- First complete version of firmware. Currently being tested in the rehearsal room
- Added bunch of screens, fonts and images - Added script to read out frame buffer (function currently disabled in Firmware)
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@@ -297,12 +297,12 @@ static void Update_Dot_Animation(void)
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}
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// Determine which dot should be active
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int active_dot = _Dot_Animation_Phase / DOT_ANIMATION_SPEED;
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int Active_Dot = _Dot_Animation_Phase / DOT_ANIMATION_SPEED;
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// Update dot colors
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for(int i = 0; i < 3; i++) {
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Display_Color dot_color = (i == active_dot) ? COLOR_DOT_ACTIVE : COLOR_DOT_INACTIVE;
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Display_Objects_Update_Color(_Object_Dots[i], dot_color);
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Display_Color Dot_Color = (i == Active_Dot) ? COLOR_DOT_ACTIVE : COLOR_DOT_INACTIVE;
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Display_Objects_Update_Color(_Object_Dots[i], Dot_Color);
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}
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}
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