/* * File: Screen_Settings_Reboot.c * * Created: Created: Tuesday September 2025 20:36:48 * Author: Chris */ // ============================================================================================ // Includes #include "../Screens.h" #include "../UI_Control.h" #include "../Display.h" #include "../Display_Objects.h" #include "../Display_Render_Complex.h" #include "../Display_Default_Configurations.h" #include "hardware/watchdog.h" // ============================================================================================ // Defines #define COLOR_DOT_ACTIVE 0xFFFF // Pure White #FFFFFF #define COLOR_DOT_INACTIVE 0x0842 // Dark Gray #404450 #define DOT_ANIMATION_SPEED 8 // ============================================================================================ // Variables extern const uint8_t _Font_DejaVu_Sans_Mono_Bold_15x26[]; static Object_ID _Object_YesNo; static Object_ID _Object_Text; static Object_ID _Object_Dots[3]; static const Hierarchical_Menu* _Return_Menu = NULL; static const Menu_List* _Return_List = NULL; static int32_t _Return_Selected_Item; static bool _Bool_Value; static bool _Decision_Made; static uint32_t _Counter; static int32_t _Dot_Animation_Phase; // ============================================================================================ // Function Declarations void Screen_Setup_Settings_Reboot(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration, const Hierarchical_Menu* return_menu, const Menu_List* return_list, int32_t return_selected_item); static void Update_Dot_Animation(void); static void Screen_Init (Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration); static void Screen_Tick (void); static void Screen_Click (uint button_return_value); static void Screen_Touch_Event (int16_t x, int16_t y); static void Screen_Action_CW (Object_ID object_id); static void Screen_Action_CCW (Object_ID object_id); static void Screen_On_Object_Focused (Object_ID object_id); static void Screen_On_Object_Defocused (Object_ID object_id); static void Screen_On_Object_Select (Object_ID object_id); static void Screen_On_Object_Deselect (Object_ID object_id); /******************************************************************* Functions *******************************************************************/ void Screen_Setup_Settings_Reboot(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration, const Hierarchical_Menu* return_menu, const Menu_List* return_list, int32_t return_selected_item) { _Bool_Value = false; Screen_Init(direction_out, direction_in, type, frame_duration); _Return_Menu = return_menu; _Return_List = return_list; _Return_Selected_Item = return_selected_item; _Counter = 0; _Dot_Animation_Phase = 0; _Decision_Made = false; } void Screen_Init(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration) { _Screen_Last = Screen_Init; _Screen_Tick = Screen_Tick; _Screen_Click = Screen_Click; _Screen_Touch_Event = Screen_Touch_Event; _Screen_Action_CW = Screen_Action_CW; _Screen_Action_CCW = Screen_Action_CCW; _Screen_On_Objects_Focused = Screen_On_Object_Focused; _Screen_On_Objects_Defocused = Screen_On_Object_Defocused; _Screen_On_Object_Select = Screen_On_Object_Select; _Screen_On_Object_Deselect = Screen_On_Object_Deselect; Display_Objects_Clear(); Display_Screen_Transition_Start(direction_out, direction_in, type, frame_duration); ////////////////////////////// // Add Display Objects here // ////////////////////////////// Font_ID Font_Text = Display_Objects_Add_Font(_Font_DejaVu_Sans_Mono_Bold_15x26, 0); Display_Render_Complex_Select_YesNo_Set(_Bool_Value, &_Configuration_Default_Select_YesNo); _Object_YesNo = Display_Objects_Add_Select_YesNo("Reboot Device", 13, &_Bool_Value, &_Configuration_Default_Select_YesNo); _Object_Text = Display_Objects_Add_Text(CENTER_BOTTOM, BOTH_IN_PERCENT, 50, 50, NOT_SELECTABLE, "Rebooting", Font_Text, DISPLAY_COLOR_LIGHTGREY, NO_STYLE, NO_ANIMATION); Display_Objects_Update_Enabled(_Object_Text, false); for(int i = 0; i < 3; i++) { _Object_Dots[i] = Display_Objects_Add_Circle_Frame(CENTER_MIDDLE, BOTH_IN_PERCENT, 50 + (i-1) * 6, 60, NOT_SELECTABLE, COLOR_DOT_INACTIVE, 4, 1, NO_STYLE, NO_ANIMATION); Display_Objects_Update_Enabled(_Object_Dots[i], false); } Display_Select_Object(); } void Screen_Tick(void) { if(_Decision_Made && _Bool_Value) { Update_Dot_Animation(); } } void Screen_Click(uint button_return_value) { } void Screen_Touch_Event(int16_t x, int16_t y) { } void Screen_Action_CW(Object_ID object_id) { if(_Decision_Made) { return; } _Bool_Value = !_Bool_Value; } void Screen_Action_CCW(Object_ID object_id) { Screen_Action_CW(object_id); } void Screen_On_Object_Focused(Object_ID object_id) { } void Screen_On_Object_Defocused(Object_ID object_id) { } void Screen_On_Object_Select(Object_ID object_id) { } void Screen_On_Object_Deselect(Object_ID object_id) { if(!_Decision_Made) { _Decision_Made = true; if(_Bool_Value == false) { Screen_Setup_Settings_Hierarchical_Menu(TRANSITION_DOWN, TRANSITION_RIGHT, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES, _Return_Menu, _Return_List, _Return_Selected_Item); return; } Display_Objects_Update_Enabled(_Object_YesNo, false); Display_Objects_Update_Enabled(_Object_Text, true); for(int i = 0; i < 3; i++) { Display_Objects_Update_Enabled(_Object_Dots[i], true); } watchdog_reboot(0, 0, 5000); } } /******************************************************************* Internal Functions *******************************************************************/ void Update_Dot_Animation(void) { _Dot_Animation_Phase++; if(_Dot_Animation_Phase >= (DOT_ANIMATION_SPEED * 3)) { _Dot_Animation_Phase = 0; } // Determine which dot should be active int Active_Dot = _Dot_Animation_Phase / DOT_ANIMATION_SPEED; // Update dot colors for(int i = 0; i < 3; i++) { Display_Color Dot_Color = (i == Active_Dot) ? COLOR_DOT_ACTIVE : COLOR_DOT_INACTIVE; Display_Objects_Update_Color(_Object_Dots[i], Dot_Color); } }