- Added initial version of Hierarchical Menu
- Beautified the Message Box a bit
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258
Firmware/Screens_Display/Screen_Settings_Hierarchical_Menu.c
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258
Firmware/Screens_Display/Screen_Settings_Hierarchical_Menu.c
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/*
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* File: Screen_Settings_Hierarchical_Menu.c
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*
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* Created: Created: Sunday September 2025 19:19:34
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* Author: Chris
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*/
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// ============================================================================================
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// Includes
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#include "../Screens.h"
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#include "../UI_Control.h"
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#include "../Hierarchical_Menu.h"
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#include "../Command_Definition.h"
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#include "../Display.h"
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#include "../Display_Objects.h"
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#include "../Display_Default_Configurations.h"
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#include <string.h>
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// ============================================================================================
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// Defines
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// ============================================================================================
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// Variables
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extern const unsigned char _Font_DejaVu_Sans_Mono_6x12[];
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extern const unsigned char _Font_DejaVu_Sans_Mono_7x15[];
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extern const unsigned char _Font_DejaVu_Sans_Mono_Bold_7x15[];
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extern const unsigned char _Font_DejaVu_Sans_Mono_Bold_15x26[];
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static const Hierarchical_Menu* _Menu = NULL;
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static const Menu_List* _Current_List = NULL;
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static int32_t _Selected_Item;
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static int32_t _Scroll_Offset;
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static int32_t _Visible_Items;
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// ============================================================================================
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// Function Declarations
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void Screen_Setup_Settings_Hierarchical_Menu(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration, const Hierarchical_Menu* menu, const Menu_List* list, int32_t selected_item);
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static void Screen_Init (Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration);
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static void Screen_Tick (void);
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static void Screen_Click (uint button_return_value);
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static void Screen_Touch_Event (int16_t x, int16_t y);
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static void Screen_Action_CW (Object_ID object_id);
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static void Screen_Action_CCW (Object_ID object_id);
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static void Screen_On_Object_Focused (Object_ID object_id);
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static void Screen_On_Object_Defocused (Object_ID object_id);
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static void Screen_On_Object_Select (Object_ID object_id);
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static void Screen_On_Object_Deselect (Object_ID object_id);
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static void Navigate_To_List(const Menu_List* new_list);
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static void Handle_Back_Navigation(void);
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static void Calculate_Scroll_Offset(void);
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static void Handle_Item_Selection(void);
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/*******************************************************************
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Functions
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*******************************************************************/
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void Screen_Setup_Settings_Hierarchical_Menu(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration, const Hierarchical_Menu* menu, const Menu_List* list, int32_t selected_item)
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{
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_Menu = menu;
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_Current_List = list;
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_Selected_Item = selected_item;
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Screen_Init(direction_out, direction_in, type, frame_duration);
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_Scroll_Offset = 0;
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_Visible_Items = _Configuration_Menu_Hierarchical_Default.Visible_Items;
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}
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void Screen_Init(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration)
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{
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_Screen_Tick = Screen_Tick;
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_Screen_Click = Screen_Click;
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_Screen_Touch_Event = Screen_Touch_Event;
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_Screen_Action_CW = Screen_Action_CW;
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_Screen_Action_CCW = Screen_Action_CCW;
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_Screen_On_Objects_Focused = Screen_On_Object_Focused;
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_Screen_On_Objects_Defocused = Screen_On_Object_Defocused;
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_Screen_On_Object_Select = Screen_On_Object_Select;
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_Screen_On_Object_Deselect = Screen_On_Object_Deselect;
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Display_Objects_Clear();
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Display_Screen_Transition_Start(direction_out, direction_in, type, frame_duration);
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//////////////////////////////
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// Add Display Objects here //
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//////////////////////////////
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Display_Objects_Add_Menu_Hierarchical(&_Current_List, &_Selected_Item, &_Scroll_Offset, &_Configuration_Menu_Hierarchical_Default);
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Calculate_Scroll_Offset();
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Display_Select_Object();
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}
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void Screen_Tick(void)
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{
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}
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void Screen_Click(uint button_return_value)
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{
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}
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void Screen_Touch_Event(int16_t x, int16_t y)
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{
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}
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void Screen_Action_CW(Object_ID object_id)
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{
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// Move selection down (the renderer will automatically show the change)
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UI_Control_Selector_Inc(&_Selected_Item, 0, (int32_t)_Current_List->Item_Count - 1, false);
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Calculate_Scroll_Offset();
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}
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void Screen_Action_CCW(Object_ID object_id)
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{
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// Move selection up (the renderer will automatically show the change)
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UI_Control_Selector_Dec(&_Selected_Item, 0, (int32_t)_Current_List->Item_Count - 1, false);
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Calculate_Scroll_Offset();
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}
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void Screen_On_Object_Focused(Object_ID object_id)
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{
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}
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void Screen_On_Object_Defocused(Object_ID object_id)
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{
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}
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void Screen_On_Object_Select(Object_ID object_id)
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{
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}
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void Screen_On_Object_Deselect(Object_ID object_id)
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{
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Handle_Item_Selection();
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}
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/*******************************************************************
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Internal Functions
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*******************************************************************/
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void Navigate_To_List(const Menu_List* new_list)
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{
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if (new_list == NULL) {
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return;
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}
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// Update menu state
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_Current_List = new_list;
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_Selected_Item = 0;
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_Scroll_Offset = 0;
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Calculate_Scroll_Offset();
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Display_Select_Object();
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}
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void Handle_Back_Navigation(void)
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{
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if (_Current_List->Parent != NULL)
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{
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// Navigate to parent list
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const Menu_List* Parent_List = _Current_List->Parent->Containing_List;
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// Find the index of the item that led to current list
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_Selected_Item = 0;
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for (uint32_t i = 0; i < Parent_List->Item_Count; i++)
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{
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if (Parent_List->Items[i].List == _Current_List) {
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_Selected_Item = i;
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break;
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}
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}
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_Current_List = Parent_List;
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Calculate_Scroll_Offset();
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Display_Select_Object();
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}
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else if (_Menu->Parent_Function != NULL)
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{
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// Exit to parent screen
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_Menu->Parent_Function(TRANSITION_DOWN, TRANSITION_DOWN, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES, _Menu->Parent_Selected_Setting);
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}
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}
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void Calculate_Scroll_Offset(void)
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{
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// Auto-scroll to keep selected item visible
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if (_Selected_Item < _Scroll_Offset) {
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_Scroll_Offset = 0;
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}
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else {
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_Scroll_Offset = _Selected_Item - _Visible_Items + 1;
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}
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// Ensure scroll offset is within bounds
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int32_t Max_Scroll = (int32_t)_Current_List->Item_Count - _Visible_Items;
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if (Max_Scroll < 0) {
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Max_Scroll = 0;
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}
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if (_Scroll_Offset > Max_Scroll) {
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_Scroll_Offset = Max_Scroll;
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}
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if (_Scroll_Offset < 0) {
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_Scroll_Offset = 0;
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}
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}
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void Handle_Item_Selection(void)
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{
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if (_Selected_Item < 0 || _Selected_Item >= (int32_t)_Current_List->Item_Count) {
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return;
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}
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const Menu_Item* Selected_Item = &_Current_List->Items[_Selected_Item];
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if (Selected_Item->Is_Back) {
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Handle_Back_Navigation();
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return;
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}
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if (Selected_Item->List != NULL) {
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Navigate_To_List(Selected_Item->List);
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return;
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}
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switch(Selected_Item->Type)
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{
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case BOOL:
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Screen_Setup_Select_Bool(TRANSITION_LEFT, TRANSITION_UP, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES, (char*)Selected_Item->Variable_Title, strlen(Selected_Item->Variable_Title), (uint8_t*)Selected_Item->Variable, _Menu, Selected_Item->Containing_List, _Selected_Item);
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break;
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case RGB:
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Screen_Setup_Select_RGB(TRANSITION_LEFT, TRANSITION_UP, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES, (char*)Selected_Item->Variable_Title, strlen(Selected_Item->Variable_Title), (LED_Data_t*)Selected_Item->Variable, _Menu, Selected_Item->Containing_List, _Selected_Item);
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break;
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case NONE:
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default:
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break;
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}
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}
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