Value) > 0;

	Display_Objects_Add_Select_YesNo(title, title_length, &_Bool_Value, &_Configuration_Default_Select_YesNo);

	Display_Select_Object();
}

void Screen_Tick(void)
{

}

void Screen_Click(uint button_return_value)
{

}

void Screen_Touch_Event(int16_t x, int16_t y)
{

}

void Screen_Action_CW(Object_ID object_id)
{
	(*_Value) ^= 0x01;

	_Bool_Value = (*_Value) > 0;
}

void Screen_Action_CCW(Object_ID object_id)
{
	Screen_Action_CW(object_id);
}

void Screen_On_Object_Focused(Object_ID object_id)
{

}

void Screen_On_Object_Defocused(Object_ID object_id)
{

}

void Screen_On_Object_Select(Object_ID object_id)
{

}

void Screen_On_Object_Deselect(Object_ID object_id)
{
	_Return_Function(TRANSITION_DOWN, TRANSITION_DOWN, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES, _Return_Value);
}


/*******************************************************************
	Internal Functions
*******************************************************************/

