- Added bunch of screens, fonts and images - Added script to read out frame buffer (function currently disabled in Firmware)
162 lines
4.9 KiB
C
162 lines
4.9 KiB
C
/*
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* File: Screen_Idle.c
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*
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* Created: Created: Saturday October 2025 20:32:05
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* Author: Chris
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*/
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// ============================================================================================
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// Includes
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#include "../Screens.h"
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#include "../UI_Control.h"
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#include "../Mode_Manager.h"
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#include "../EEPROM_M24C64.h"
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#include "../Display.h"
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#include "../Display_Objects.h"
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#include "../Display_Default_Configurations.h"
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#include "Common_Screen_Elements.h"
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// ============================================================================================
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// Defines
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// ============================================================================================
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// Variables
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extern const uint16_t _Image_Fad_Logo_Background_160x160[];
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// ============================================================================================
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// Function Declarations
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void Screen_Setup_Idle(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration);
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static void Screen_Init (Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration);
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static void Screen_Tick (void);
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static void Screen_Click (uint button_return_value);
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static void Screen_Touch_Event (int16_t x, int16_t y);
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static void Screen_Action_CW (Object_ID object_id);
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static void Screen_Action_CCW (Object_ID object_id);
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static void Screen_On_Object_Focused (Object_ID object_id);
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static void Screen_On_Object_Defocused (Object_ID object_id);
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static void Screen_On_Object_Select (Object_ID object_id);
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static void Screen_On_Object_Deselect (Object_ID object_id);
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/*******************************************************************
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Functions
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*******************************************************************/
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void Screen_Setup_Idle(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration)
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{
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Screen_Init(direction_out, direction_in, type, frame_duration);
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}
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void Screen_Init(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration)
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{
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// _Screen_Last = Screen_Init; // We don't want that here...
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_Screen_Tick = Screen_Tick;
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_Screen_Click = Screen_Click;
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_Screen_Touch_Event = Screen_Touch_Event;
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_Screen_Action_CW = Screen_Action_CW;
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_Screen_Action_CCW = Screen_Action_CCW;
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_Screen_On_Objects_Focused = Screen_On_Object_Focused;
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_Screen_On_Objects_Defocused = Screen_On_Object_Defocused;
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_Screen_On_Object_Select = Screen_On_Object_Select;
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_Screen_On_Object_Deselect = Screen_On_Object_Deselect;
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Display_Objects_Clear();
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Display_Screen_Transition_Start(direction_out, direction_in, type, frame_duration);
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//////////////////////////////
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// Add Display Objects here //
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//////////////////////////////
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switch(_EEPROM_Content.Device_Configuration.Idle_Screen)
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{
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case IDLE_SCREEN_LOGO:
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Display_Objects_Add_Image(CENTER_MIDDLE, BOTH_IN_PERCENT, 50, 50, NOT_SELECTABLE, _Image_Fad_Logo_Background_160x160, 0, NO_STYLE, NO_ANIMATION);
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break;
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case IDLE_SCREEN_CURRENT_MODE:
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Common_Screen_Element_Init_Current_Mode(Mode_Manager_Get_Current_Mode());
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break;
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case IDLE_SCREEN_MODE_ACTIVITY:
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Common_Screen_Element_Init_Mode_Activity(Mode_Manager_Get_Current_Mode());
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break;
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case IDLE_SCREEN_BLACK:
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default: break;
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}
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_Screen_Idle_Active = true;
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Display_Select_Object();
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}
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void Screen_Tick(void)
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{
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switch(_EEPROM_Content.Device_Configuration.Idle_Screen)
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{
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case IDLE_SCREEN_MODE_ACTIVITY:
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Common_Screen_Element_Tick_Mode_Activity(Mode_Manager_Get_Current_Mode());
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break;
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case IDLE_SCREEN_LOGO:
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case IDLE_SCREEN_CURRENT_MODE:
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case IDLE_SCREEN_BLACK:
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default: break;
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}
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}
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void Screen_Click(uint button_return_value)
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{
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}
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void Screen_Touch_Event(int16_t x, int16_t y)
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{
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}
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void Screen_Action_CW(Object_ID object_id)
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{
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_Screen_Idle_Active = false;
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_Screen_Last(TRANSITION_DOWN, TRANSITION_DOWN, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES);
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}
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void Screen_Action_CCW(Object_ID object_id)
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{
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_Screen_Idle_Active = false;
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_Screen_Last(TRANSITION_DOWN, TRANSITION_DOWN, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES);
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}
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void Screen_On_Object_Focused(Object_ID object_id)
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{
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}
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void Screen_On_Object_Defocused(Object_ID object_id)
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{
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}
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void Screen_On_Object_Select(Object_ID object_id)
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{
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}
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void Screen_On_Object_Deselect(Object_ID object_id)
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{
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_Screen_Idle_Active = false;
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_Screen_Last(TRANSITION_DOWN, TRANSITION_DOWN, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES);
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}
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/*******************************************************************
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Internal Functions
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*******************************************************************/
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