- Added Solder Guides to the Housing

- Did some minor adjustments for better fitting
 - Added Select Value screen and initializes the infrastructure
This commit is contained in:
2025-09-19 17:16:35 +02:00
parent c8f14373d3
commit 90bca063e6
9 changed files with 258 additions and 47 deletions

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@@ -0,0 +1,165 @@
/*
* File: Screen_Select_Value.c
*
* Created: Created: Friday August 2025 13:35:25
* Author: Chris
*/
// ============================================================================================
// Includes
#include "../Screens.h"
#include "../UI_Control.h"
#include "../Command_Definition.h"
#include "../Display.h"
#include "../Display_Objects.h"
#include "../Display_Default_Configurations.h"
// ============================================================================================
// Variables
static Object_ID _Object_Message_Box;
static const Hierarchical_Menu* _Return_Menu = NULL;
static const Menu_List* _Return_List = NULL;
static int32_t _Return_Selected_Item;
static char* _Title;
static uint32_t _Title_Length;
static int32_t* _Value;
static const Menu_Configuration_Select_Value* _Config;
static bool _Decision_Made;
static uint32_t _Counter;
// ============================================================================================
// Function Declarations
void Screen_Setup_Select_Value(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration, char* title, uint32_t title_length, int32_t* value, const Menu_Configuration_Select_Value* config, const Hierarchical_Menu* return_menu, const Menu_List* return_list, int32_t return_selected_item);
static void Screen_Init (Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration);
static void Screen_Tick (void);
static void Screen_Click (uint button_return_value);
static void Screen_Touch_Event (int16_t x, int16_t y);
static void Screen_Action_CW (Object_ID object_id);
static void Screen_Action_CCW (Object_ID object_id);
static void Screen_On_Object_Focused (Object_ID object_id);
static void Screen_On_Object_Defocused (Object_ID object_id);
static void Screen_On_Object_Select (Object_ID object_id);
static void Screen_On_Object_Deselect (Object_ID object_id);
/*******************************************************************
Functions
*******************************************************************/
void Screen_Setup_Select_Value(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration, char* title, uint32_t title_length, int32_t* value, const Menu_Configuration_Select_Value* config, const Hierarchical_Menu* return_menu, const Menu_List* return_list, int32_t return_selected_item)
{
_Value = value;
_Config = config;
Screen_Init(direction_out, direction_in, type, frame_duration);
_Return_Menu = return_menu;
_Return_List = return_list;
_Return_Selected_Item = return_selected_item;
_Decision_Made = false;
_Counter = 0;
}
void Screen_Init(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration)
{
_Screen_Tick = Screen_Tick;
_Screen_Tick = Screen_Tick;
_Screen_Click = Screen_Click;
_Screen_Touch_Event = Screen_Touch_Event;
_Screen_Action_CW = Screen_Action_CW;
_Screen_Action_CCW = Screen_Action_CCW;
_Screen_On_Objects_Focused = Screen_On_Object_Focused;
_Screen_On_Objects_Defocused = Screen_On_Object_Defocused;
_Screen_On_Object_Select = Screen_On_Object_Select;
_Screen_On_Object_Deselect = Screen_On_Object_Deselect;
Display_Objects_Clear();
Display_Screen_Transition_Start(direction_out, direction_in, type, frame_duration);
//////////////////////////////
// Add Display Objects here //
//////////////////////////////
Display_Objects_Add_Select_Value(_Title, _Title_Length, _Value, _Config->Max, _Config->Min, _Config->Format, &_Configuration_Default_Select_Value);
_Object_Message_Box = Display_Objects_Add_Message_Box(CENTER_MIDDLE, BOTH_IN_PERCENT, 50, 50, "Saved", MESSAGE_BOX_ICON_CIRCLE_CHECKMARK, &_Message_Box_Style_Regular);
Display_Select_Object();
UI_Control_Acceleration_Reset();
UI_Control_Acceleration_Set_Enabled(true);
}
void Screen_Tick(void)
{
if(_Decision_Made) {
_Counter++;
}
if(_Counter == MESSAGE_BOX_DEFAULT_TICKS) {
Screen_Setup_Settings_Hierarchical_Menu(TRANSITION_DOWN, TRANSITION_RIGHT, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES, _Return_Menu, _Return_List, _Return_Selected_Item);
}
}
void Screen_Click(uint button_return_value)
{
}
void Screen_Touch_Event(int16_t x, int16_t y)
{
}
void Screen_Action_CW(Object_ID object_id)
{
if(_Decision_Made) {
return;
}
UI_Control_Selector_Inc(_Value, _Config->Min, _Config->Max, true);
}
void Screen_Action_CCW(Object_ID object_id)
{
if(_Decision_Made) {
return;
}
UI_Control_Selector_Dec(_Value, _Config->Min, _Config->Max, true);
}
void Screen_On_Object_Focused(Object_ID object_id)
{
}
void Screen_On_Object_Defocused(Object_ID object_id)
{
}
void Screen_On_Object_Select(Object_ID object_id)
{
}
void Screen_On_Object_Deselect(Object_ID object_id)
{
if(!_Decision_Made) {
Display_Objects_Show_Message_Box(_Object_Message_Box, MESSAGE_BOX_DEFAULT_TICKS);
_Decision_Made = true;
}
}
/*******************************************************************
Internal Functions
*******************************************************************/

View File

@@ -251,6 +251,9 @@ void Handle_Item_Selection(void)
Screen_Setup_Select_RGB(TRANSITION_LEFT, TRANSITION_UP, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES, (char*)Selected_Item->Variable_Title, strlen(Selected_Item->Variable_Title), (LED_Data_t*)Selected_Item->Variable, _Menu, Selected_Item->Containing_List, _Selected_Item);
break;
case VALUE:
break;
case NONE:
default:
break;