/* * File: Screen_Graph.c * * Created: Created: Thursday August 2025 12:59:42 * Author: Chris */ // ============================================================================================ // Includes #include "../Screens.h" #include "../UI_Control.h" #include "../Command_Definition.h" #include "../Display_Default_Configurations.h" #include "../Display.h" #include "../Display_Objects.h" #include "../INA260.h" // ============================================================================================ // Defines #define GRAPH_DATA_WDITH 200 // ============================================================================================ // Variables extern const unsigned char _Font_DejaVu_Sans_Mono_10x17[]; static uint16_t _Data_BusVoltage[GRAPH_DATA_WDITH]; static uint16_t _Data_BusVoltage_Threshold_Overvoltage[GRAPH_DATA_WDITH]; static uint16_t _Data_BusVoltage_Threshold_Undervoltage[GRAPH_DATA_WDITH]; static float _Current_BusVoltage_V; // ============================================================================================ // Function Declarations void Screen_Setup_Graph(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration); static void Screen_Tick (void); static void Screen_Click (uint button_return_value); static void Screen_Touch_Event (int16_t x, int16_t y); static void Screen_Action_CW (Object_ID object_id); static void Screen_Action_CCW (Object_ID object_id); static void Screen_On_Object_Focused (Object_ID object_id); static void Screen_On_Object_Defocused (Object_ID object_id); static void Screen_On_Object_Select (Object_ID object_id); static void Screen_On_Object_Deselect (Object_ID object_id); /******************************************************************* Functions *******************************************************************/ void Screen_Setup_Graph(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration) { _Screen_Tick = Screen_Tick; _Screen_Click = Screen_Click; _Screen_Touch_Event = Screen_Touch_Event; _Screen_Action_CW = Screen_Action_CW; _Screen_Action_CCW = Screen_Action_CCW; _Screen_On_Objects_Focused = Screen_On_Object_Focused; _Screen_On_Objects_Defocused = Screen_On_Object_Defocused; _Screen_On_Object_Select = Screen_On_Object_Select; _Screen_On_Object_Deselect = Screen_On_Object_Deselect; Display_Objects_Clear(); Display_Screen_Transition_Start(direction_out, direction_in, type, frame_duration); ////////////////////////////// // Add Display Objects here // ////////////////////////////// for(int i=0;i