Files
RP2350_MIDI_Lighter/Firmware/Screens_Display/Screen_EEPROM_Code.c
Chris 89c875e38f - First complete version of firmware. Currently being tested in the rehearsal room
- Added bunch of screens, fonts and images
 - Added script to read out frame buffer (function currently disabled in Firmware)
2025-10-26 20:57:58 +01:00

218 lines
6.9 KiB
C

/*
* File: Screen_EEPROM_Code.c
*
* Created: Created: Monday September 2025 16:11:48
* Author: Chris
*/
// ============================================================================================
// Includes
#include "../Screens.h"
#include "../UI_Control.h"
#include "../Display.h"
#include "../Display_Objects.h"
#include "../Display_Default_Configurations.h"
// ============================================================================================
// Defines
#define BOX_X_TARGET (DISPLAY_X_CENTER + (_Character_Select - 1) * _Character_X_Distance - 1)
// ============================================================================================
// Variables
extern const unsigned char _Font_DejaVu_Sans_Mono_Bold_11x17[];
extern const uint8_t _Font_DejaVu_Sans_Mono_20x34[];
static Object_ID _Object_Code[3];
static Object_ID _Object_Box;
static int32_t _Code[3] = { 4, 4, 12 };
static int32_t _Input[3];
static int32_t _Character_Select;
static char _Character[3][2];
static const int16_t _Character_X_Distance = 50;
static int16_t _Box_X_Current;
static int16_t _Box_X_Target;
// ============================================================================================
// Function Declarations
void Screen_Setup_EEPROM_Code(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration);
static char HexNumber_To_ASCII (char hex_number);
static void Screen_Init (Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration);
static void Screen_Tick (void);
static void Screen_Click (uint button_return_value);
static void Screen_Touch_Event (int16_t x, int16_t y);
static void Screen_Action_CW (Object_ID object_id);
static void Screen_Action_CCW (Object_ID object_id);
static void Screen_On_Object_Focused (Object_ID object_id);
static void Screen_On_Object_Defocused (Object_ID object_id);
static void Screen_On_Object_Select (Object_ID object_id);
static void Screen_On_Object_Deselect (Object_ID object_id);
/*******************************************************************
Functions
*******************************************************************/
void Screen_Setup_EEPROM_Code(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration)
{
_Input[0] = 0;
_Input[1] = 0;
_Input[2] = 0;
_Character_Select = 0;
_Box_X_Target = BOX_X_TARGET;
_Box_X_Current = _Box_X_Target;
Screen_Init(direction_out, direction_in, type, frame_duration);
}
void Screen_Init(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration)
{
_Screen_Last = Screen_Init;
_Screen_Tick = Screen_Tick;
_Screen_Click = Screen_Click;
_Screen_Touch_Event = Screen_Touch_Event;
_Screen_Action_CW = Screen_Action_CW;
_Screen_Action_CCW = Screen_Action_CCW;
_Screen_On_Objects_Focused = Screen_On_Object_Focused;
_Screen_On_Objects_Defocused = Screen_On_Object_Defocused;
_Screen_On_Object_Select = Screen_On_Object_Select;
_Screen_On_Object_Deselect = Screen_On_Object_Deselect;
Display_Objects_Clear();
Display_Screen_Transition_Start(direction_out, direction_in, type, frame_duration);
//////////////////////////////
// Add Display Objects here //
//////////////////////////////
Font_ID Font_Title = Display_Objects_Add_Font(_Font_DejaVu_Sans_Mono_Bold_11x17, DISPLAY_DEFAULT_CHAR_SPACING);
Font_ID Font_Characters = Display_Objects_Add_Font(_Font_DejaVu_Sans_Mono_20x34, 0);
Display_Objects_Add_Text(CENTER_TOP, X_IN_PERCENT_Y_IN_PIXEL, 50, 45, NOT_SELECTABLE, "Enter Code", Font_Title, DISPLAY_COLOR_WHITE, NO_STYLE, NO_ANIMATION);
for(int i=0;i<3;i++) {
_Character[i][0] = HexNumber_To_ASCII(_Input[i]);
_Character[i][1] = '\0';
_Object_Code[i] = Display_Objects_Add_Text(CENTER_MIDDLE, X_IN_PIXEL_Y_IN_PERCENT, DISPLAY_X_CENTER + (i-1)*_Character_X_Distance, 50, NOT_SELECTABLE, &(_Character[i][0]), Font_Characters, DISPLAY_COLOR_LIGHTGREY, NO_STYLE, NO_ANIMATION);
}
_Object_Box = Display_Objects_Add_Rounded_Rectangle_Frame(CENTER_MIDDLE, X_IN_PIXEL_Y_IN_PERCENT, _Box_X_Current, 49, NOT_SELECTABLE, DISPLAY_COLOR_LIGHTGREY, 33, 39, 6, 2, NO_STYLE, NO_ANIMATION);
UI_Control_Acceleration_Reset();
UI_Control_Acceleration_Set_Enabled(false);
Display_Select_Object();
}
void Screen_Tick(void)
{
for(int i=0;i<3;i++) {
Display_Color Color = i == _Character_Select ? DISPLAY_COLOR_LIGHTGREY : DISPLAY_COLOR_DARKGREY;
_Character[i][0] = HexNumber_To_ASCII(_Input[i]);
Display_Objects_Update_Text(_Object_Code[i], &_Character[i][0]);
Display_Objects_Update_Color(_Object_Code[i], Color);
}
_Box_X_Target = BOX_X_TARGET;
if(_Box_X_Target > _Box_X_Current) {
int16_t Distance = abs(_Box_X_Current - _Box_X_Target);
_Box_X_Current += ((Distance >> 1) + 1);
}
Display_Objects_Update_Coordinates(_Object_Box, CENTER_MIDDLE, X_IN_PIXEL_Y_IN_PERCENT, _Box_X_Current, 49);
}
void Screen_Click(uint button_return_value)
{
}
void Screen_Touch_Event(int16_t x, int16_t y)
{
}
void Screen_Action_CW(Object_ID object_id)
{
if(_Character_Select >= (sizeof(_Input) / sizeof(int32_t))) {
return;
}
UI_Control_Selector_Inc(&_Input[_Character_Select], 0, 15, true);
}
void Screen_Action_CCW(Object_ID object_id)
{
if(_Character_Select >= (sizeof(_Input) / sizeof(int32_t))) {
return;
}
UI_Control_Selector_Dec(&_Input[_Character_Select], 0, 15, true);
}
void Screen_On_Object_Focused(Object_ID object_id)
{
}
void Screen_On_Object_Defocused(Object_ID object_id)
{
}
void Screen_On_Object_Select(Object_ID object_id)
{
}
void Screen_On_Object_Deselect(Object_ID object_id)
{
Display_Select_Object();
if(_Character_Select < (sizeof(_Input) / sizeof(int32_t))) {
_Character_Select++;
}
if(_Character_Select < (sizeof(_Input) / sizeof(int32_t))) {
return;
}
bool Code_Correct = (_Input[0] == _Code[0]) && (_Input[1] == _Code[1]) && (_Input[2] == _Code[2]);
_Input[0] = 0;
_Input[1] = 0;
_Input[2] = 0;
// Move to write screen instead directly to settings menu
Screen_Setup_EEPROM_Write(TRANSITION_UP, TRANSITION_UP, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES, Code_Correct);
}
/*******************************************************************
Internal Functions
*******************************************************************/
char HexNumber_To_ASCII(char hex_number)
{
if(hex_number >=0 && hex_number <= 9)
{
return '0' + hex_number;
}
else if(hex_number >= 10 && hex_number <= 15)
{
return 'A' + hex_number - 10;
}
return '0';
}