/* * File: Screen_EEPROM_Code.c * * Created: Created: Monday September 2025 16:11:48 * Author: Chris */ // ============================================================================================ // Includes #include "../Screens.h" #include "../UI_Control.h" #include "../Display.h" #include "../Display_Objects.h" #include "../Display_Default_Configurations.h" // ============================================================================================ // Defines #define BOX_X_TARGET (DISPLAY_X_CENTER + (_Character_Select - 1) * _Character_X_Distance - 1) // ============================================================================================ // Variables extern const unsigned char _Font_DejaVu_Sans_Mono_Bold_11x17[]; extern const uint8_t _Font_DejaVu_Sans_Mono_20x34[]; static Object_ID _Object_Code[3]; static Object_ID _Object_Box; static int32_t _Code[3] = { 4, 4, 12 }; static int32_t _Input[3]; static int32_t _Character_Select; static char _Character[3][2]; static const int16_t _Character_X_Distance = 50; static int16_t _Box_X_Current; static int16_t _Box_X_Target; // ============================================================================================ // Function Declarations void Screen_Setup_EEPROM_Code(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration); static char HexNumber_To_ASCII (char hex_number); static void Screen_Init (Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration); static void Screen_Tick (void); static void Screen_Click (uint button_return_value); static void Screen_Touch_Event (int16_t x, int16_t y); static void Screen_Action_CW (Object_ID object_id); static void Screen_Action_CCW (Object_ID object_id); static void Screen_On_Object_Focused (Object_ID object_id); static void Screen_On_Object_Defocused (Object_ID object_id); static void Screen_On_Object_Select (Object_ID object_id); static void Screen_On_Object_Deselect (Object_ID object_id); /******************************************************************* Functions *******************************************************************/ void Screen_Setup_EEPROM_Code(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration) { _Input[0] = 0; _Input[1] = 0; _Input[2] = 0; _Character_Select = 0; _Box_X_Target = BOX_X_TARGET; _Box_X_Current = _Box_X_Target; Screen_Init(direction_out, direction_in, type, frame_duration); } void Screen_Init(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration) { _Screen_Last = Screen_Init; _Screen_Tick = Screen_Tick; _Screen_Click = Screen_Click; _Screen_Touch_Event = Screen_Touch_Event; _Screen_Action_CW = Screen_Action_CW; _Screen_Action_CCW = Screen_Action_CCW; _Screen_On_Objects_Focused = Screen_On_Object_Focused; _Screen_On_Objects_Defocused = Screen_On_Object_Defocused; _Screen_On_Object_Select = Screen_On_Object_Select; _Screen_On_Object_Deselect = Screen_On_Object_Deselect; Display_Objects_Clear(); Display_Screen_Transition_Start(direction_out, direction_in, type, frame_duration); ////////////////////////////// // Add Display Objects here // ////////////////////////////// Font_ID Font_Title = Display_Objects_Add_Font(_Font_DejaVu_Sans_Mono_Bold_11x17, DISPLAY_DEFAULT_CHAR_SPACING); Font_ID Font_Characters = Display_Objects_Add_Font(_Font_DejaVu_Sans_Mono_20x34, 0); Display_Objects_Add_Text(CENTER_TOP, X_IN_PERCENT_Y_IN_PIXEL, 50, 45, NOT_SELECTABLE, "Enter Code", Font_Title, DISPLAY_COLOR_WHITE, NO_STYLE, NO_ANIMATION); for(int i=0;i<3;i++) { _Character[i][0] = HexNumber_To_ASCII(_Input[i]); _Character[i][1] = '\0'; _Object_Code[i] = Display_Objects_Add_Text(CENTER_MIDDLE, X_IN_PIXEL_Y_IN_PERCENT, DISPLAY_X_CENTER + (i-1)*_Character_X_Distance, 50, NOT_SELECTABLE, &(_Character[i][0]), Font_Characters, DISPLAY_COLOR_LIGHTGREY, NO_STYLE, NO_ANIMATION); } _Object_Box = Display_Objects_Add_Rounded_Rectangle_Frame(CENTER_MIDDLE, X_IN_PIXEL_Y_IN_PERCENT, _Box_X_Current, 49, NOT_SELECTABLE, DISPLAY_COLOR_LIGHTGREY, 33, 39, 6, 2, NO_STYLE, NO_ANIMATION); UI_Control_Acceleration_Reset(); UI_Control_Acceleration_Set_Enabled(false); Display_Select_Object(); } void Screen_Tick(void) { for(int i=0;i<3;i++) { Display_Color Color = i == _Character_Select ? DISPLAY_COLOR_LIGHTGREY : DISPLAY_COLOR_DARKGREY; _Character[i][0] = HexNumber_To_ASCII(_Input[i]); Display_Objects_Update_Text(_Object_Code[i], &_Character[i][0]); Display_Objects_Update_Color(_Object_Code[i], Color); } _Box_X_Target = BOX_X_TARGET; if(_Box_X_Target > _Box_X_Current) { int16_t Distance = abs(_Box_X_Current - _Box_X_Target); _Box_X_Current += ((Distance >> 1) + 1); } Display_Objects_Update_Coordinates(_Object_Box, CENTER_MIDDLE, X_IN_PIXEL_Y_IN_PERCENT, _Box_X_Current, 49); } void Screen_Click(uint button_return_value) { } void Screen_Touch_Event(int16_t x, int16_t y) { } void Screen_Action_CW(Object_ID object_id) { if(_Character_Select >= (sizeof(_Input) / sizeof(int32_t))) { return; } UI_Control_Selector_Inc(&_Input[_Character_Select], 0, 15, true); } void Screen_Action_CCW(Object_ID object_id) { if(_Character_Select >= (sizeof(_Input) / sizeof(int32_t))) { return; } UI_Control_Selector_Dec(&_Input[_Character_Select], 0, 15, true); } void Screen_On_Object_Focused(Object_ID object_id) { } void Screen_On_Object_Defocused(Object_ID object_id) { } void Screen_On_Object_Select(Object_ID object_id) { } void Screen_On_Object_Deselect(Object_ID object_id) { Display_Select_Object(); if(_Character_Select < (sizeof(_Input) / sizeof(int32_t))) { _Character_Select++; } if(_Character_Select < (sizeof(_Input) / sizeof(int32_t))) { return; } bool Code_Correct = (_Input[0] == _Code[0]) && (_Input[1] == _Code[1]) && (_Input[2] == _Code[2]); _Input[0] = 0; _Input[1] = 0; _Input[2] = 0; // Move to write screen instead directly to settings menu Screen_Setup_EEPROM_Write(TRANSITION_UP, TRANSITION_UP, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES, Code_Correct); } /******************************************************************* Internal Functions *******************************************************************/ char HexNumber_To_ASCII(char hex_number) { if(hex_number >=0 && hex_number <= 9) { return '0' + hex_number; } else if(hex_number >= 10 && hex_number <= 15) { return 'A' + hex_number - 10; } return '0'; }