/* * Screen_Settings.c * * Created: Fri Apr 02 2021 14:34:01 * Author Chris */ // ============================================================================================ // Includes #include "../Screens.h" #include "../UI_Control.h" #include "../Display_Default_Configurations.h" #include "../Display.h" #include "../Display_Objects.h" // ============================================================================================ // Defines #define MENU_ENTRY_COUNT 7 // ============================================================================================ // Variables extern const unsigned char _Font_DejaVu_Sans_Mono_10x17[]; extern const unsigned char _Font_DejaVu_Sans_Mono_Bold_15x26[]; extern const uint16_t _Image_Bronze_Copper_Microchip2_64x64[]; extern const uint16_t _Image_Forest_Pine_Midi_64x64[]; extern const uint16_t _Image_Midnight_Blue_Back_64x64[]; extern const uint16_t _Image_Olive_Sage_Diskette_64x64[]; extern const uint16_t _Image_Rust_Orange_About1_64x64[]; extern const uint16_t _Image_Steel_Blue_Jam_Happy_64x64[]; extern const uint16_t _Image_Stone_Blue_Light_On_64x64[]; static Object_ID _Object_Menu; static Icon_Row_Item _Icon_Row_Items[MENU_ENTRY_COUNT] = { { _Image_Forest_Pine_Midi_64x64 , TEXT_AND_LENGTH("MIDI to Light") }, { _Image_Steel_Blue_Jam_Happy_64x64 , TEXT_AND_LENGTH("Jam Mode") }, { _Image_Stone_Blue_Light_On_64x64 , TEXT_AND_LENGTH("Constant Light") }, { _Image_Bronze_Copper_Microchip2_64x64 , TEXT_AND_LENGTH("Device") }, { _Image_Olive_Sage_Diskette_64x64 , TEXT_AND_LENGTH("Save to EEPROM") }, { _Image_Rust_Orange_About1_64x64 , TEXT_AND_LENGTH("About") }, { _Image_Midnight_Blue_Back_64x64 , TEXT_AND_LENGTH("Back") } }; static Configuration_Menu_Icon_Row _Configuration_Menu_Icon_Row = { .Icon_Space_Width = 80, .Shrink_Factor = 0.25, .Y_Images = DISPLAY_Y_CENTER, .Y_Images_Warp = 0, .Y_Text = DISPLAY_Y_CENTER + 55, .Font = _Font_DejaVu_Sans_Mono_10x17, .Color = DISPLAY_COLOR_LIGHTGREY }; static int32_t _Selected_Item; // ============================================================================================ // Function Declarations void Screen_Setup_Settings(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration, int32_t selected_item); static void Screen_Tick (void); static void Screen_Click (uint button_return_value); static void Screen_Touch_Event (int16_t x, int16_t y); static void Screen_Action_CW (Object_ID object_id); static void Screen_Action_CCW (Object_ID object_id); static void Screen_On_Object_Focused (Object_ID object_id); static void Screen_On_Object_Defocused (Object_ID object_id); static void Screen_On_Object_Select (Object_ID object_id); static void Screen_On_Object_Deselect (Object_ID object_id); /******************************************************************* Functions *******************************************************************/ void Screen_Setup_Settings(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration, int32_t selected_item) { _Screen_Tick = Screen_Tick; _Screen_Click = Screen_Click; _Screen_Touch_Event = Screen_Touch_Event; _Screen_Action_CW = Screen_Action_CW; _Screen_Action_CCW = Screen_Action_CCW; _Screen_On_Objects_Focused = Screen_On_Object_Focused; _Screen_On_Objects_Defocused = Screen_On_Object_Defocused; _Screen_On_Object_Select = Screen_On_Object_Select; _Screen_On_Object_Deselect = Screen_On_Object_Deselect; Display_Objects_Clear(); Display_Screen_Transition_Start(direction_out, direction_in, type, frame_duration); ////////////////////////////// // Add Display Objects here // ////////////////////////////// Style_ID Style_Font = Display_Objects_Add_Style(DISPLAY_COLOR_LIGHTGREY, DISPLAY_COLOR_BLACK, 0, 5, 3, 5, 3, 5, 0); Font_ID Font_Title = Display_Objects_Add_Font(_Font_DejaVu_Sans_Mono_Bold_15x26, 0); Display_Objects_Add_Text(CENTER_MIDDLE, X_IN_PERCENT_Y_IN_PIXEL, 50, 45, NOT_SELECTABLE, "Settings", Font_Title, DISPLAY_COLOR_LIGHTGREY, NO_STYLE, NO_ANIMATION); Display_Objects_Add_Rectangle_Filled(CENTER_MIDDLE, BOTH_IN_PERCENT, 50, 50, NOT_SELECTABLE, DISPLAY_COLOR_FROM_RGB888(32, 32, 32), DISPLAY_WIDTH, 85, NO_STYLE, NO_ANIMATION); _Object_Menu = Display_Objects_Add_Menu_Icon_Row(_Icon_Row_Items, MENU_ENTRY_COUNT, &_Selected_Item, &_Configuration_Menu_Icon_Row); // Display_Objects_Add_Rounded_Rectangle_Frame(CENTER_MIDDLE, BOTH_IN_PERCENT, 50, 50, NOT_SELECTABLE, DISPLAY_COLOR_FROM_RGB888(255, 223, 0), 70, 70, 21, 4, NO_STYLE, NO_ANIMATION); _Selected_Item = selected_item; Display_Select_First_Object(); Display_Select_Object(); } void Screen_Tick(void) { } void Screen_Click(uint button_return_value) { } void Screen_Touch_Event(int16_t x, int16_t y) { } void Screen_Action_CW(Object_ID object_id) { UI_Control_Selector_Inc(&_Selected_Item, 0, MENU_ENTRY_COUNT-1, false); } void Screen_Action_CCW(Object_ID object_id) { UI_Control_Selector_Dec(&_Selected_Item, 0, MENU_ENTRY_COUNT-1, false); } void Screen_On_Object_Focused(Object_ID object_id) { } void Screen_On_Object_Defocused(Object_ID object_id) { } void Screen_On_Object_Select(Object_ID object_id) { } void Screen_On_Object_Deselect(Object_ID object_id) { switch (_Selected_Item) { case 0: Screen_Setup_Settings_MIDI(TRANSITION_UP, TRANSITION_UP, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES, 0); break; case 1: break; case 2: break; case 3: break; case 4: break; case 5: Screen_Setup_Settings_About(TRANSITION_UP, TRANSITION_UP, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES); break; case 6: Screen_Setup_Menu_Main(TRANSITION_DOWN, TRANSITION_DOWN, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES, false, 1); break; } Display_Select_Object(); } /******************************************************************* Internal Functions *******************************************************************/