/* * File: Screen_Select_RGB.c * * Created: Created: Friday August 2025 13:35:25 * Author: Chris */ // ============================================================================================ // Includes #include "../Screens.h" #include "../UI_Control.h" #include "../Display.h" #include "../Display_Objects.h" #include "../Display_Default_Configurations.h" // ============================================================================================ // Variables static Object_ID _RGB_Selector_Object; static RGB_Color* _RGB_Color; static uint8_t _Current_Component; static uint8_t* _Color; // ============================================================================================ // Function Declarations void Screen_Setup_Select_RGB(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration, RGB_Color* rgb_color); static void Screen_Tick (void); static void Screen_Click (uint button_return_value); static void Screen_Touch_Event (int16_t x, int16_t y); static void Screen_Action_CW (Object_ID object_id); static void Screen_Action_CCW (Object_ID object_id); static void Screen_On_Object_Focused (Object_ID object_id); static void Screen_On_Object_Defocused (Object_ID object_id); static void Screen_On_Object_Select (Object_ID object_id); static void Screen_On_Object_Deselect (Object_ID object_id); /******************************************************************* Functions *******************************************************************/ void Screen_Setup_Select_RGB(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration, RGB_Color* rgb_color) { _Screen_Tick = Screen_Tick; _Screen_Click = Screen_Click; _Screen_Touch_Event = Screen_Touch_Event; _Screen_Action_CW = Screen_Action_CW; _Screen_Action_CCW = Screen_Action_CCW; _Screen_On_Objects_Focused = Screen_On_Object_Focused; _Screen_On_Objects_Defocused = Screen_On_Object_Defocused; _Screen_On_Object_Select = Screen_On_Object_Select; _Screen_On_Object_Deselect = Screen_On_Object_Deselect; Display_Objects_Clear(); Display_Screen_Transition_Start(direction_out, direction_in, type, frame_duration); ////////////////////////////// // Add Display Objects here // ////////////////////////////// _Current_Component = 0; _RGB_Color = rgb_color; _Color = &(rgb_color->Array[_Current_Component]); // Create the RGB selector object _RGB_Selector_Object = Display_Objects_Add_Select_RGB( _RGB_Color, // Pointer to color to modify &_Current_Component, // Indicater for active RGB Base Color &_Configuration_Default_Select_RGB // Use configuration ); Display_Select_Object(); UI_Control_Acceleration_Reset(); UI_Control_Acceleration_Set_Enabled(true); } void Screen_Tick(void) { } void Screen_Click(uint button_return_value) { } void Screen_Touch_Event(int16_t x, int16_t y) { } void Screen_Action_CW(Object_ID object_id) { int32_t Color = *_Color; UI_Control_Selector_Inc(&Color, 0, UINT8_MAX, false); *_Color = (uint8_t)Color; } void Screen_Action_CCW(Object_ID object_id) { int32_t Color = *_Color; UI_Control_Selector_Dec(&Color, 0, UINT8_MAX, false); *_Color = (uint8_t)Color; } void Screen_On_Object_Focused(Object_ID object_id) { } void Screen_On_Object_Defocused(Object_ID object_id) { } void Screen_On_Object_Select(Object_ID object_id) { } void Screen_On_Object_Deselect(Object_ID object_id) { if(_Current_Component < 2) { _Current_Component++; _Color = &(_RGB_Color->Array[_Current_Component]); Display_Select_Object(); return; } // Screen_Setup_Menu_Main(TRANSITION_DOWN, TRANSITION_DOWN, INOUT_SINE, 15, false, 1); } /******************************************************************* Internal Functions *******************************************************************/