- Fixed drawing of round objects (Circles, Rounded Rects) using a lookup table
- Added function to read out the display_buffer via USB-Serial - Added basic structure and files for later complete firmware (still in progress) - Added Doc folder with schematic in it - Added Python script and batch file to read out the display buffer and open the image in gimp
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@@ -71,6 +71,7 @@ Object_ID Display_Objects_Add_Rectangle_Filled (Anchor_Point anchor_point, Coor
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Object_ID Display_Objects_Add_Rectangle_Frame (Anchor_Point anchor_point, Coordinates_Type coordinates_type, int16_t x, int16_t y, bool selectable, Display_Color color, uint32_t width, uint32_t height, uint16_t border_thickness , Style_ID style_id, Animation_ID animation_id);
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Object_ID Display_Objects_Add_Rounded_Rectangle_Filled(Anchor_Point anchor_point, Coordinates_Type coordinates_type, int16_t x, int16_t y, bool selectable, Display_Color color, uint32_t width, uint32_t height, uint16_t radius , Style_ID style_id, Animation_ID animation_id);
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Object_ID Display_Objects_Add_Rounded_Rectangle_Frame (Anchor_Point anchor_point, Coordinates_Type coordinates_type, int16_t x, int16_t y, bool selectable, Display_Color color, uint32_t width, uint32_t height, uint16_t radius, uint16_t border_thickness , Style_ID style_id, Animation_ID animation_id);
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Object_ID Display_Objects_Add_Circle_Filled (Anchor_Point anchor_point, Coordinates_Type coordinates_type, int16_t x, int16_t y, bool selectable, Display_Color color, uint16_t radius , Style_ID style_id, Animation_ID animation_id);
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Object_ID Display_Objects_Add_Circle_Frame (Anchor_Point anchor_point, Coordinates_Type coordinates_type, int16_t x, int16_t y, bool selectable, Display_Color color, uint16_t radius, uint16_t thickness , Style_ID style_id, Animation_ID animation_id);
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Object_ID Display_Objects_Add_Arc_Frame ( Coordinates_Type coordinates_type, int16_t x, int16_t y, bool selectable, Display_Color color, uint16_t radius, uint16_t thickness, uint16_t steps, int16_t angle_start, int16_t angle_end , Style_ID style_id, Animation_ID animation_id);
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Object_ID Dispaly_Objects_Add_Line_XY ( Coordinates_Type coordinates_type, int16_t x, int16_t y, bool selectable, Display_Color color, int16_t x2, int16_t y2, uint16_t thickness , Style_ID style_id, Animation_ID animation_id);
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