- Fixed drawing of round objects (Circles, Rounded Rects) using a lookup table
- Added function to read out the display_buffer via USB-Serial - Added basic structure and files for later complete firmware (still in progress) - Added Doc folder with schematic in it - Added Python script and batch file to read out the display buffer and open the image in gimp
This commit is contained in:
129
Firmware/Screens_Display/Screen_Select_Bool.c
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129
Firmware/Screens_Display/Screen_Select_Bool.c
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/*
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* File: Screen_Select_Bool.c
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*
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* Created: Created: Thursday August 2025 16:03:21
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* Author: Chris
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*/
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// ============================================================================================
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// Includes
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#include "../Screens.h"
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#include "../UI_Control.h"
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#include "../Display_Default_Configurations.h"
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#include "../Display.h"
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#include "../Display_Objects.h"
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// ============================================================================================
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// Defines
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// ============================================================================================
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// Variables
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static void (*_Return_Function)(Screen_Transition_Direction, Screen_Transition_Direction, Easing, uint32_t, int32_t);
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static int32_t _Return_Value;
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static uint8_t* _Value;
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static bool _Bool_Value;
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// ============================================================================================
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// Function Declarations
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void Screen_Setup_Select_Bool(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration, char* title, uint32_t title_length, uint8_t *value, void (*return_function)(Screen_Transition_Direction, Screen_Transition_Direction, Easing, uint32_t, int32_t), int32_t return_value);
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static void Screen_Tick (void);
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static void Screen_Click (uint button_return_value);
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static void Screen_Touch_Event (int16_t x, int16_t y);
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static void Screen_Action_CW (Object_ID object_id);
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static void Screen_Action_CCW (Object_ID object_id);
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static void Screen_On_Object_Focused (Object_ID object_id);
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static void Screen_On_Object_Defocused (Object_ID object_id);
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static void Screen_On_Object_Select (Object_ID object_id);
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static void Screen_On_Object_Deselect (Object_ID object_id);
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/*******************************************************************
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Functions
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*******************************************************************/
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void Screen_Setup_Select_Bool(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration, char* title, uint32_t title_length, uint8_t *value, void (*return_function)(Screen_Transition_Direction, Screen_Transition_Direction, Easing, uint32_t, int32_t), int32_t return_value)
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{
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_Screen_Tick = Screen_Tick;
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_Screen_Click = Screen_Click;
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_Screen_Touch_Event = Screen_Touch_Event;
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_Screen_Action_CW = Screen_Action_CW;
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_Screen_Action_CCW = Screen_Action_CCW;
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_Screen_On_Objects_Focused = Screen_On_Object_Focused;
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_Screen_On_Objects_Defocused = Screen_On_Object_Defocused;
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_Screen_On_Object_Select = Screen_On_Object_Select;
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_Screen_On_Object_Deselect = Screen_On_Object_Deselect;
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Display_Objects_Clear();
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Display_Screen_Transition_Start(direction_out, direction_in, type, frame_duration);
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//////////////////////////////
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// Add Display Objects here //
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//////////////////////////////
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_Return_Function = return_function;
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_Return_Value = return_value;
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_Value = value;
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_Bool_Value = (*_Value) > 0;
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Display_Objects_Add_Select_YesNo(title, title_length, &_Bool_Value, &_Configuration_Default_Select_YesNo);
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Display_Select_Object();
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}
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void Screen_Tick(void)
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{
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}
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void Screen_Click(uint button_return_value)
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{
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}
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void Screen_Touch_Event(int16_t x, int16_t y)
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{
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}
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void Screen_Action_CW(Object_ID object_id)
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{
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(*_Value) ^= 0x01;
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_Bool_Value = (*_Value) > 0;
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}
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void Screen_Action_CCW(Object_ID object_id)
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{
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Screen_Action_CW(object_id);
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}
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void Screen_On_Object_Focused(Object_ID object_id)
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{
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}
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void Screen_On_Object_Defocused(Object_ID object_id)
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{
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}
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void Screen_On_Object_Select(Object_ID object_id)
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{
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}
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void Screen_On_Object_Deselect(Object_ID object_id)
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{
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_Return_Function(TRANSITION_DOWN, TRANSITION_DOWN, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES, _Return_Value);
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}
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/*******************************************************************
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Internal Functions
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*******************************************************************/
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