- First complete version of firmware. Currently being tested in the rehearsal room
- Added bunch of screens, fonts and images - Added script to read out frame buffer (function currently disabled in Firmware)
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@@ -10,10 +10,14 @@
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// Includes
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#include "../Screens.h"
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#include "../UI_Control.h"
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#include "../Display_Default_Configurations.h"
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#include "../Mode_Manager.h"
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#include "../Display.h"
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#include "../Display_Objects.h"
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#include "../Display_Default_Configurations.h"
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#include "Common_Screen_Elements.h"
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// ============================================================================================
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// Defines
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@@ -67,23 +71,15 @@ void Screen_Init(Screen_Transition_Direction direction_out, Screen_Transition_Di
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//////////////////////////////
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// Add Display Objects here //
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//////////////////////////////
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Display_Objects_Add_Rectangle_Frame(CENTER_MIDDLE, BOTH_IN_PERCENT, 50, 50, NOT_SELECTABLE, DISPLAY_COLOR_RED, 80, 80, 1, NO_STYLE, NO_ANIMATION);
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// Display_Objects_Add_Rounded_Rectangle_Frame(CENTER_MIDDLE, BOTH_IN_PERCENT, 50, 50, NOT_SELECTABLE, DISPLAY_COLOR_GREEN, 80, 80, 10, 4, NO_STYLE, NO_ANIMATION);
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// Display_Objects_Add_Rounded_Rectangle_Frame(CENTER_MIDDLE, BOTH_IN_PERCENT, 50, 50, NOT_SELECTABLE, DISPLAY_COLOR_GREEN, 100, 100, 15, 1, NO_STYLE, NO_ANIMATION);
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// Display_Objects_Add_Rounded_Rectangle_Frame(CENTER_MIDDLE, BOTH_IN_PERCENT, 50, 50, NOT_SELECTABLE, DISPLAY_COLOR_GREEN, 80, 80, 5, 1, NO_STYLE, NO_ANIMATION);
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// Display_Objects_Add_Rounded_Rectangle_Frame(CENTER_MIDDLE, BOTH_IN_PERCENT, 50, 50, NOT_SELECTABLE, DISPLAY_COLOR_GREEN , 80, 80, 10, 1, NO_STYLE, NO_ANIMATION);
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// Display_Objects_Add_Rounded_Rectangle_Frame(CENTER_MIDDLE, BOTH_IN_PERCENT, 50, 50, NOT_SELECTABLE, DISPLAY_COLOR_BLUE , 60, 60, 5, 1, NO_STYLE, NO_ANIMATION);
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// Display_Objects_Add_Circle_Frame(CENTER_MIDDLE, BOTH_IN_PERCENT, 50, 50, NOT_SELECTABLE, DISPLAY_COLOR_BLUE, 40, 5, NO_STYLE, NO_ANIMATION);
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Display_Objects_Add_Circle_Filled(CENTER_MIDDLE, BOTH_IN_PERCENT, 50, 50, NOT_SELECTABLE, DISPLAY_COLOR_BLUE, 40, NO_STYLE, NO_ANIMATION);
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// Display_Objects_Add_Circle_Frame(CENTER_MIDDLE, BOTH_IN_PERCENT, 50, 50, NOT_SELECTABLE, DISPLAY_COLOR_ORANGE, 40, 1, NO_STYLE, NO_ANIMATION);
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Common_Screen_Element_Init_Mode_Activity(Mode_Manager_Get_Current_Mode());
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Display_Select_Object();
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Display_Select_Object();
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}
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void Screen_Tick(void)
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{
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Common_Screen_Element_Tick_Mode_Activity(Mode_Manager_Get_Current_Mode());
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}
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void Screen_Click(uint button_return_value)
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