- Added bunch of screens, fonts and images - Added script to read out frame buffer (function currently disabled in Firmware)
207 lines
6.7 KiB
C
207 lines
6.7 KiB
C
/*
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* File: Screen_Settings_Reboot.c
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*
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* Created: Created: Tuesday September 2025 20:36:48
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* Author: Chris
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*/
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// ============================================================================================
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// Includes
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#include "../Screens.h"
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#include "../UI_Control.h"
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#include "../Display.h"
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#include "../Display_Objects.h"
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#include "../Display_Render_Complex.h"
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#include "../Display_Default_Configurations.h"
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#include "hardware/watchdog.h"
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// ============================================================================================
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// Defines
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#define COLOR_DOT_ACTIVE 0xFFFF // Pure White #FFFFFF
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#define COLOR_DOT_INACTIVE 0x0842 // Dark Gray #404450
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#define DOT_ANIMATION_SPEED 8
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// ============================================================================================
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// Variables
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extern const uint8_t _Font_DejaVu_Sans_Mono_Bold_15x26[];
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static Object_ID _Object_YesNo;
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static Object_ID _Object_Text;
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static Object_ID _Object_Dots[3];
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static const Hierarchical_Menu* _Return_Menu = NULL;
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static const Menu_List* _Return_List = NULL;
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static int32_t _Return_Selected_Item;
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static bool _Bool_Value;
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static bool _Decision_Made;
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static uint32_t _Counter;
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static int32_t _Dot_Animation_Phase;
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// ============================================================================================
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// Function Declarations
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void Screen_Setup_Settings_Reboot(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration, const Hierarchical_Menu* return_menu, const Menu_List* return_list, int32_t return_selected_item);
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static void Update_Dot_Animation(void);
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static void Screen_Init (Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration);
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static void Screen_Tick (void);
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static void Screen_Click (uint button_return_value);
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static void Screen_Touch_Event (int16_t x, int16_t y);
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static void Screen_Action_CW (Object_ID object_id);
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static void Screen_Action_CCW (Object_ID object_id);
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static void Screen_On_Object_Focused (Object_ID object_id);
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static void Screen_On_Object_Defocused (Object_ID object_id);
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static void Screen_On_Object_Select (Object_ID object_id);
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static void Screen_On_Object_Deselect (Object_ID object_id);
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/*******************************************************************
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Functions
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*******************************************************************/
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void Screen_Setup_Settings_Reboot(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration, const Hierarchical_Menu* return_menu, const Menu_List* return_list, int32_t return_selected_item)
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{
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_Bool_Value = false;
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Screen_Init(direction_out, direction_in, type, frame_duration);
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_Return_Menu = return_menu;
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_Return_List = return_list;
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_Return_Selected_Item = return_selected_item;
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_Counter = 0;
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_Dot_Animation_Phase = 0;
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_Decision_Made = false;
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}
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void Screen_Init(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration)
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{
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_Screen_Last = Screen_Init;
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_Screen_Tick = Screen_Tick;
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_Screen_Click = Screen_Click;
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_Screen_Touch_Event = Screen_Touch_Event;
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_Screen_Action_CW = Screen_Action_CW;
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_Screen_Action_CCW = Screen_Action_CCW;
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_Screen_On_Objects_Focused = Screen_On_Object_Focused;
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_Screen_On_Objects_Defocused = Screen_On_Object_Defocused;
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_Screen_On_Object_Select = Screen_On_Object_Select;
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_Screen_On_Object_Deselect = Screen_On_Object_Deselect;
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Display_Objects_Clear();
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Display_Screen_Transition_Start(direction_out, direction_in, type, frame_duration);
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//////////////////////////////
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// Add Display Objects here //
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//////////////////////////////
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Font_ID Font_Text = Display_Objects_Add_Font(_Font_DejaVu_Sans_Mono_Bold_15x26, 0);
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Display_Render_Complex_Select_YesNo_Set(_Bool_Value, &_Configuration_Default_Select_YesNo);
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_Object_YesNo = Display_Objects_Add_Select_YesNo("Reboot Device", 13, &_Bool_Value, &_Configuration_Default_Select_YesNo);
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_Object_Text = Display_Objects_Add_Text(CENTER_BOTTOM, BOTH_IN_PERCENT, 50, 50, NOT_SELECTABLE, "Rebooting", Font_Text, DISPLAY_COLOR_LIGHTGREY, NO_STYLE, NO_ANIMATION);
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Display_Objects_Update_Enabled(_Object_Text, false);
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for(int i = 0; i < 3; i++) {
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_Object_Dots[i] = Display_Objects_Add_Circle_Frame(CENTER_MIDDLE, BOTH_IN_PERCENT, 50 + (i-1) * 6, 60, NOT_SELECTABLE, COLOR_DOT_INACTIVE, 4, 1, NO_STYLE, NO_ANIMATION);
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Display_Objects_Update_Enabled(_Object_Dots[i], false);
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}
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Display_Select_Object();
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}
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void Screen_Tick(void)
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{
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if(_Decision_Made && _Bool_Value) {
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Update_Dot_Animation();
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}
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}
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void Screen_Click(uint button_return_value)
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{
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}
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void Screen_Touch_Event(int16_t x, int16_t y)
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{
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}
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void Screen_Action_CW(Object_ID object_id)
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{
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if(_Decision_Made) {
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return;
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}
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_Bool_Value = !_Bool_Value;
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}
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void Screen_Action_CCW(Object_ID object_id)
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{
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Screen_Action_CW(object_id);
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}
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void Screen_On_Object_Focused(Object_ID object_id)
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{
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}
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void Screen_On_Object_Defocused(Object_ID object_id)
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{
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}
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void Screen_On_Object_Select(Object_ID object_id)
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{
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}
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void Screen_On_Object_Deselect(Object_ID object_id)
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{
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if(!_Decision_Made) {
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_Decision_Made = true;
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if(_Bool_Value == false) {
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Screen_Setup_Settings_Hierarchical_Menu(TRANSITION_DOWN, TRANSITION_RIGHT, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES, _Return_Menu, _Return_List, _Return_Selected_Item);
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return;
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}
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Display_Objects_Update_Enabled(_Object_YesNo, false);
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Display_Objects_Update_Enabled(_Object_Text, true);
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for(int i = 0; i < 3; i++) {
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Display_Objects_Update_Enabled(_Object_Dots[i], true);
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}
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watchdog_reboot(0, 0, 5000);
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}
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}
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/*******************************************************************
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Internal Functions
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*******************************************************************/
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void Update_Dot_Animation(void)
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{
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_Dot_Animation_Phase++;
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if(_Dot_Animation_Phase >= (DOT_ANIMATION_SPEED * 3)) {
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_Dot_Animation_Phase = 0;
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}
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// Determine which dot should be active
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int Active_Dot = _Dot_Animation_Phase / DOT_ANIMATION_SPEED;
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// Update dot colors
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for(int i = 0; i < 3; i++) {
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Display_Color Dot_Color = (i == Active_Dot) ? COLOR_DOT_ACTIVE : COLOR_DOT_INACTIVE;
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Display_Objects_Update_Color(_Object_Dots[i], Dot_Color);
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}
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}
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