Files
RP2350_MIDI_Lighter/Firmware/Screens_Display/Screen_Idle.c
Chris 89c875e38f - First complete version of firmware. Currently being tested in the rehearsal room
- Added bunch of screens, fonts and images
 - Added script to read out frame buffer (function currently disabled in Firmware)
2025-10-26 20:57:58 +01:00

162 lines
4.9 KiB
C

/*
* File: Screen_Idle.c
*
* Created: Created: Saturday October 2025 20:32:05
* Author: Chris
*/
// ============================================================================================
// Includes
#include "../Screens.h"
#include "../UI_Control.h"
#include "../Mode_Manager.h"
#include "../EEPROM_M24C64.h"
#include "../Display.h"
#include "../Display_Objects.h"
#include "../Display_Default_Configurations.h"
#include "Common_Screen_Elements.h"
// ============================================================================================
// Defines
// ============================================================================================
// Variables
extern const uint16_t _Image_Fad_Logo_Background_160x160[];
// ============================================================================================
// Function Declarations
void Screen_Setup_Idle(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration);
static void Screen_Init (Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration);
static void Screen_Tick (void);
static void Screen_Click (uint button_return_value);
static void Screen_Touch_Event (int16_t x, int16_t y);
static void Screen_Action_CW (Object_ID object_id);
static void Screen_Action_CCW (Object_ID object_id);
static void Screen_On_Object_Focused (Object_ID object_id);
static void Screen_On_Object_Defocused (Object_ID object_id);
static void Screen_On_Object_Select (Object_ID object_id);
static void Screen_On_Object_Deselect (Object_ID object_id);
/*******************************************************************
Functions
*******************************************************************/
void Screen_Setup_Idle(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration)
{
Screen_Init(direction_out, direction_in, type, frame_duration);
}
void Screen_Init(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration)
{
// _Screen_Last = Screen_Init; // We don't want that here...
_Screen_Tick = Screen_Tick;
_Screen_Click = Screen_Click;
_Screen_Touch_Event = Screen_Touch_Event;
_Screen_Action_CW = Screen_Action_CW;
_Screen_Action_CCW = Screen_Action_CCW;
_Screen_On_Objects_Focused = Screen_On_Object_Focused;
_Screen_On_Objects_Defocused = Screen_On_Object_Defocused;
_Screen_On_Object_Select = Screen_On_Object_Select;
_Screen_On_Object_Deselect = Screen_On_Object_Deselect;
Display_Objects_Clear();
Display_Screen_Transition_Start(direction_out, direction_in, type, frame_duration);
//////////////////////////////
// Add Display Objects here //
//////////////////////////////
switch(_EEPROM_Content.Device_Configuration.Idle_Screen)
{
case IDLE_SCREEN_LOGO:
Display_Objects_Add_Image(CENTER_MIDDLE, BOTH_IN_PERCENT, 50, 50, NOT_SELECTABLE, _Image_Fad_Logo_Background_160x160, 0, NO_STYLE, NO_ANIMATION);
break;
case IDLE_SCREEN_CURRENT_MODE:
Common_Screen_Element_Init_Current_Mode(Mode_Manager_Get_Current_Mode());
break;
case IDLE_SCREEN_MODE_ACTIVITY:
Common_Screen_Element_Init_Mode_Activity(Mode_Manager_Get_Current_Mode());
break;
case IDLE_SCREEN_BLACK:
default: break;
}
_Screen_Idle_Active = true;
Display_Select_Object();
}
void Screen_Tick(void)
{
switch(_EEPROM_Content.Device_Configuration.Idle_Screen)
{
case IDLE_SCREEN_MODE_ACTIVITY:
Common_Screen_Element_Tick_Mode_Activity(Mode_Manager_Get_Current_Mode());
break;
case IDLE_SCREEN_LOGO:
case IDLE_SCREEN_CURRENT_MODE:
case IDLE_SCREEN_BLACK:
default: break;
}
}
void Screen_Click(uint button_return_value)
{
}
void Screen_Touch_Event(int16_t x, int16_t y)
{
}
void Screen_Action_CW(Object_ID object_id)
{
_Screen_Idle_Active = false;
_Screen_Last(TRANSITION_DOWN, TRANSITION_DOWN, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES);
}
void Screen_Action_CCW(Object_ID object_id)
{
_Screen_Idle_Active = false;
_Screen_Last(TRANSITION_DOWN, TRANSITION_DOWN, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES);
}
void Screen_On_Object_Focused(Object_ID object_id)
{
}
void Screen_On_Object_Defocused(Object_ID object_id)
{
}
void Screen_On_Object_Select(Object_ID object_id)
{
}
void Screen_On_Object_Deselect(Object_ID object_id)
{
_Screen_Idle_Active = false;
_Screen_Last(TRANSITION_DOWN, TRANSITION_DOWN, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES);
}
/*******************************************************************
Internal Functions
*******************************************************************/