- Added bunch of screens, fonts and images - Added script to read out frame buffer (function currently disabled in Firmware)
723 lines
24 KiB
C
723 lines
24 KiB
C
/*
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* Display_Shapes.c
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*
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* Created: Mon Jul 19 2021 17:57:03
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* Author Chris
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*/
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#include "Display_Shapes.h"
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#include "Display_Color.h"
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#include "Display_Objects.h"
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#include "Round_Corners_Lookup_Table.h"
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#include "hardware/dma.h"
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#include <stdio.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdbool.h>
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#include <math.h>
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// ============================================================================================
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// Defines
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#define CORNER_TOP_LEFT 0x01
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#define CORNER_TOP_RIGHT 0x02
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#define CORNER_BOTTOM_RIGHT 0x04 // Fixed: was incorrectly 0x08
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#define CORNER_BOTTOM_LEFT 0x08 // Fixed: was incorrectly 0x04
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#define DEG2RAD (float)(M_PI / 180)
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// ============================================================================================
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// Variables
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static Display_Image_Buffer** _Current_Buffer;
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static int _DMA_Channel_Fill_Screen;
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static dma_channel_config _DMA_Config_Fill_Screen;
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static int _DMA_Channel_Drawing;
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static dma_channel_config _DMA_Config_Drawing;
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// ============================================================================================
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// Function Declarations
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void Display_Shapes_Draw_Rounded_Rect_Frame_1 (int16_t x, int16_t y, uint16_t width, uint16_t height, uint16_t radius, Display_Color color);
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void Display_Shapes_Draw_Circle_Frame_1 (int16_t center_x, int16_t center_y, uint16_t radius, Display_Color color);
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/*******************************************************************
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Functions
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*******************************************************************/
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void Display_Shapes_Init(Display_Image_Buffer** current_buffer)
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{
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_Current_Buffer = current_buffer;
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_DMA_Channel_Fill_Screen = dma_claim_unused_channel(true);
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_DMA_Config_Fill_Screen = dma_channel_get_default_config(_DMA_Channel_Fill_Screen);
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channel_config_set_transfer_data_size(&_DMA_Config_Fill_Screen, DMA_SIZE_32);
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channel_config_set_read_increment(&_DMA_Config_Fill_Screen, false);
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channel_config_set_write_increment(&_DMA_Config_Fill_Screen, true);
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_DMA_Channel_Drawing = dma_claim_unused_channel(true);
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_DMA_Config_Drawing = dma_channel_get_default_config(_DMA_Channel_Drawing);
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channel_config_set_transfer_data_size(&_DMA_Config_Drawing, DMA_SIZE_32);
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channel_config_set_read_increment(&_DMA_Config_Drawing, false);
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channel_config_set_write_increment(&_DMA_Config_Drawing, true);
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}
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void Display_Shapes_Fill_Screen(Display_Color color)
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{
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static uint32_t Clear_Value;
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Clear_Value = (color << 16) | color; // Duplicate 16-bit value
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dma_channel_configure(_DMA_Channel_Fill_Screen, &_DMA_Config_Fill_Screen, (*_Current_Buffer)->Dim_1, &Clear_Value, DISPLAY_IMAGE_BUFFER_PIXEL_SIZE/2, false); // Half the transfers
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dma_channel_start(_DMA_Channel_Fill_Screen);
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dma_channel_wait_for_finish_blocking(_DMA_Channel_Fill_Screen);
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}
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void Display_Shapes_Draw_Pixel_Safe(int16_t x, int16_t y, Display_Color color)
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{
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// Cast to uint16_t purpose to reduce the amount of comparisions required
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if((uint16_t)x < DISPLAY_WIDTH && (uint16_t)y < DISPLAY_HEIGHT)
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{
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(*_Current_Buffer)->Dim_2[y][x] = color;
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}
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}
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void Display_Shapes_Draw_HLine(int16_t x, int16_t y, uint16_t width, uint16_t thickness, Display_Color color)
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{
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Display_Shapes_Draw_Rect_Filled(x, y, width, thickness, color);
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}
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void Display_Shapes_Draw_VLine(int16_t x, int16_t y, uint16_t height, uint16_t thickness, Display_Color color)
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{
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Display_Shapes_Draw_Rect_Filled(x, y, thickness, height, color);
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}
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void Display_Shapes_Draw_Line_XY(int16_t x0, int16_t y0, int16_t x1, int16_t y1, uint16_t thickness, Display_Color color)
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{
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int16_t Temp;
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if(y0 == y1)
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{
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if(x1 > x0)
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{
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Display_Shapes_Draw_HLine(x0, y0, x1 - x0 + 1, thickness, color);
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}
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else if (x1 < x0)
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{
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Display_Shapes_Draw_HLine(x1, y0, x0 - x1 + 1, thickness, color);
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}
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else
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{
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Display_Shapes_Draw_Circle_Filled(x0, y0, thickness, color);
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}
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return;
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}
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else if(x0 == x1)
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{
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if(y1 > y0)
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{
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Display_Shapes_Draw_VLine(x0, y0, y1 - y0 + 1, thickness, color);
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}
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else
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{
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Display_Shapes_Draw_VLine(x0, y1, y0 - y1 + 1, thickness, color);
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}
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return;
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}
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bool Steep = abs(y1 - y0) > abs(x1 - x0);
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if(Steep == true)
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{
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Temp = x0; x0 = y0; y0 = Temp;
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Temp = x1; x1 = y1; y1 = Temp;
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}
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if(x0 > x1)
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{
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Temp = x0; x0 = x1; x1 = Temp;
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Temp = y0; y0 = y1; y1 = Temp;
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}
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int16_t dx, dy;
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dx = x1 - x0;
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dy = abs(y1 - y0);
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int16_t err = dx / 2;
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int16_t ystep;
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if (y0 < y1)
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{
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ystep = 1;
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}
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else
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{
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ystep = -1;
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}
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int16_t xbegin = x0;
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if(Steep == true)
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{
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for (; x0<=x1; x0++)
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{
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err -= dy;
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if (err < 0)
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{
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int16_t len = x0 - xbegin;
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if (len>1)
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{
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Display_Shapes_Draw_VLine(y0, xbegin, len + 1, thickness, color);
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}
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else
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{
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if(thickness == 1)
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Display_Shapes_Draw_Pixel_Safe(y0, x0, color);
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else
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Display_Shapes_Draw_Circle_Filled(y0, x0, thickness >> 1, color);
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}
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xbegin = x0 + 1;
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y0 += ystep;
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err += dx;
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}
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}
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if (x0 > xbegin + 1)
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{
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Display_Shapes_Draw_VLine(y0, xbegin, x0 - xbegin, thickness, color);
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}
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}
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else
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{
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for (; x0<=x1; x0++)
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{
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err -= dy;
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if (err < 0)
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{
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int16_t len = x0 - xbegin;
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if (len>1)
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{
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Display_Shapes_Draw_HLine(xbegin, y0, len + 1, thickness, color);
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}
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else
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{
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if(thickness == 1)
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Display_Shapes_Draw_Pixel_Safe(x0, y0, color);
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else
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Display_Shapes_Draw_Circle_Filled(x0, y0, thickness >> 1, color);
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}
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xbegin = x0 + 1;
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y0 += ystep;
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err += dx;
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}
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}
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if (x0 > xbegin + 1)
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{
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Display_Shapes_Draw_HLine(xbegin, y0, x0 - xbegin, thickness, color);
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}
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}
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}
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void Display_Shapes_Draw_Line_Rad(int16_t x, int16_t y, float angle, uint16_t radius_start, uint16_t radius_end, uint16_t thickness, Display_Color color)
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{
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int16_t X0 = x + cos(angle * DEG2RAD) * radius_start;
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int16_t Y0 = y + sin(angle * DEG2RAD) * radius_start;
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int16_t X1 = x + cos(angle * DEG2RAD) * radius_end;
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int16_t Y1 = y + sin(angle * DEG2RAD) * radius_end;
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Display_Shapes_Draw_Line_XY(X0, Y0, X1, Y1, thickness, color);
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}
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void Display_Shapes_Draw_Rect_Frame(int16_t x, int16_t y, uint16_t width, uint16_t height, uint16_t thickness, Display_Color color)
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{
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// The Rectangle Frame stays within the given height and width. Meaning the Border is drawn inside the width an height.
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// For Example:
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// If you specify a width = 50 and height = 30 with a thickness = 3, the
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// inside area will be (50 - 2*3) x (30 - 2*3) = 44x24 pixels
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int16_t X_Left = x;
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int16_t X_Right = x + width - thickness;
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int16_t Y_Top = y;
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int16_t Y_Bottom = y + height - thickness;
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Display_Shapes_Draw_HLine(X_Left, Y_Top , width , thickness, color);
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Display_Shapes_Draw_HLine(X_Left, Y_Bottom , width , thickness, color);
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Display_Shapes_Draw_VLine(X_Left , Y_Top, height, thickness, color);
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Display_Shapes_Draw_VLine(X_Right , Y_Top, height, thickness, color);
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}
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void Display_Shapes_Draw_Rect_Filled(int16_t x, int16_t y, uint16_t width, uint16_t height, Display_Color color)
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{
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// Early bounds checking
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if (x >= DISPLAY_WIDTH || y >= DISPLAY_HEIGHT || x + width <= 0 || y + height <= 0) {
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return;
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}
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// Clip to screen bounds
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int16_t Start_X = (x < 0) ? 0 : x;
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int16_t Start_Y = (y < 0) ? 0 : y;
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int16_t End_X = (x + width > DISPLAY_WIDTH) ? DISPLAY_WIDTH : x + width;
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int16_t End_Y = (y + height > DISPLAY_HEIGHT) ? DISPLAY_HEIGHT : y + height;
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uint16_t Clipped_Width = End_X - Start_X;
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uint16_t Clipped_Height = End_Y - Start_Y;
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if (Clipped_Width == 0 || Clipped_Height == 0) {
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return;
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}
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// For narrow rectangles, use optimized nested loop
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for (int16_t row = Start_Y; row < End_Y; row++)
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{
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// Each row is contiguous in memory - cache friendly
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Display_Color* Row_Ptr = &(*_Current_Buffer)->Dim_2[row][Start_X];
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for (int16_t col = 0; col < Clipped_Width; col++)
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{
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Row_Ptr[col] = color;
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}
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}
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}
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void Display_Shapes_Draw_Circle_Frame(int16_t center_x, int16_t center_y, uint16_t radius, uint16_t thickness, Display_Color color)
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{
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if (thickness == 0 || radius == 0) {
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return;
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}
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if(thickness == 1) {
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Display_Shapes_Draw_Circle_Frame_1(center_x, center_y, radius, color);
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return;
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}
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uint16_t Inner_Radius = radius - thickness;
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Display_Shapes_Draw_HLine(center_x - radius , center_y - 1, thickness, 2, color);
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Display_Shapes_Draw_HLine(center_x + radius - thickness , center_y - 1, thickness, 2, color);
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Display_Shapes_Draw_VLine(center_x - 1, center_y - radius , thickness, 2, color);
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Display_Shapes_Draw_VLine(center_x - 1, center_y + radius - thickness , thickness, 2, color);
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const uint8_t* Outer_Data = _Corner_Lookup_Tables[radius].Data;
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uint8_t Outer_Size = _Corner_Lookup_Tables[radius].Size;
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const uint8_t* Inner_Data = _Corner_Lookup_Tables[Inner_Radius].Data;
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uint8_t Inner_Size = _Corner_Lookup_Tables[Inner_Radius].Size;
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// Draw frame using lookup table data
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for (uint8_t i = 0; i < Outer_Size; i++)
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{
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int16_t Outer_X_Offset = Outer_Data[i];
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int16_t Y_Offset = i;
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uint16_t Line_Width = 0;
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if (i < thickness) {
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// Full outer circle width for top/bottom thickness rows
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Line_Width = radius - Outer_X_Offset;
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} else {
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// Frame width = outer - inner
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uint8_t Inner_Index = i - thickness;
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if (Inner_Index < Inner_Size) {
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int16_t Inner_X_Offset = Inner_Data[Inner_Index];
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Line_Width = (radius - Outer_X_Offset) - (Inner_Radius - Inner_X_Offset);
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}
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}
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if (Line_Width > 0) {
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int16_t Top_Y = center_y - radius + Y_Offset - 1;
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int16_t Bottom_Y = center_y + radius - Y_Offset;
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// Left side of frame
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int16_t Left_X = center_x - (radius - Outer_X_Offset) - 1;
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Display_Shapes_Draw_HLine(Left_X, Top_Y, Line_Width, 1, color);
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if (Y_Offset > 0) {
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Display_Shapes_Draw_HLine(Left_X, Bottom_Y, Line_Width, 1, color);
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}
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// Right side of frame
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int16_t Right_X = center_x + (radius - Outer_X_Offset) - Line_Width + 1;
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Display_Shapes_Draw_HLine(Right_X, Top_Y, Line_Width, 1, color);
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if (Y_Offset > 0) {
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Display_Shapes_Draw_HLine(Right_X, Bottom_Y, Line_Width, 1, color);
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}
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}
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}
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}
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void Display_Shapes_Draw_Circle_Filled(int16_t center_x, int16_t center_y, uint16_t radius, Display_Color color)
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{
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if (radius == 0) {
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Display_Shapes_Draw_Pixel_Safe(center_x, center_y, color);
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return;
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}
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Display_Shapes_Draw_HLine(center_x - radius, center_y - 1, 2*radius, 2, color);
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const uint8_t* Data = _Corner_Lookup_Tables[radius].Data;
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uint8_t Size = _Corner_Lookup_Tables[radius].Size;
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// Draw horizontal lines using lookup table data
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for (uint8_t i = 0; i < Size; i++)
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{
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int16_t X_Offset = Data[i];
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int16_t Y_Offset = i;
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// Calculate line width for this Y position
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uint16_t Line_Width = 2 * (radius - X_Offset) + 2;
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// Draw upper and lower horizontal lines
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int16_t Top_Y = center_y - radius + Y_Offset - 0;
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int16_t Bottom_Y = center_y + radius - Y_Offset;
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int16_t Start_X = center_x - (radius - X_Offset) - 1;
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Display_Shapes_Draw_HLine(Start_X, Top_Y, Line_Width, 1, color);
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if (Y_Offset > 0) { // Avoid drawing center line twice
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Display_Shapes_Draw_HLine(Start_X, Bottom_Y, Line_Width, 1, color);
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}
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}
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}
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void Display_Shapes_Draw_Round_Rect_Frame(int16_t x, int16_t y, uint16_t width, uint16_t height, uint16_t radius, uint16_t thickness, Display_Color color)
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{
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// Validate input parameters
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if (width < 2 || height < 2 || thickness == 0) {
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return;
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}
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if(thickness == 1) {
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Display_Shapes_Draw_Rounded_Rect_Frame_1(x, y, width, height, radius, color);
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return;
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}
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// Clamp radius to maximum possible value
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uint16_t Max_Radius = ((width < height) ? width : height) / 2;
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if (radius > Max_Radius) {
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radius = Max_Radius;
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}
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// For no radius, draw a regular Rectangle Frame
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if (radius == 0) {
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Display_Shapes_Draw_Rect_Frame(x, y, width, height, thickness, color);
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return;
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}
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// Calculate inner rectangle dimensions
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int16_t Inner_Width = width - 2 * thickness;
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int16_t Inner_Height = height - 2 * thickness;
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// Calculate inner radius (ensuring it's valid)
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uint16_t Inner_Radius = (radius > thickness) ? radius - thickness : 0;
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uint16_t Outer_Radius = radius;
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const uint8_t* Outer_Data = _Corner_Lookup_Tables[Outer_Radius].Data;
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uint8_t Outer_Size = _Corner_Lookup_Tables[Outer_Radius].Size;
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const uint8_t* Inner_Data = _Corner_Lookup_Tables[Inner_Radius].Data;
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uint8_t Inner_Size = _Corner_Lookup_Tables[Inner_Radius].Size;
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// Draw straight edges
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Display_Shapes_Draw_HLine(x + radius , y , width - 2 * radius, thickness, color);
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Display_Shapes_Draw_HLine(x + radius , y + height - thickness, width - 2 * radius, thickness, color);
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Display_Shapes_Draw_VLine(x , y + radius , height - 2 * radius, thickness, color);
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Display_Shapes_Draw_VLine(x + width - thickness , y + radius , height - 2 * radius, thickness, color);
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// Draw corner regions
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for (uint8_t i = 0; i < Outer_Size; i++)
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{
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int16_t Outer_X_Offset = Outer_Data[i];
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// Calculate corner positions for outer edge
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int16_t TL_Outer_X = x + Outer_X_Offset;
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int16_t TR_Outer_X = x + width - 1 - Outer_X_Offset;
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int16_t BL_Outer_X = x + Outer_X_Offset;
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int16_t BR_Outer_X = x + width - 1 - Outer_X_Offset;
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int16_t Top_Y = y + i;
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int16_t Bottom_Y = y + height - 1 - i;
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uint16_t Line_Width = 0;
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if(i < thickness) {
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Line_Width = Outer_Radius - Outer_X_Offset;
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} else {
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uint8_t Inner_Radius_Index = i - thickness;
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int16_t Inner_X_Offset = Inner_Data[Inner_Radius_Index];
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Line_Width = (Outer_Radius - Outer_X_Offset) - (Inner_Radius - Inner_X_Offset);
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}
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Display_Shapes_Draw_HLine(TL_Outer_X, Top_Y , Line_Width, 1, color);
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Display_Shapes_Draw_HLine(BL_Outer_X, Bottom_Y , Line_Width, 1, color);
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Display_Shapes_Draw_HLine(TR_Outer_X - Line_Width + 1, Top_Y , Line_Width, 1, color);
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Display_Shapes_Draw_HLine(BR_Outer_X - Line_Width + 1, Bottom_Y , Line_Width, 1, color);
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}
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}
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void Display_Shapes_Draw_Round_Rect_Filled(int16_t x, int16_t y, uint16_t width, uint16_t height, uint16_t radius, Display_Color color)
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{
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uint16_t Max_Radius = ((width < height) ? width : height) / 2;
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if (radius > Max_Radius) {
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radius = Max_Radius;
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}
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// Draw the main body rectangle (excluding corner regions)
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if (height > 2 * radius) {
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Display_Shapes_Draw_Rect_Filled(x, y + radius, width, height - 2 * radius, color);
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}
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const uint8_t* Data = _Corner_Lookup_Tables[radius].Data;
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uint8_t Size = _Corner_Lookup_Tables[radius].Size;
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// Draw corner regions using lookup table
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for (uint8_t i = 0; i < Size; i++)
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{
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int16_t X_Offset = Data[i];
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// Calculate Y positions for top and bottom
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int16_t Top_Y = y + i;
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int16_t Bottom_Y = y + height - 1 - i;
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// Calculate line width for this Y position
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uint16_t Line_Width = width - 2 * X_Offset;
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// Draw Top Corners
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Display_Shapes_Draw_HLine(x + X_Offset, Top_Y, Line_Width, 1, color);
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// Draw Bottom Corners
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Display_Shapes_Draw_HLine(x + X_Offset, Bottom_Y, Line_Width, 1, color);
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}
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}
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void Display_Shapes_Draw_Arc_Frame(int16_t center_x, int16_t center_y, int16_t radius, uint16_t thickness, float angle_start, float angle_end, uint16_t steps, Display_Color color)
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{
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if (thickness == 0 || radius == 0) {
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return;
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}
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// Normalize angles to 0-360 range
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while (angle_start < 0.0f) angle_start += 360.0f;
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while (angle_start >= 360.0f) angle_start -= 360.0f;
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while (angle_end < 0.0f) angle_end += 360.0f;
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while (angle_end >= 360.0f) angle_end -= 360.0f;
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// Handle case where arc crosses 0° boundary
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while(angle_end < angle_start) {
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angle_end += 360;
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}
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if(steps == ARC_FRAME_AUTO_STEPS)
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{
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float Arc_Length = angle_end - angle_start;
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steps = (uint16_t)(Arc_Length * 2.0f); // 2 Steps per Degree
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// Minimum steps for small arcs
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if (steps < 8) {
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steps = 8;
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}
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}
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float Angle_Step = (float)(angle_end - angle_start) / (float)steps;
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float Angle = angle_start;
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for (int i = 0; i <= steps; i++)
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{
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if(thickness == 1) {
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Display_Shapes_Draw_Pixel_Safe(center_x + cos(Angle*DEG2RAD) * radius, center_y + sin(Angle*DEG2RAD) * radius, color);
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}
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else {
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Display_Shapes_Draw_Circle_Filled(center_x + cos(Angle*DEG2RAD) * radius, center_y + sin(Angle*DEG2RAD) * radius, thickness >> 1, color);
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}
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Angle += Angle_Step;
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}
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}
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void Display_Shapes_Draw_Glow_Circle(int16_t center_x, int16_t center_y, uint16_t radius, Display_Color core_color, Display_Color glow_color)
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{
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// Draw a circle with a subtle glow effect
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// Core circle with gradually fading outer ring
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|
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if (radius == 0) {
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return;
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}
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// Define glow parameters
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uint16_t Glow_Radius = radius + 4; // Glow extends 4 pixels beyond core
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uint16_t Core_Radius = radius;
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// Draw glow layers from outside to inside for proper alpha blending effect
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for (uint16_t Layer = Glow_Radius; Layer > Core_Radius; Layer--) {
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// Calculate glow intensity based on distance from core
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float Distance_From_Core = (float)(Layer - Core_Radius);
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float Max_Glow_Distance = (float)(Glow_Radius - Core_Radius);
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float Glow_Intensity = 1.0f - (Distance_From_Core / Max_Glow_Distance);
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// Apply easing curve for more natural glow falloff
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Glow_Intensity = Glow_Intensity * Glow_Intensity; // Quadratic falloff
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// Blend glow color with background (assuming dark background)
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Display_Color Layer_Color = Display_Color_Interpolate_Float(
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Display_Objects_Background_Color_Get(),
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glow_color,
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Glow_Intensity * 0.3f // Max 30% glow intensity
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);
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// Draw this glow layer as a thin circle frame
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Display_Shapes_Draw_Circle_Frame(center_x, center_y, Layer, 1, Layer_Color);
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}
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|
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// Draw the solid core circle
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Display_Shapes_Draw_Circle_Filled(center_x, center_y, Core_Radius, core_color);
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|
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// Add a subtle highlight for 3D effect (optional)
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if (Core_Radius > 3) {
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// Small highlight offset towards top-left
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int16_t Highlight_X = center_x - (Core_Radius / 3);
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int16_t Highlight_Y = center_y - (Core_Radius / 3);
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uint16_t Highlight_Radius = Core_Radius / 3;
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|
|
|
Display_Color Highlight_Color = Display_Color_Interpolate_Float(
|
|
core_color,
|
|
DISPLAY_COLOR_WHITE,
|
|
0.4f // 40% white blend for highlight
|
|
);
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|
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Display_Shapes_Draw_Circle_Filled(Highlight_X, Highlight_Y, Highlight_Radius, Highlight_Color);
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}
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|
}
|
|
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Coordinates Display_Shapes_Polar_To_XY(int16_t origin_x, int16_t origin_y, float angle, uint16_t radius)
|
|
{
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|
Coordinates Return_Value = { .X = origin_x, .Y = origin_y };
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|
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Return_Value.X += cos(angle * DEG2RAD) * radius;
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Return_Value.Y += sin(angle * DEG2RAD) * radius;
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|
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|
return Return_Value;
|
|
}
|
|
|
|
|
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/*******************************************************************
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|
Internal Functions
|
|
*******************************************************************/
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|
void Display_Shapes_Draw_Rounded_Rect_Frame_1(int16_t x, int16_t y, uint16_t width, uint16_t height, uint16_t radius, Display_Color color)
|
|
{
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|
// Validate input parameters
|
|
if (width < 2 || height < 2) {
|
|
return;
|
|
}
|
|
|
|
// Clamp radius to maximum possible value
|
|
uint16_t Max_Radius = ((width < height) ? width : height) / 2;
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|
if (radius > Max_Radius) {
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|
radius = Max_Radius;
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|
}
|
|
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|
// For no radius, draw a regular Rectangle Frame
|
|
if (radius == 0) {
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|
Display_Shapes_Draw_Rect_Frame(x, y, width, height, 1, color);
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|
return;
|
|
}
|
|
|
|
// Draw straight edges
|
|
Display_Shapes_Draw_HLine(x + radius , y , width - 2 * radius, 1, color);
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|
Display_Shapes_Draw_HLine(x + radius , y + height - 1, width - 2 * radius, 1, color);
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|
Display_Shapes_Draw_VLine(x , y + radius , height - 2 * radius, 1, color);
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|
Display_Shapes_Draw_VLine(x + width - 1 , y + radius , height - 2 * radius, 1, color);
|
|
|
|
const uint8_t* Data = _Corner_Lookup_Tables[radius].Data;
|
|
uint8_t Size = _Corner_Lookup_Tables[radius].Size;
|
|
|
|
int16_t Last_X = Data[0];
|
|
|
|
// Draw corners with gap filling
|
|
for (uint8_t i = 0; i <Size; i++)
|
|
{
|
|
int16_t Current_X = Data[i];
|
|
int16_t X_Step = Last_X - Current_X;
|
|
|
|
// Calculate positions for all four corners
|
|
int16_t TL_X = x + Current_X;
|
|
int16_t TL_Y = y + i;
|
|
|
|
int16_t TR_X = x + width - 1 - Current_X;
|
|
int16_t TR_Y = y + i;
|
|
|
|
int16_t BL_X = x + Current_X;
|
|
int16_t BL_Y = y + height - 1 - i;
|
|
|
|
int16_t BR_X = x + width - 1 - Current_X;
|
|
int16_t BR_Y = y + height - 1 - i;
|
|
|
|
if(X_Step > 1) {
|
|
Display_Shapes_Draw_HLine(TL_X, TL_Y, X_Step, 1, color);
|
|
Display_Shapes_Draw_HLine(BL_X, BL_Y, X_Step, 1, color);
|
|
Display_Shapes_Draw_HLine(TR_X - X_Step + 1, TR_Y, X_Step, 1, color);
|
|
Display_Shapes_Draw_HLine(BR_X - X_Step + 1, BR_Y, X_Step, 1, color);
|
|
}
|
|
else {
|
|
Display_Shapes_Draw_Pixel_Safe(TL_X, TL_Y, color);
|
|
Display_Shapes_Draw_Pixel_Safe(BL_X, BL_Y, color);
|
|
Display_Shapes_Draw_Pixel_Safe(TR_X, TR_Y, color);
|
|
Display_Shapes_Draw_Pixel_Safe(BR_X, BR_Y, color);
|
|
}
|
|
|
|
Last_X = Data[i];
|
|
}
|
|
}
|
|
|
|
void Display_Shapes_Draw_Circle_Frame_1(int16_t center_x, int16_t center_y, uint16_t radius, Display_Color color)
|
|
{
|
|
if(radius == 0) {
|
|
return;
|
|
}
|
|
|
|
const uint8_t* Data = _Corner_Lookup_Tables[radius].Data;
|
|
uint8_t Size = _Corner_Lookup_Tables[radius].Size;
|
|
|
|
int16_t Last_X = Data[0];
|
|
|
|
// Draw corners with gap filling
|
|
for (uint8_t i = 0; i <Size; i++)
|
|
{
|
|
int16_t Current_X = Data[i];
|
|
int16_t X_Step = Last_X - Current_X;
|
|
|
|
// Calculate positions for all four corners
|
|
int16_t TL_X = center_x - radius + Current_X - 1;
|
|
int16_t TL_Y = center_y - radius + i;
|
|
|
|
int16_t TR_X = center_x + radius - Current_X;
|
|
int16_t TR_Y = TL_Y;
|
|
|
|
int16_t BL_X = TL_X;
|
|
int16_t BL_Y = center_y + radius - i - 1;
|
|
|
|
int16_t BR_X = TR_X;
|
|
int16_t BR_Y = BL_Y;
|
|
|
|
if(X_Step > 1) {
|
|
Display_Shapes_Draw_HLine(TL_X, TL_Y, X_Step, 1, color);
|
|
Display_Shapes_Draw_HLine(BL_X, BL_Y, X_Step, 1, color);
|
|
Display_Shapes_Draw_HLine(TR_X - X_Step + 1, TR_Y, X_Step, 1, color);
|
|
Display_Shapes_Draw_HLine(BR_X - X_Step + 1, BR_Y, X_Step, 1, color);
|
|
}
|
|
else {
|
|
Display_Shapes_Draw_Pixel_Safe(TL_X, TL_Y, color);
|
|
Display_Shapes_Draw_Pixel_Safe(BL_X, BL_Y, color);
|
|
Display_Shapes_Draw_Pixel_Safe(TR_X, TR_Y, color);
|
|
Display_Shapes_Draw_Pixel_Safe(BR_X, BR_Y, color);
|
|
}
|
|
|
|
Last_X = Data[i];
|
|
}
|
|
} |