/*
 * File: Screen_Mode.c
 *
 * Created: Created: Tuesday September 2025 19:44:30
 *   Author: Chris
 */


// ============================================================================================
// Includes
#include "../Screens.h"
#include "../UI_Control.h"
#include "../Mode_Manager.h"

#include "../Display.h"
#include "../Display_Objects.h"
#include "../Display_Default_Configurations.h"

#include "Common_Screen_Elements.h"


// ============================================================================================
// Defines


// ============================================================================================
// Variables


// ============================================================================================
// Function Declarations
void Screen_Setup_Mode(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration);

static void Screen_Init                (Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration);
static void Screen_Tick                (void);
static void Screen_Click               (uint button_return_value);
static void Screen_Touch_Event         (int16_t x, int16_t y);
static void Screen_Action_CW           (Object_ID object_id);
static void Screen_Action_CCW          (Object_ID object_id);
static void Screen_On_Object_Focused   (Object_ID object_id);
static void Screen_On_Object_Defocused (Object_ID object_id);
static void Screen_On_Object_Select    (Object_ID object_id);
static void Screen_On_Object_Deselect  (Object_ID object_id);


/*******************************************************************
	Functions
*******************************************************************/
void Screen_Setup_Mode(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration)
{
    Screen_Init(direction_out, direction_in, type, frame_duration);
}

void Screen_Init(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration)
{
    _Screen_Last                   = Screen_Init;
    _Screen_Tick                   = Screen_Tick;
	_Screen_Click                  = Screen_Click;
	_Screen_Touch_Event            = Screen_Touch_Event;
	_Screen_Action_CW              = Screen_Action_CW;
	_Screen_Action_CCW             = Screen_Action_CCW;
	_Screen_On_Objects_Focused     = Screen_On_Object_Focused;
	_Screen_On_Objects_Defocused   = Screen_On_Object_Defocused;
	_Screen_On_Object_Select       = Screen_On_Object_Select;
	_Screen_On_Object_Deselect     = Screen_On_Object_Deselect;

	Display_Objects_Clear();
	Display_Screen_Transition_Start(direction_out, direction_in, type, frame_duration);


	//////////////////////////////
	// Add Display Objects here //
	//////////////////////////////

    Common_Screen_Element_Init_Mode_Activity(Mode_Manager_Get_Current_Mode());

    Display_Select_Object();
}

void Screen_Tick(void)
{
    Common_Screen_Element_Tick_Mode_Activity(Mode_Manager_Get_Current_Mode());
}

void Screen_Click(uint button_return_value)
{

}

void Screen_Touch_Event(int16_t x, int16_t y)
{

}

void Screen_Action_CW(Object_ID object_id)
{

}

void Screen_Action_CCW(Object_ID object_id)
{

}

void Screen_On_Object_Focused(Object_ID object_id)
{

}

void Screen_On_Object_Defocused(Object_ID object_id)
{

}

void Screen_On_Object_Select(Object_ID object_id)
{

}

void Screen_On_Object_Deselect(Object_ID object_id)
{
	Screen_Setup_Menu_Main(TRANSITION_UP, TRANSITION_UP, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES, false, 3);
}


/*******************************************************************
	Internal Functions
*******************************************************************/

