- Initial commit of base firmware - which is still very raw
This commit is contained in:
146
Firmware/Screens_Display/Screen_Select_RGB.c
Normal file
146
Firmware/Screens_Display/Screen_Select_RGB.c
Normal file
@@ -0,0 +1,146 @@
|
||||
/*
|
||||
* File: Screen_Select_RGB.c
|
||||
*
|
||||
* Created: Created: Friday August 2025 13:35:25
|
||||
* Author: Chris
|
||||
*/
|
||||
|
||||
// ============================================================================================
|
||||
// Includes
|
||||
#include "../Screens.h"
|
||||
#include "../UI_Control.h"
|
||||
|
||||
#include "../Display.h"
|
||||
#include "../Display_Objects.h"
|
||||
#include "../Display_Default_Configurations.h"
|
||||
|
||||
|
||||
// ============================================================================================
|
||||
// Variables
|
||||
static Object_ID _RGB_Selector_Object;
|
||||
static RGB_Color* _RGB_Color;
|
||||
|
||||
static uint8_t _Current_Component;
|
||||
static uint8_t* _Color;
|
||||
|
||||
|
||||
// ============================================================================================
|
||||
// Function Declarations
|
||||
void Screen_Setup_Select_RGB(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration, RGB_Color* rgb_color);
|
||||
|
||||
static void Screen_Tick (void);
|
||||
static void Screen_Click (uint button_return_value);
|
||||
static void Screen_Touch_Event (int16_t x, int16_t y);
|
||||
static void Screen_Action_CW (Object_ID object_id);
|
||||
static void Screen_Action_CCW (Object_ID object_id);
|
||||
static void Screen_On_Object_Focused (Object_ID object_id);
|
||||
static void Screen_On_Object_Defocused (Object_ID object_id);
|
||||
static void Screen_On_Object_Select (Object_ID object_id);
|
||||
static void Screen_On_Object_Deselect (Object_ID object_id);
|
||||
|
||||
|
||||
/*******************************************************************
|
||||
Functions
|
||||
*******************************************************************/
|
||||
void Screen_Setup_Select_RGB(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration, RGB_Color* rgb_color)
|
||||
{
|
||||
_Screen_Tick = Screen_Tick;
|
||||
_Screen_Click = Screen_Click;
|
||||
_Screen_Touch_Event = Screen_Touch_Event;
|
||||
_Screen_Action_CW = Screen_Action_CW;
|
||||
_Screen_Action_CCW = Screen_Action_CCW;
|
||||
_Screen_On_Objects_Focused = Screen_On_Object_Focused;
|
||||
_Screen_On_Objects_Defocused = Screen_On_Object_Defocused;
|
||||
_Screen_On_Object_Select = Screen_On_Object_Select;
|
||||
_Screen_On_Object_Deselect = Screen_On_Object_Deselect;
|
||||
|
||||
Display_Objects_Clear();
|
||||
|
||||
Display_Screen_Transition_Start(direction_out, direction_in, type, frame_duration);
|
||||
|
||||
|
||||
|
||||
//////////////////////////////
|
||||
// Add Display Objects here //
|
||||
//////////////////////////////
|
||||
|
||||
_Current_Component = 0;
|
||||
_RGB_Color = rgb_color;
|
||||
_Color = &(rgb_color->Array[_Current_Component]);
|
||||
|
||||
// Create the RGB selector object
|
||||
_RGB_Selector_Object = Display_Objects_Add_Select_RGB(
|
||||
_RGB_Color, // Pointer to color to modify
|
||||
&_Current_Component, // Indicater for active RGB Base Color
|
||||
&_Configuration_Default_Select_RGB // Use configuration
|
||||
);
|
||||
|
||||
Display_Select_Object();
|
||||
|
||||
UI_Control_Acceleration_Reset();
|
||||
UI_Control_Acceleration_Set_Enabled(true);
|
||||
}
|
||||
|
||||
void Screen_Tick(void)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Screen_Click(uint button_return_value)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Screen_Touch_Event(int16_t x, int16_t y)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Screen_Action_CW(Object_ID object_id)
|
||||
{
|
||||
int32_t Color = *_Color;
|
||||
UI_Control_Selector_Inc(&Color, 0, UINT8_MAX, false);
|
||||
*_Color = (uint8_t)Color;
|
||||
}
|
||||
|
||||
void Screen_Action_CCW(Object_ID object_id)
|
||||
{
|
||||
int32_t Color = *_Color;
|
||||
UI_Control_Selector_Dec(&Color, 0, UINT8_MAX, false);
|
||||
*_Color = (uint8_t)Color;
|
||||
}
|
||||
|
||||
void Screen_On_Object_Focused(Object_ID object_id)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Screen_On_Object_Defocused(Object_ID object_id)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Screen_On_Object_Select(Object_ID object_id)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Screen_On_Object_Deselect(Object_ID object_id)
|
||||
{
|
||||
if(_Current_Component < 2) {
|
||||
_Current_Component++;
|
||||
|
||||
_Color = &(_RGB_Color->Array[_Current_Component]);
|
||||
|
||||
Display_Select_Object();
|
||||
return;
|
||||
}
|
||||
|
||||
// Screen_Setup_Menu_Main(TRANSITION_DOWN, TRANSITION_DOWN, INOUT_SINE, 15, false, 1);
|
||||
}
|
||||
|
||||
|
||||
/*******************************************************************
|
||||
Internal Functions
|
||||
*******************************************************************/
|
||||
|
||||
Reference in New Issue
Block a user