- Initial commit of base firmware - which is still very raw
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196
Firmware/Screens_Display/Screen_Menu_Main.c
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196
Firmware/Screens_Display/Screen_Menu_Main.c
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/*
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* Screen_Menu_Main.c
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*
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* Created: Fri Apr 02 2021 14:34:01
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* Author Chris
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*/
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// ============================================================================================
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// Includes
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#include "../Screens.h"
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#include "../UI_Control.h"
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#include "../Display_Default_Configurations.h"
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#include "../Display.h"
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#include "../Display_Objects.h"
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// ============================================================================================
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// Defines
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#define ENTRY_COUNT 4
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// ============================================================================================
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// Variables
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extern const unsigned char _Font_DejaVu_Sans_Mono_10x17[];
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extern const uint16_t _Image_Computer_64x64[];
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extern const uint16_t _Image_Energy_64x64[];
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extern const uint16_t _Image_Music_64x64[];
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extern const uint16_t _Image_Setting_64x64[];
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static Object_ID _Object_Ring_Menu;
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static int32_t _Ring_Menu_Selected = 0; // 0 = Mode, 1 = MIDI, 2 = Power, 3 = Settings
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// Define your 4 menu items
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static Menu_Ring_Item_Config _Ring_Menu_Items[ENTRY_COUNT] = {
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{
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.Label = "MIDI",
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.Icon = _Image_Music_64x64
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},
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{
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.Label = "SETUP",
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.Icon = _Image_Setting_64x64
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},
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{
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.Label = "POWER",
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.Icon = _Image_Energy_64x64
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},
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{
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.Label = "MODE",
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.Icon = _Image_Computer_64x64
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}
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};
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// Ring menu configuration
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static Configuration_Menu_Ring _Ring_Menu_Config = {
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.Center_Text_Color = DISPLAY_COLOR_FROM_RGB888(100, 181, 246),
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.Center_BG_Color = DISPLAY_COLOR_FROM_RGB888(26, 26, 46),
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.Center_Border_Color = DISPLAY_COLOR_FROM_RGB888(51, 51, 51),
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.Selection_Ring_Color = DISPLAY_COLOR_FROM_RGB888(255, 215, 0),
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.Center_Text_Font = _Font_DejaVu_Sans_Mono_10x17,
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.Item_Radius = 85,
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.Center_Size = 90,
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.Image_Size = 64,
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.Selection_Ring_Diameter = 0,
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.Selection_Ring_Thickness = 3,
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.Selection_Ring_Padding = 0,
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.Selection_Scale = 1.15f,
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.Animation_Duration = 15,
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.Idle_Rotation_Speed = 2.0f,
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.Start_Angle_Degrees = 0.0f,
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.Distribute_Evenly = true,
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.Fixed_Angle_Step = 90.0f,
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.Enable_Appear_Animation = false
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};
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// ============================================================================================
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// Function Declarations
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void Screen_Setup_Menu_Main(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration, bool do_menu_animation, uint32_t selected_entry);
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static void Screen_Tick (void);
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static void Screen_Click (uint button_return_value);
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static void Screen_Touch_Event (int16_t x, int16_t y);
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static void Screen_Action_CW (Object_ID object_id);
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static void Screen_Action_CCW (Object_ID object_id);
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static void Screen_On_Object_Focused (Object_ID object_id);
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static void Screen_On_Object_Defocused (Object_ID object_id);
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static void Screen_On_Object_Select (Object_ID object_id);
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static void Screen_On_Object_Deselect (Object_ID object_id);
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/*******************************************************************
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Functions
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*******************************************************************/
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void Screen_Setup_Menu_Main(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration, bool do_menu_animation, uint32_t selected_entry)
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{
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_Screen_Tick = Screen_Tick;
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_Screen_Click = Screen_Click;
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_Screen_Touch_Event = Screen_Touch_Event;
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_Screen_Action_CW = Screen_Action_CW;
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_Screen_Action_CCW = Screen_Action_CCW;
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_Screen_On_Objects_Focused = Screen_On_Object_Focused;
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_Screen_On_Objects_Defocused = Screen_On_Object_Defocused;
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_Screen_On_Object_Select = Screen_On_Object_Select;
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_Screen_On_Object_Deselect = Screen_On_Object_Deselect;
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Display_Objects_Clear();
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Display_Screen_Transition_Start(direction_out, direction_in, type, frame_duration);
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//////////////////////////////
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// Add Display Objects here //
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//////////////////////////////
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_Object_Ring_Menu = Display_Objects_Add_Menu_Ring(_Ring_Menu_Items, ENTRY_COUNT, &_Ring_Menu_Selected, &_Ring_Menu_Config);
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if(do_menu_animation) {
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Display_Objects_Menu_Ring_Start_Appear_Animation(_Object_Ring_Menu);
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}
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Display_Select_First_Object();
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Display_Select_Object();
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// Initialize values
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_Ring_Menu_Selected = 0;
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if(selected_entry < ENTRY_COUNT) {
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_Ring_Menu_Selected = selected_entry;
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}
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}
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void Screen_Tick(void)
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{
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}
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void Screen_Click(uint button_return_value)
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{
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}
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void Screen_Touch_Event(int16_t x, int16_t y)
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{
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}
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void Screen_Action_CW(Object_ID object_id)
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{
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UI_Control_Selector_Inc(&_Ring_Menu_Selected, 0, ENTRY_COUNT-1, true);
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}
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void Screen_Action_CCW(Object_ID object_id)
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{
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UI_Control_Selector_Dec(&_Ring_Menu_Selected, 0, ENTRY_COUNT-1, true);
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}
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void Screen_On_Object_Focused(Object_ID object_id)
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{
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}
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void Screen_On_Object_Defocused(Object_ID object_id)
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{
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}
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void Screen_On_Object_Select(Object_ID object_id)
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{
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}
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void Screen_On_Object_Deselect(Object_ID object_id)
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{
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switch (_Ring_Menu_Selected)
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{
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case 0: break;
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case 1: Screen_Setup_Settings(TRANSITION_UP, TRANSITION_UP, INOUT_SINE, 15); break;
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case 2: break;
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case 3: break;
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}
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Display_Select_Object();
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}
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/*******************************************************************
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Internal Functions
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*******************************************************************/
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