Files
RP2350_MIDI_Lighter/Firmware/Screens_Display/Screen_Select_RGB.c

147 lines
4.0 KiB
C

/*
* File: Screen_Select_RGB.c
*
* Created: Created: Friday August 2025 13:35:25
* Author: Chris
*/
// ============================================================================================
// Includes
#include "../Screens.h"
#include "../UI_Control.h"
#include "../Display.h"
#include "../Display_Objects.h"
#include "../Display_Default_Configurations.h"
// ============================================================================================
// Variables
static Object_ID _RGB_Selector_Object;
static RGB_Color* _RGB_Color;
static uint8_t _Current_Component;
static uint8_t* _Color;
// ============================================================================================
// Function Declarations
void Screen_Setup_Select_RGB(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration, RGB_Color* rgb_color);
static void Screen_Tick (void);
static void Screen_Click (uint button_return_value);
static void Screen_Touch_Event (int16_t x, int16_t y);
static void Screen_Action_CW (Object_ID object_id);
static void Screen_Action_CCW (Object_ID object_id);
static void Screen_On_Object_Focused (Object_ID object_id);
static void Screen_On_Object_Defocused (Object_ID object_id);
static void Screen_On_Object_Select (Object_ID object_id);
static void Screen_On_Object_Deselect (Object_ID object_id);
/*******************************************************************
Functions
*******************************************************************/
void Screen_Setup_Select_RGB(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration, RGB_Color* rgb_color)
{
_Screen_Tick = Screen_Tick;
_Screen_Click = Screen_Click;
_Screen_Touch_Event = Screen_Touch_Event;
_Screen_Action_CW = Screen_Action_CW;
_Screen_Action_CCW = Screen_Action_CCW;
_Screen_On_Objects_Focused = Screen_On_Object_Focused;
_Screen_On_Objects_Defocused = Screen_On_Object_Defocused;
_Screen_On_Object_Select = Screen_On_Object_Select;
_Screen_On_Object_Deselect = Screen_On_Object_Deselect;
Display_Objects_Clear();
Display_Screen_Transition_Start(direction_out, direction_in, type, frame_duration);
//////////////////////////////
// Add Display Objects here //
//////////////////////////////
_Current_Component = 0;
_RGB_Color = rgb_color;
_Color = &(rgb_color->Array[_Current_Component]);
// Create the RGB selector object
_RGB_Selector_Object = Display_Objects_Add_Select_RGB(
_RGB_Color, // Pointer to color to modify
&_Current_Component, // Indicater for active RGB Base Color
&_Configuration_Default_Select_RGB // Use configuration
);
Display_Select_Object();
UI_Control_Acceleration_Reset();
UI_Control_Acceleration_Set_Enabled(true);
}
void Screen_Tick(void)
{
}
void Screen_Click(uint button_return_value)
{
}
void Screen_Touch_Event(int16_t x, int16_t y)
{
}
void Screen_Action_CW(Object_ID object_id)
{
int32_t Color = *_Color;
UI_Control_Selector_Inc(&Color, 0, UINT8_MAX, false);
*_Color = (uint8_t)Color;
}
void Screen_Action_CCW(Object_ID object_id)
{
int32_t Color = *_Color;
UI_Control_Selector_Dec(&Color, 0, UINT8_MAX, false);
*_Color = (uint8_t)Color;
}
void Screen_On_Object_Focused(Object_ID object_id)
{
}
void Screen_On_Object_Defocused(Object_ID object_id)
{
}
void Screen_On_Object_Select(Object_ID object_id)
{
}
void Screen_On_Object_Deselect(Object_ID object_id)
{
if(_Current_Component < 2) {
_Current_Component++;
_Color = &(_RGB_Color->Array[_Current_Component]);
Display_Select_Object();
return;
}
// Screen_Setup_Menu_Main(TRANSITION_DOWN, TRANSITION_DOWN, INOUT_SINE, 15, false, 1);
}
/*******************************************************************
Internal Functions
*******************************************************************/