/* * File: Screen_Mode_Change.c * * Created: Created: Saturday October 2025 21:07:48 * Author: Chris */ // ============================================================================================ // Includes #include "../Screens.h" #include "../UI_Control.h" #include "../Mode_Manager.h" #include "../Display.h" #include "../Display_Objects.h" #include "../Display_Default_Configurations.h" #include "Common_Screen_Elements.h" // ============================================================================================ // Defines // ============================================================================================ // Variables extern const uint16_t _Image_Forest_Pine_Midi_64x64[]; extern const uint16_t _Image_Steel_Blue_Jam_Happy_64x64[]; extern const uint16_t _Image_Stone_Blue_Light_On_64x64[]; static Mode _Mode; static uint32_t _Counter; // ============================================================================================ // Function Declarations void Screen_Setup_Mode_Change(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration, Mode mode); static void Screen_Init (Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration); static void Screen_Tick (void); static void Screen_Click (uint button_return_value); static void Screen_Touch_Event (int16_t x, int16_t y); static void Screen_Action_CW (Object_ID object_id); static void Screen_Action_CCW (Object_ID object_id); static void Screen_On_Object_Focused (Object_ID object_id); static void Screen_On_Object_Defocused (Object_ID object_id); static void Screen_On_Object_Select (Object_ID object_id); static void Screen_On_Object_Deselect (Object_ID object_id); /******************************************************************* Functions *******************************************************************/ void Screen_Setup_Mode_Change(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration, Mode mode) { _Mode = mode; _Counter = 0; Screen_Init(direction_out, direction_in, type, frame_duration); } void Screen_Init(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration) { // _Screen_Last = Screen_Init; // We don't want that here... _Screen_Tick = Screen_Tick; _Screen_Click = Screen_Click; _Screen_Touch_Event = Screen_Touch_Event; _Screen_Action_CW = Screen_Action_CW; _Screen_Action_CCW = Screen_Action_CCW; _Screen_On_Objects_Focused = Screen_On_Object_Focused; _Screen_On_Objects_Defocused = Screen_On_Object_Defocused; _Screen_On_Object_Select = Screen_On_Object_Select; _Screen_On_Object_Deselect = Screen_On_Object_Deselect; Display_Objects_Clear(); Display_Screen_Transition_Start(direction_out, direction_in, type, frame_duration); ////////////////////////////// // Add Display Objects here // ////////////////////////////// Common_Screen_Element_Init_Current_Mode(_Mode); } void Screen_Tick(void) { const uint32_t Counter_Max = 50; if(_Counter == Counter_Max) { if(_Screen_Idle_Active == true) { Screen_Setup_Idle(TRANSITION_NONE, TRANSITION_NONE, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES); } else { _Screen_Last(TRANSITION_NONE, TRANSITION_NONE, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES); } } _Counter++; } void Screen_Click(uint button_return_value) { } void Screen_Touch_Event(int16_t x, int16_t y) { } void Screen_Action_CW(Object_ID object_id) { } void Screen_Action_CCW(Object_ID object_id) { } void Screen_On_Object_Focused(Object_ID object_id) { } void Screen_On_Object_Defocused(Object_ID object_id) { } void Screen_On_Object_Select(Object_ID object_id) { } void Screen_On_Object_Deselect(Object_ID object_id) { } /******************************************************************* Internal Functions *******************************************************************/