/* * File: Screen_Idle.c * * Created: Created: Saturday October 2025 20:32:05 * Author: Chris */ // ============================================================================================ // Includes #include "../Screens.h" #include "../UI_Control.h" #include "../Mode_Manager.h" #include "../EEPROM_M24C64.h" #include "../Display.h" #include "../Display_Objects.h" #include "../Display_Default_Configurations.h" #include "Common_Screen_Elements.h" // ============================================================================================ // Defines // ============================================================================================ // Variables extern const uint16_t _Image_Fad_Logo_Background_160x160[]; // ============================================================================================ // Function Declarations void Screen_Setup_Idle(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration); static void Screen_Init (Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration); static void Screen_Tick (void); static void Screen_Click (uint button_return_value); static void Screen_Touch_Event (int16_t x, int16_t y); static void Screen_Action_CW (Object_ID object_id); static void Screen_Action_CCW (Object_ID object_id); static void Screen_On_Object_Focused (Object_ID object_id); static void Screen_On_Object_Defocused (Object_ID object_id); static void Screen_On_Object_Select (Object_ID object_id); static void Screen_On_Object_Deselect (Object_ID object_id); /******************************************************************* Functions *******************************************************************/ void Screen_Setup_Idle(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration) { Screen_Init(direction_out, direction_in, type, frame_duration); } void Screen_Init(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration) { // _Screen_Last = Screen_Init; // We don't want that here... _Screen_Tick = Screen_Tick; _Screen_Click = Screen_Click; _Screen_Touch_Event = Screen_Touch_Event; _Screen_Action_CW = Screen_Action_CW; _Screen_Action_CCW = Screen_Action_CCW; _Screen_On_Objects_Focused = Screen_On_Object_Focused; _Screen_On_Objects_Defocused = Screen_On_Object_Defocused; _Screen_On_Object_Select = Screen_On_Object_Select; _Screen_On_Object_Deselect = Screen_On_Object_Deselect; Display_Objects_Clear(); Display_Screen_Transition_Start(direction_out, direction_in, type, frame_duration); ////////////////////////////// // Add Display Objects here // ////////////////////////////// switch(_EEPROM_Content.Device_Configuration.Idle_Screen) { case IDLE_SCREEN_LOGO: Display_Objects_Add_Image(CENTER_MIDDLE, BOTH_IN_PERCENT, 50, 50, NOT_SELECTABLE, _Image_Fad_Logo_Background_160x160, 0, NO_STYLE, NO_ANIMATION); break; case IDLE_SCREEN_CURRENT_MODE: Common_Screen_Element_Init_Current_Mode(Mode_Manager_Get_Current_Mode()); break; case IDLE_SCREEN_MODE_ACTIVITY: Common_Screen_Element_Init_Mode_Activity(Mode_Manager_Get_Current_Mode()); break; case IDLE_SCREEN_BLACK: default: break; } _Screen_Idle_Active = true; Display_Select_Object(); } void Screen_Tick(void) { switch(_EEPROM_Content.Device_Configuration.Idle_Screen) { case IDLE_SCREEN_MODE_ACTIVITY: Common_Screen_Element_Tick_Mode_Activity(Mode_Manager_Get_Current_Mode()); break; case IDLE_SCREEN_LOGO: case IDLE_SCREEN_CURRENT_MODE: case IDLE_SCREEN_BLACK: default: break; } } void Screen_Click(uint button_return_value) { } void Screen_Touch_Event(int16_t x, int16_t y) { } void Screen_Action_CW(Object_ID object_id) { _Screen_Idle_Active = false; _Screen_Last(TRANSITION_DOWN, TRANSITION_DOWN, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES); } void Screen_Action_CCW(Object_ID object_id) { _Screen_Idle_Active = false; _Screen_Last(TRANSITION_DOWN, TRANSITION_DOWN, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES); } void Screen_On_Object_Focused(Object_ID object_id) { } void Screen_On_Object_Defocused(Object_ID object_id) { } void Screen_On_Object_Select(Object_ID object_id) { } void Screen_On_Object_Deselect(Object_ID object_id) { _Screen_Idle_Active = false; _Screen_Last(TRANSITION_DOWN, TRANSITION_DOWN, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES); } /******************************************************************* Internal Functions *******************************************************************/