/* * Screen_01.c * * Created: Fri Apr 02 2021 14:34:01 * Author Chris */ // ============================================================================================ // Includes #include "../Screens.h" #include "../UI_Control.h" #include "../Display_Default_Configurations.h" #include "../Display.h" #include "../Display_Objects.h" #include "../Version.h" #include "pico/types.h" #include "pico/time.h" // ============================================================================================ // Defines // ============================================================================================ // Variables extern const unsigned char _Font_DejaVu_Sans_Mono_6x12[]; extern const unsigned char _Font_DejaVu_Sans_Mono_7x15[]; extern const unsigned char _Font_DejaVu_Sans_Mono_Bold_7x15[]; extern const unsigned char _Font_DejaVu_Sans_Mono_Bold_15x26[]; static uint _Up_Time_s; static Object_ID _Object_Up_Time_s; static Object_ID _Object_Frame_Counter; // ============================================================================================ // Function Declarations void Screen_Setup_Settings_About(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration); static void Screen_Tick (void); static void Screen_Click (uint button_return_value); static void Screen_Action_CW (Object_ID object_id); static void Screen_Action_CCW (Object_ID object_id); static void Screen_On_Object_Focused (Object_ID object_id); static void Screen_On_Object_Defocused (Object_ID object_id); static void Screen_On_Object_Select (Object_ID object_id); static void Screen_On_Object_Deselect (Object_ID object_id); /******************************************************************* Functions *******************************************************************/ void Screen_Setup_Settings_About(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration) { _Screen_Tick = Screen_Tick; _Screen_Click = Screen_Click; _Screen_Action_CW = Screen_Action_CW; _Screen_Action_CCW = Screen_Action_CCW; _Screen_On_Objects_Focused = Screen_On_Object_Focused; _Screen_On_Objects_Defocused = Screen_On_Object_Defocused; _Screen_On_Object_Select = Screen_On_Object_Select; _Screen_On_Object_Deselect = Screen_On_Object_Deselect; Display_Objects_Clear(); Display_Screen_Transition_Start(direction_out, direction_in, type, frame_duration); Font_ID Font_12_0 = Display_Objects_Add_Font(_Font_DejaVu_Sans_Mono_6x12, 0); Font_ID Font_15_1 = Display_Objects_Add_Font(_Font_DejaVu_Sans_Mono_7x15, 1); Font_ID Font_Bold_15_1 = Display_Objects_Add_Font(_Font_DejaVu_Sans_Mono_Bold_7x15, 1); Font_ID Font_Bold_26_1 = Display_Objects_Add_Font(_Font_DejaVu_Sans_Mono_Bold_15x26, 0); Font_ID Font_Title = Font_15_1; Font_ID Font_Value = Font_Bold_15_1; Font_ID Font_Heading = Font_Bold_26_1; ////////////////////////////// // Add Display Objects here // ////////////////////////////// uint16_t Y = 35; Display_Objects_Add_Text(CENTER_MIDDLE, BOTH_IN_PERCENT, 50, 20, NOT_SELECTABLE, "MIDI Lighter", Font_Heading, DISPLAY_COLOR_WHITE, NO_STYLE, NO_ANIMATION); // === Up Time === Display_Objects_Add_Text(CENTER_BOTTOM, BOTH_IN_PERCENT, 50, Y-1, NOT_SELECTABLE, "Up Time", Font_Title, DISPLAY_COLOR_LIGHTGREY, NO_STYLE, NO_ANIMATION); _Object_Up_Time_s = Display_Objects_Add_Integer(CENTER_TOP, BOTH_IN_PERCENT, 50, Y, NOT_SELECTABLE, &_Up_Time_s, "%us", Font_Value, DISPLAY_COLOR_WHITE, NO_STYLE, NO_ANIMATION); Y += 20; // === Frame Counter === Display_Objects_Add_Text(CENTER_BOTTOM, BOTH_IN_PERCENT, 50, Y-1, NOT_SELECTABLE, "#Frames", Font_Title, DISPLAY_COLOR_LIGHTGREY, NO_STYLE, NO_ANIMATION); _Object_Frame_Counter = Display_Objects_Add_Integer(CENTER_TOP, BOTH_IN_PERCENT, 50, Y, NOT_SELECTABLE, (int*)Display_Get_Frame_Counter_Reference(), "%u", Font_Value, DISPLAY_COLOR_WHITE, NO_STYLE, NO_ANIMATION); Y += 20; // === Version === Display_Objects_Add_Text(CENTER_BOTTOM, BOTH_IN_PERCENT, 50, Y-1, NOT_SELECTABLE, "Version", Font_Title, DISPLAY_COLOR_LIGHTGREY, NO_STYLE, NO_ANIMATION); Display_Objects_Add_Text(CENTER_TOP, BOTH_IN_PERCENT, 50, Y, NOT_SELECTABLE, VERSION_BUILD_STRING, Font_Value, DISPLAY_COLOR_WHITE, NO_STYLE, NO_ANIMATION); Y += 20; // === Text === Display_Objects_Add_Text(CENTER_BOTTOM, BOTH_IN_PERCENT, 50, 95, NOT_SELECTABLE, "Click to return", Font_12_0, DISPLAY_COLOR_LIGHTGREY, NO_STYLE, NO_ANIMATION); _Up_Time_s = to_ms_since_boot(get_absolute_time()) / 1000u; } void Screen_Tick(void) { _Up_Time_s = to_ms_since_boot(get_absolute_time()) / 1000u; Display_Objects_Update_Coordinates(_Object_Up_Time_s, CENTER_TOP, BOTH_IN_PERCENT, 50, 35); Display_Objects_Update_Coordinates(_Object_Frame_Counter, CENTER_TOP, BOTH_IN_PERCENT, 50, 35 + 20); } void Screen_Click(uint button_return_value) { } void Screen_Action_CW(Object_ID object_id) { } void Screen_Action_CCW(Object_ID object_id) { } void Screen_On_Object_Focused(Object_ID object_id) { } void Screen_On_Object_Defocused (Object_ID object_id) { } void Screen_On_Object_Select(Object_ID object_id) { Screen_Setup_Settings(TRANSITION_DOWN, TRANSITION_DOWN, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES, 5); } void Screen_On_Object_Deselect(Object_ID object_id) { } /******************************************************************* Internal Functions *******************************************************************/