/* * File: Screen_Select_Bool.c * * Created: Created: Thursday August 2025 16:03:21 * Author: Chris */ // ============================================================================================ // Includes #include "../Screens.h" #include "../UI_Control.h" #include "../Hierarchical_Menu.h" #include "../Display.h" #include "../Display_Objects.h" #include "../Display_Render_Complex.h" #include "../Display_Default_Configurations.h" // ============================================================================================ // Defines // ============================================================================================ // Variables static Object_ID _Object_Message_Box; static const Hierarchical_Menu* _Return_Menu = NULL; static const Menu_List* _Return_List = NULL; static int32_t _Return_Selected_Item; static char* _Title; static uint32_t _Title_Length; static uint8_t* _Value; static bool _Bool_Value; static bool _Decision_Made; static uint32_t _Counter; // ============================================================================================ // Function Declarations void Screen_Setup_Select_Bool(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration, char* title, uint32_t title_length, uint8_t *value, const Hierarchical_Menu* return_menu, const Menu_List* return_list, int32_t return_selected_item); static void Screen_Init (Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration); static void Screen_Tick (void); static void Screen_Click (uint button_return_value); static void Screen_Touch_Event (int16_t x, int16_t y); static void Screen_Action_CW (Object_ID object_id); static void Screen_Action_CCW (Object_ID object_id); static void Screen_On_Object_Focused (Object_ID object_id); static void Screen_On_Object_Defocused (Object_ID object_id); static void Screen_On_Object_Select (Object_ID object_id); static void Screen_On_Object_Deselect (Object_ID object_id); /******************************************************************* Functions *******************************************************************/ void Screen_Setup_Select_Bool(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration, char* title, uint32_t title_length, uint8_t *value, const Hierarchical_Menu* return_menu, const Menu_List* return_list, int32_t return_selected_item) { _Title = title; _Title_Length = title_length; _Value = value; _Bool_Value = (*_Value) > 0; Screen_Init(direction_out, direction_in, type, frame_duration); _Return_Menu = return_menu; _Return_List = return_list; _Return_Selected_Item = return_selected_item; _Decision_Made = false; _Counter = 0; } void Screen_Init(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration) { _Screen_Tick = Screen_Tick; _Screen_Click = Screen_Click; _Screen_Touch_Event = Screen_Touch_Event; _Screen_Action_CW = Screen_Action_CW; _Screen_Action_CCW = Screen_Action_CCW; _Screen_On_Objects_Focused = Screen_On_Object_Focused; _Screen_On_Objects_Defocused = Screen_On_Object_Defocused; _Screen_On_Object_Select = Screen_On_Object_Select; _Screen_On_Object_Deselect = Screen_On_Object_Deselect; Display_Objects_Clear(); Display_Screen_Transition_Start(direction_out, direction_in, type, frame_duration); ////////////////////////////// // Add Display Objects here // ////////////////////////////// Display_Render_Complex_Select_YesNo_Set(_Bool_Value, &_Configuration_Default_Select_YesNo); Display_Objects_Add_Select_YesNo(_Title, _Title_Length, &_Bool_Value, &_Configuration_Default_Select_YesNo); _Object_Message_Box = Display_Objects_Add_Message_Box(CENTER_MIDDLE, BOTH_IN_PERCENT, 50, 50, "Saved", MESSAGE_BOX_ICON_CIRCLE_CHECKMARK, &_Message_Box_Style_Regular); Display_Select_Object(); } void Screen_Tick(void) { if(_Decision_Made) { _Counter++; } if(_Counter == MESSAGE_BOX_DEFAULT_TICKS) { Screen_Setup_Settings_Hierarchical_Menu(TRANSITION_DOWN, TRANSITION_RIGHT, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES, _Return_Menu, _Return_List, _Return_Selected_Item); } } void Screen_Click(uint button_return_value) { } void Screen_Touch_Event(int16_t x, int16_t y) { } void Screen_Action_CW(Object_ID object_id) { if(_Decision_Made) { return; } (*_Value) ^= 0x01; _Bool_Value = (*_Value) > 0; } void Screen_Action_CCW(Object_ID object_id) { Screen_Action_CW(object_id); } void Screen_On_Object_Focused(Object_ID object_id) { } void Screen_On_Object_Defocused(Object_ID object_id) { } void Screen_On_Object_Select(Object_ID object_id) { } void Screen_On_Object_Deselect(Object_ID object_id) { if(!_Decision_Made) { Display_Objects_Show_Message_Box(_Object_Message_Box, MESSAGE_BOX_DEFAULT_TICKS); _Decision_Made = true; } } /******************************************************************* Internal Functions *******************************************************************/