Files
RP2350_MIDI_Lighter/Firmware/Screens_Display/Screen_Settings_Hierarchical_Menu.c
Chris 89c875e38f - First complete version of firmware. Currently being tested in the rehearsal room
- Added bunch of screens, fonts and images
 - Added script to read out frame buffer (function currently disabled in Firmware)
2025-10-26 20:57:58 +01:00

346 lines
11 KiB
C

/*
* File: Screen_Settings_Hierarchical_Menu.c
*
* Created: Created: Sunday September 2025 19:19:34
* Author: Chris
*/
// ============================================================================================
// Includes
#include "../Screens.h"
#include "../UI_Control.h"
#include "../Hierarchical_Menu.h"
#include "../Command_Definition.h"
#include "../Display.h"
#include "../Display_Objects.h"
#include "../Display_Default_Configurations.h"
#include <string.h>
// ============================================================================================
// Defines
// ============================================================================================
// Variables
extern const unsigned char _Font_DejaVu_Sans_Mono_6x12[];
extern const unsigned char _Font_DejaVu_Sans_Mono_7x15[];
extern const unsigned char _Font_DejaVu_Sans_Mono_Bold_7x15[];
extern const unsigned char _Font_DejaVu_Sans_Mono_Bold_15x26[];
static const Hierarchical_Menu* _Menu = NULL;
static const Menu_List* _Current_List = NULL;
static int32_t _Selected_Item;
static int32_t _Scroll_Offset;
static int32_t _Visible_Items;
// ============================================================================================
// Function Declarations
void Screen_Setup_Settings_Hierarchical_Menu(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration, const Hierarchical_Menu* menu, const Menu_List* list, int32_t selected_item);
static void Screen_Init (Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration);
static void Screen_Tick (void);
static void Screen_Click (uint button_return_value);
static void Screen_Touch_Event (int16_t x, int16_t y);
static void Screen_Action_CW (Object_ID object_id);
static void Screen_Action_CCW (Object_ID object_id);
static void Screen_On_Object_Focused (Object_ID object_id);
static void Screen_On_Object_Defocused (Object_ID object_id);
static void Screen_On_Object_Select (Object_ID object_id);
static void Screen_On_Object_Deselect (Object_ID object_id);
static void Navigate_To_List(const Menu_List* new_list);
static void Handle_Back_Navigation(void);
static void Calculate_Scroll_Offset(void);
static void Handle_Item_Selection(void);
/*******************************************************************
Functions
*******************************************************************/
void Screen_Setup_Settings_Hierarchical_Menu(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration, const Hierarchical_Menu* menu, const Menu_List* list, int32_t selected_item)
{
_Menu = menu;
_Current_List = list;
_Selected_Item = selected_item;
Screen_Init(direction_out, direction_in, type, frame_duration);
_Scroll_Offset = 0;
_Visible_Items = _Configuration_Menu_Hierarchical_Default.Visible_Items;
}
void Screen_Init(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration)
{
_Screen_Tick = Screen_Tick;
_Screen_Click = Screen_Click;
_Screen_Touch_Event = Screen_Touch_Event;
_Screen_Action_CW = Screen_Action_CW;
_Screen_Action_CCW = Screen_Action_CCW;
_Screen_On_Objects_Focused = Screen_On_Object_Focused;
_Screen_On_Objects_Defocused = Screen_On_Object_Defocused;
_Screen_On_Object_Select = Screen_On_Object_Select;
_Screen_On_Object_Deselect = Screen_On_Object_Deselect;
Display_Objects_Clear();
Display_Screen_Transition_Start(direction_out, direction_in, type, frame_duration);
//////////////////////////////
// Add Display Objects here //
//////////////////////////////
Display_Objects_Add_Menu_Hierarchical(&_Current_List, &_Selected_Item, &_Scroll_Offset, &_Configuration_Menu_Hierarchical_Default);
Calculate_Scroll_Offset();
Display_Select_Object();
}
void Screen_Tick(void)
{
}
void Screen_Click(uint button_return_value)
{
}
void Screen_Touch_Event(int16_t x, int16_t y)
{
}
void Screen_Action_CW(Object_ID object_id)
{
// Move selection down (the renderer will automatically show the change)
UI_Control_Selector_Inc(&_Selected_Item, 0, (int32_t)_Current_List->Item_Count - 1, false);
Calculate_Scroll_Offset();
}
void Screen_Action_CCW(Object_ID object_id)
{
// Move selection up (the renderer will automatically show the change)
UI_Control_Selector_Dec(&_Selected_Item, 0, (int32_t)_Current_List->Item_Count - 1, false);
Calculate_Scroll_Offset();
}
void Screen_On_Object_Focused(Object_ID object_id)
{
}
void Screen_On_Object_Defocused(Object_ID object_id)
{
}
void Screen_On_Object_Select(Object_ID object_id)
{
}
void Screen_On_Object_Deselect(Object_ID object_id)
{
Handle_Item_Selection();
}
/*******************************************************************
Internal Functions
*******************************************************************/
void Navigate_To_List(const Menu_List* new_list)
{
if (new_list == NULL) {
return;
}
// Update menu state
_Current_List = new_list;
_Selected_Item = 0;
_Scroll_Offset = 0;
Calculate_Scroll_Offset();
Display_Select_Object();
}
void Handle_Back_Navigation(void)
{
if (_Current_List->Parent != NULL)
{
// Navigate to parent list
const Menu_List* Parent_List = _Current_List->Parent->Containing_List;
// Find the index of the item that led to current list
_Selected_Item = 0;
for (uint32_t i = 0; i < Parent_List->Item_Count; i++)
{
if (Parent_List->Items[i].List == _Current_List) {
_Selected_Item = i;
break;
}
}
_Current_List = Parent_List;
Calculate_Scroll_Offset();
Display_Select_Object();
}
else if (_Menu->Parent_Function != NULL)
{
// Exit to parent screen
_Menu->Parent_Function(TRANSITION_DOWN, TRANSITION_DOWN, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES, _Menu->Parent_Selected_Setting);
}
}
void Calculate_Scroll_Offset(void)
{
// Auto-scroll to keep selected item visible
if (_Selected_Item < _Scroll_Offset) {
_Scroll_Offset = 0;
}
else {
_Scroll_Offset = _Selected_Item - _Visible_Items + 1;
}
// Ensure scroll offset is within bounds
int32_t Max_Scroll = (int32_t)_Current_List->Item_Count - _Visible_Items;
if (Max_Scroll < 0) {
Max_Scroll = 0;
}
if (_Scroll_Offset > Max_Scroll) {
_Scroll_Offset = Max_Scroll;
}
if (_Scroll_Offset < 0) {
_Scroll_Offset = 0;
}
}
void Handle_Item_Selection(void)
{
if (_Selected_Item < 0 || _Selected_Item >= (int32_t)_Current_List->Item_Count) {
return;
}
const Menu_Item* Selected_Item = &_Current_List->Items[_Selected_Item];
if (Selected_Item->Is_Back) {
Handle_Back_Navigation();
return;
}
if (Selected_Item->List != NULL) {
Navigate_To_List(Selected_Item->List);
return;
}
switch(Selected_Item->Type)
{
case BOOL:
Screen_Setup_Select_Bool(TRANSITION_LEFT, TRANSITION_UP, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES,
(char*)Selected_Item->Variable_Title,
strlen(Selected_Item->Variable_Title),
(uint8_t*)Selected_Item->Variable,
_Menu,
Selected_Item->Containing_List,
_Selected_Item
);
break;
case RGB:
Screen_Setup_Select_RGB(TRANSITION_LEFT, TRANSITION_UP, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES,
(char*)Selected_Item->Variable_Title,
strlen(Selected_Item->Variable_Title),
(LED_Data_t*)Selected_Item->Variable,
_Menu,
Selected_Item->Containing_List,
_Selected_Item
);
break;
case VALUE:
if(Selected_Item->Configuration == NULL) {
return;
}
Screen_Setup_Select_Value(TRANSITION_LEFT, TRANSITION_UP, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES,
(char*)Selected_Item->Variable_Title,
strlen(Selected_Item->Variable_Title),
(int32_t*)Selected_Item->Variable,
(const Menu_Configuration_Select_Value*)(Selected_Item->Configuration),
_Menu,
Selected_Item->Containing_List,
_Selected_Item
);
break;
case LIST:
if(Selected_Item->Configuration == NULL) {
return;
}
Screen_Setup_Select_List(TRANSITION_LEFT, TRANSITION_UP, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES,
(char*)Selected_Item->Variable_Title,
strlen(Selected_Item->Variable_Title),
(int32_t*)Selected_Item->Variable,
(const Menu_Configuration_Select_List*)(Selected_Item->Configuration),
_Menu,
Selected_Item->Containing_List,
_Selected_Item
);
break;
case DEFAULT_NOTES:
Screen_Setup_Default_Notes(TRANSITION_LEFT, TRANSITION_UP, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES,
(char*)Selected_Item->Variable_Title,
strlen(Selected_Item->Variable_Title),
_Menu,
Selected_Item->Containing_List,
_Selected_Item
);
break;
case REBOOT:
Screen_Setup_Settings_Reboot(TRANSITION_LEFT, TRANSITION_UP, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES,
_Menu,
Selected_Item->Containing_List,
_Selected_Item
);
break;
case HUE:
Screen_Setup_Select_Hue(TRANSITION_LEFT, TRANSITION_UP, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES,
(char*)Selected_Item->Variable_Title,
strlen(Selected_Item->Variable_Title),
(int32_t*)Selected_Item->Variable,
(const Menu_Configuration_Select_Value*)(Selected_Item->Configuration),
_Menu,
Selected_Item->Containing_List,
_Selected_Item
);
break;
case MINMAX:
Screen_Setup_Select_MinMax(TRANSITION_LEFT, TRANSITION_UP, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES,
(char*)Selected_Item->Variable_Title,
strlen(Selected_Item->Variable_Title),
(MinMax_t*)Selected_Item->Variable,
(const Menu_Configuration_Select_MinMax*)(Selected_Item->Configuration),
_Menu,
Selected_Item->Containing_List,
_Selected_Item
);
break;
case NONE:
default:
break;
}
}