- Added bunch of screens, fonts and images - Added script to read out frame buffer (function currently disabled in Firmware)
218 lines
6.9 KiB
C
218 lines
6.9 KiB
C
/*
|
|
* File: Screen_EEPROM_Code.c
|
|
*
|
|
* Created: Created: Monday September 2025 16:11:48
|
|
* Author: Chris
|
|
*/
|
|
|
|
|
|
// ============================================================================================
|
|
// Includes
|
|
#include "../Screens.h"
|
|
#include "../UI_Control.h"
|
|
|
|
#include "../Display.h"
|
|
#include "../Display_Objects.h"
|
|
#include "../Display_Default_Configurations.h"
|
|
|
|
// ============================================================================================
|
|
// Defines
|
|
#define BOX_X_TARGET (DISPLAY_X_CENTER + (_Character_Select - 1) * _Character_X_Distance - 1)
|
|
|
|
|
|
// ============================================================================================
|
|
// Variables
|
|
extern const unsigned char _Font_DejaVu_Sans_Mono_Bold_11x17[];
|
|
extern const uint8_t _Font_DejaVu_Sans_Mono_20x34[];
|
|
|
|
static Object_ID _Object_Code[3];
|
|
static Object_ID _Object_Box;
|
|
|
|
static int32_t _Code[3] = { 4, 4, 12 };
|
|
static int32_t _Input[3];
|
|
static int32_t _Character_Select;
|
|
static char _Character[3][2];
|
|
|
|
static const int16_t _Character_X_Distance = 50;
|
|
static int16_t _Box_X_Current;
|
|
static int16_t _Box_X_Target;
|
|
|
|
|
|
// ============================================================================================
|
|
// Function Declarations
|
|
void Screen_Setup_EEPROM_Code(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration);
|
|
|
|
static char HexNumber_To_ASCII (char hex_number);
|
|
|
|
static void Screen_Init (Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration);
|
|
static void Screen_Tick (void);
|
|
static void Screen_Click (uint button_return_value);
|
|
static void Screen_Touch_Event (int16_t x, int16_t y);
|
|
static void Screen_Action_CW (Object_ID object_id);
|
|
static void Screen_Action_CCW (Object_ID object_id);
|
|
static void Screen_On_Object_Focused (Object_ID object_id);
|
|
static void Screen_On_Object_Defocused (Object_ID object_id);
|
|
static void Screen_On_Object_Select (Object_ID object_id);
|
|
static void Screen_On_Object_Deselect (Object_ID object_id);
|
|
|
|
|
|
/*******************************************************************
|
|
Functions
|
|
*******************************************************************/
|
|
void Screen_Setup_EEPROM_Code(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration)
|
|
{
|
|
_Input[0] = 0;
|
|
_Input[1] = 0;
|
|
_Input[2] = 0;
|
|
|
|
_Character_Select = 0;
|
|
|
|
_Box_X_Target = BOX_X_TARGET;
|
|
_Box_X_Current = _Box_X_Target;
|
|
|
|
|
|
Screen_Init(direction_out, direction_in, type, frame_duration);
|
|
}
|
|
|
|
void Screen_Init(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration)
|
|
{
|
|
_Screen_Last = Screen_Init;
|
|
_Screen_Tick = Screen_Tick;
|
|
_Screen_Click = Screen_Click;
|
|
_Screen_Touch_Event = Screen_Touch_Event;
|
|
_Screen_Action_CW = Screen_Action_CW;
|
|
_Screen_Action_CCW = Screen_Action_CCW;
|
|
_Screen_On_Objects_Focused = Screen_On_Object_Focused;
|
|
_Screen_On_Objects_Defocused = Screen_On_Object_Defocused;
|
|
_Screen_On_Object_Select = Screen_On_Object_Select;
|
|
_Screen_On_Object_Deselect = Screen_On_Object_Deselect;
|
|
|
|
Display_Objects_Clear();
|
|
Display_Screen_Transition_Start(direction_out, direction_in, type, frame_duration);
|
|
|
|
|
|
//////////////////////////////
|
|
// Add Display Objects here //
|
|
//////////////////////////////
|
|
Font_ID Font_Title = Display_Objects_Add_Font(_Font_DejaVu_Sans_Mono_Bold_11x17, DISPLAY_DEFAULT_CHAR_SPACING);
|
|
Font_ID Font_Characters = Display_Objects_Add_Font(_Font_DejaVu_Sans_Mono_20x34, 0);
|
|
|
|
Display_Objects_Add_Text(CENTER_TOP, X_IN_PERCENT_Y_IN_PIXEL, 50, 45, NOT_SELECTABLE, "Enter Code", Font_Title, DISPLAY_COLOR_WHITE, NO_STYLE, NO_ANIMATION);
|
|
|
|
for(int i=0;i<3;i++) {
|
|
_Character[i][0] = HexNumber_To_ASCII(_Input[i]);
|
|
_Character[i][1] = '\0';
|
|
_Object_Code[i] = Display_Objects_Add_Text(CENTER_MIDDLE, X_IN_PIXEL_Y_IN_PERCENT, DISPLAY_X_CENTER + (i-1)*_Character_X_Distance, 50, NOT_SELECTABLE, &(_Character[i][0]), Font_Characters, DISPLAY_COLOR_LIGHTGREY, NO_STYLE, NO_ANIMATION);
|
|
}
|
|
|
|
_Object_Box = Display_Objects_Add_Rounded_Rectangle_Frame(CENTER_MIDDLE, X_IN_PIXEL_Y_IN_PERCENT, _Box_X_Current, 49, NOT_SELECTABLE, DISPLAY_COLOR_LIGHTGREY, 33, 39, 6, 2, NO_STYLE, NO_ANIMATION);
|
|
|
|
UI_Control_Acceleration_Reset();
|
|
UI_Control_Acceleration_Set_Enabled(false);
|
|
|
|
Display_Select_Object();
|
|
}
|
|
|
|
void Screen_Tick(void)
|
|
{
|
|
for(int i=0;i<3;i++) {
|
|
Display_Color Color = i == _Character_Select ? DISPLAY_COLOR_LIGHTGREY : DISPLAY_COLOR_DARKGREY;
|
|
_Character[i][0] = HexNumber_To_ASCII(_Input[i]);
|
|
|
|
Display_Objects_Update_Text(_Object_Code[i], &_Character[i][0]);
|
|
Display_Objects_Update_Color(_Object_Code[i], Color);
|
|
}
|
|
|
|
|
|
_Box_X_Target = BOX_X_TARGET;
|
|
|
|
if(_Box_X_Target > _Box_X_Current) {
|
|
int16_t Distance = abs(_Box_X_Current - _Box_X_Target);
|
|
_Box_X_Current += ((Distance >> 1) + 1);
|
|
}
|
|
|
|
Display_Objects_Update_Coordinates(_Object_Box, CENTER_MIDDLE, X_IN_PIXEL_Y_IN_PERCENT, _Box_X_Current, 49);
|
|
}
|
|
|
|
void Screen_Click(uint button_return_value)
|
|
{
|
|
|
|
}
|
|
|
|
void Screen_Touch_Event(int16_t x, int16_t y)
|
|
{
|
|
|
|
}
|
|
|
|
void Screen_Action_CW(Object_ID object_id)
|
|
{
|
|
if(_Character_Select >= (sizeof(_Input) / sizeof(int32_t))) {
|
|
return;
|
|
}
|
|
|
|
UI_Control_Selector_Inc(&_Input[_Character_Select], 0, 15, true);
|
|
}
|
|
|
|
void Screen_Action_CCW(Object_ID object_id)
|
|
{
|
|
if(_Character_Select >= (sizeof(_Input) / sizeof(int32_t))) {
|
|
return;
|
|
}
|
|
|
|
UI_Control_Selector_Dec(&_Input[_Character_Select], 0, 15, true);
|
|
}
|
|
|
|
void Screen_On_Object_Focused(Object_ID object_id)
|
|
{
|
|
|
|
}
|
|
|
|
void Screen_On_Object_Defocused(Object_ID object_id)
|
|
{
|
|
|
|
}
|
|
|
|
void Screen_On_Object_Select(Object_ID object_id)
|
|
{
|
|
|
|
}
|
|
|
|
void Screen_On_Object_Deselect(Object_ID object_id)
|
|
{
|
|
Display_Select_Object();
|
|
|
|
if(_Character_Select < (sizeof(_Input) / sizeof(int32_t))) {
|
|
_Character_Select++;
|
|
}
|
|
|
|
if(_Character_Select < (sizeof(_Input) / sizeof(int32_t))) {
|
|
return;
|
|
}
|
|
|
|
bool Code_Correct = (_Input[0] == _Code[0]) && (_Input[1] == _Code[1]) && (_Input[2] == _Code[2]);
|
|
|
|
_Input[0] = 0;
|
|
_Input[1] = 0;
|
|
_Input[2] = 0;
|
|
|
|
// Move to write screen instead directly to settings menu
|
|
Screen_Setup_EEPROM_Write(TRANSITION_UP, TRANSITION_UP, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES, Code_Correct);
|
|
}
|
|
|
|
|
|
/*******************************************************************
|
|
Internal Functions
|
|
*******************************************************************/
|
|
char HexNumber_To_ASCII(char hex_number)
|
|
{
|
|
if(hex_number >=0 && hex_number <= 9)
|
|
{
|
|
return '0' + hex_number;
|
|
}
|
|
else if(hex_number >= 10 && hex_number <= 15)
|
|
{
|
|
return 'A' + hex_number - 10;
|
|
}
|
|
|
|
return '0';
|
|
} |