- Added initial version of Hierarchical Menu

- Beautified the Message Box a bit
This commit is contained in:
2025-09-19 15:21:15 +02:00
parent 097a50f073
commit c8f14373d3
36 changed files with 2998 additions and 1973 deletions

View File

@@ -80,11 +80,14 @@ static Configuration_Menu_Ring _Ring_Menu_Config = {
.Enable_Appear_Animation = false
};
static bool _Do_Menu_Animation;
// ============================================================================================
// Function Declarations
void Screen_Setup_Menu_Main(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration, bool do_menu_animation, uint32_t selected_entry);
static void Screen_Init (Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration);
static void Screen_Tick (void);
static void Screen_Click (uint button_return_value);
static void Screen_Touch_Event (int16_t x, int16_t y);
@@ -102,7 +105,21 @@ static void Screen_On_Object_Deselect (Object_ID object_id);
*******************************************************************/
void Screen_Setup_Menu_Main(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration, bool do_menu_animation, uint32_t selected_entry)
{
_Screen_Tick = Screen_Tick;
_Do_Menu_Animation = do_menu_animation;
Screen_Init(direction_out, direction_in, type, frame_duration);
// Initialize values
_Ring_Menu_Selected = 0;
if(selected_entry < ENTRY_COUNT) {
_Ring_Menu_Selected = selected_entry;
}
}
void Screen_Init(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration)
{
_Screen_Last = Screen_Init;
_Screen_Tick = Screen_Tick;
_Screen_Click = Screen_Click;
_Screen_Touch_Event = Screen_Touch_Event;
_Screen_Action_CW = Screen_Action_CW;
@@ -116,26 +133,20 @@ void Screen_Setup_Menu_Main(Screen_Transition_Direction direction_out, Screen_Tr
Display_Screen_Transition_Start(direction_out, direction_in, type, frame_duration);
//////////////////////////////
//////////////////////////////
// Add Display Objects here //
//////////////////////////////
_Object_Ring_Menu = Display_Objects_Add_Menu_Ring(_Ring_Menu_Items, ENTRY_COUNT, &_Ring_Menu_Selected, &_Ring_Menu_Config);
_Object_Ring_Menu = Display_Objects_Add_Menu_Ring(_Ring_Menu_Items, ENTRY_COUNT, &_Ring_Menu_Selected, &_Ring_Menu_Config);
if(do_menu_animation) {
if(_Do_Menu_Animation) {
Display_Objects_Menu_Ring_Start_Appear_Animation(_Object_Ring_Menu);
}
Display_Select_First_Object();
Display_Select_Object();
_Do_Menu_Animation = false;
// Initialize values
_Ring_Menu_Selected = 0;
if(selected_entry < ENTRY_COUNT) {
_Ring_Menu_Selected = selected_entry;
}
Display_Select_First_Object();
Display_Select_Object();
}
void Screen_Tick(void)