Files
RP2350_MIDI_Lighter/Firmware/Display_Shapes.c
Chris 128d42c586 - Fixed drawing of round objects (Circles, Rounded Rects) using a lookup table
- Added function to read out the display_buffer via USB-Serial
 - Added basic structure and files for later complete firmware (still in progress)
 - Added Doc folder with schematic in it
 - Added Python script and batch file to read out the display buffer and open the image in gimp
2025-09-07 08:55:39 +02:00

910 lines
30 KiB
C

/*
* Display_Shapes.c
*
* Created: Mon Jul 19 2021 17:57:03
* Author Chris
*/
#include "Display_Shapes.h"
#include "Display_Color.h"
#include "Display_Objects.h"
#include "Round_Corners_Lookup_Table.h"
#include "hardware/dma.h"
#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include <stdbool.h>
#include <math.h>
// ============================================================================================
// Defines
#define CORNER_TOP_LEFT 0x01
#define CORNER_TOP_RIGHT 0x02
#define CORNER_BOTTOM_RIGHT 0x04 // Fixed: was incorrectly 0x08
#define CORNER_BOTTOM_LEFT 0x08 // Fixed: was incorrectly 0x04
#define DEG2RAD (float)(M_PI / 180)
// ============================================================================================
// Variables
static Display_Image_Buffer** _Current_Buffer;
static int _DMA_Channel_Fill_Screen;
static dma_channel_config _DMA_Config_Fill_Screen;
static int _DMA_Channel_Drawing;
static dma_channel_config _DMA_Config_Drawing;
// ============================================================================================
// Function Declarations
void Display_Shapes_Draw_Rounded_Rect_Frame_1 (int16_t x, int16_t y, uint16_t width, uint16_t height, uint16_t radius, Display_Color color);
void Display_Shapes_Draw_Circle_Frame_1 (int16_t center_x, int16_t center_y, uint16_t radius, Display_Color color);
void Display_Shapes_Draw_Circle_Helper(int16_t x0, int16_t y0, uint16_t radius, uint16_t thickness, uint8_t cornername, Display_Color color);
void Display_Shapes_Draw_Circle_Helper_Improved(int16_t x0, int16_t y0, uint16_t radius, uint16_t thickness, uint8_t cornername, Display_Color color);
void Display_Shapes_Draw_Circle_Helper_Single_Pixel(int16_t x0, int16_t y0, uint16_t radius, uint8_t cornername, Display_Color color);
void Display_Shapes_Draw_Circle_Helper_Filled(int16_t x0, int16_t y0, uint16_t radius, uint8_t corners, int16_t delta, Display_Color color);
/*******************************************************************
Functions
*******************************************************************/
void Display_Shapes_Init(Display_Image_Buffer** current_buffer)
{
_Current_Buffer = current_buffer;
_DMA_Channel_Fill_Screen = dma_claim_unused_channel(true);
_DMA_Config_Fill_Screen = dma_channel_get_default_config(_DMA_Channel_Fill_Screen);
channel_config_set_transfer_data_size(&_DMA_Config_Fill_Screen, DMA_SIZE_32);
channel_config_set_read_increment(&_DMA_Config_Fill_Screen, false);
channel_config_set_write_increment(&_DMA_Config_Fill_Screen, true);
_DMA_Channel_Drawing = dma_claim_unused_channel(true);
_DMA_Config_Drawing = dma_channel_get_default_config(_DMA_Channel_Drawing);
channel_config_set_transfer_data_size(&_DMA_Config_Drawing, DMA_SIZE_32);
channel_config_set_read_increment(&_DMA_Config_Drawing, false);
channel_config_set_write_increment(&_DMA_Config_Drawing, true);
}
void Display_Shapes_Fill_Screen(Display_Color color)
{
static uint32_t Clear_Value;
Clear_Value = (color << 16) | color; // Duplicate 16-bit value
dma_channel_configure(_DMA_Channel_Fill_Screen, &_DMA_Config_Fill_Screen, (*_Current_Buffer)->Dim_1, &Clear_Value, DISPLAY_IMAGE_BUFFER_PIXEL_SIZE/2, false); // Half the transfers
dma_channel_start(_DMA_Channel_Fill_Screen);
dma_channel_wait_for_finish_blocking(_DMA_Channel_Fill_Screen);
}
void Display_Shapes_Draw_Pixel_Safe(int16_t x, int16_t y, Display_Color color)
{
if(x >= 0 && x < DISPLAY_WIDTH && y >= 0 && y < DISPLAY_HEIGHT)
{
(*_Current_Buffer)->Dim_2[y][x] = color;
}
}
void Display_Shapes_Draw_HLine(int16_t x, int16_t y, uint16_t width, uint16_t thickness, Display_Color color)
{
Display_Shapes_Draw_Rect_Filled(x, y, width, thickness, color);
}
void Display_Shapes_Draw_VLine(int16_t x, int16_t y, uint16_t height, uint16_t thickness, Display_Color color)
{
Display_Shapes_Draw_Rect_Filled(x, y, thickness, height, color);
}
void Display_Shapes_Draw_Line_XY(int16_t x0, int16_t y0, int16_t x1, int16_t y1, uint16_t thickness, Display_Color color)
{
int16_t Temp;
if(y0 == y1)
{
if(x1 > x0)
{
Display_Shapes_Draw_HLine(x0, y0, x1 - x0 + 1, thickness, color);
}
else if (x1 < x0)
{
Display_Shapes_Draw_HLine(x1, y0, x0 - x1 + 1, thickness, color);
}
else
{
Display_Shapes_Draw_Circle_Filled(x0, y0, thickness, color);
}
return;
}
else if(x0 == x1)
{
if(y1 > y0)
{
Display_Shapes_Draw_VLine(x0, y0, y1 - y0 + 1, thickness, color);
}
else
{
Display_Shapes_Draw_VLine(x0, y1, y0 - y1 + 1, thickness, color);
}
return;
}
bool Steep = abs(y1 - y0) > abs(x1 - x0);
if(Steep == true)
{
Temp = x0; x0 = y0; y0 = Temp;
Temp = x1; x1 = y1; y1 = Temp;
}
if(x0 > x1)
{
Temp = x0; x0 = x1; x1 = Temp;
Temp = y0; y0 = y1; y1 = Temp;
}
int16_t dx, dy;
dx = x1 - x0;
dy = abs(y1 - y0);
int16_t err = dx / 2;
int16_t ystep;
if (y0 < y1)
{
ystep = 1;
}
else
{
ystep = -1;
}
int16_t xbegin = x0;
if(Steep == true)
{
for (; x0<=x1; x0++)
{
err -= dy;
if (err < 0)
{
int16_t len = x0 - xbegin;
if (len>1)
{
Display_Shapes_Draw_VLine(y0, xbegin, len + 1, thickness, color);
}
else
{
if(thickness == 1)
Display_Shapes_Draw_Pixel_Safe(y0, x0, color);
else
Display_Shapes_Draw_Circle_Filled(y0, x0, thickness >> 1, color);
}
xbegin = x0 + 1;
y0 += ystep;
err += dx;
}
}
if (x0 > xbegin + 1)
{
Display_Shapes_Draw_VLine(y0, xbegin, x0 - xbegin, thickness, color);
}
}
else
{
for (; x0<=x1; x0++)
{
err -= dy;
if (err < 0)
{
int16_t len = x0 - xbegin;
if (len>1)
{
Display_Shapes_Draw_HLine(xbegin, y0, len + 1, thickness, color);
}
else
{
if(thickness == 1)
Display_Shapes_Draw_Pixel_Safe(x0, y0, color);
else
Display_Shapes_Draw_Circle_Filled(x0, y0, thickness >> 1, color);
}
xbegin = x0 + 1;
y0 += ystep;
err += dx;
}
}
if (x0 > xbegin + 1)
{
Display_Shapes_Draw_HLine(xbegin, y0, x0 - xbegin, thickness, color);
}
}
}
void Display_Shapes_Draw_Line_Rad(int16_t x, int16_t y, float angle, uint16_t radius_start, uint16_t radius_end, uint16_t thickness, Display_Color color)
{
int16_t X0 = x + cos(angle * DEG2RAD) * radius_start;
int16_t Y0 = y + sin(angle * DEG2RAD) * radius_start;
int16_t X1 = x + cos(angle * DEG2RAD) * radius_end;
int16_t Y1 = y + sin(angle * DEG2RAD) * radius_end;
Display_Shapes_Draw_Line_XY(X0, Y0, X1, Y1, thickness, color);
}
void Display_Shapes_Draw_Rect_Frame(int16_t x, int16_t y, uint16_t width, uint16_t height, uint16_t thickness, Display_Color color)
{
// The Rectangle Frame stays within the given height and width. Meaning the Border is drawn inside the width an height.
// For Example:
// If you specify a width = 50 and height = 30 with a thickness = 3, the
// inside area will be (50 - 2*3) x (30 - 2*3) = 44x24 pixels
int16_t X_Left = x;
int16_t X_Right = x + width - thickness;
int16_t Y_Top = y;
int16_t Y_Bottom = y + height - thickness;
Display_Shapes_Draw_HLine(X_Left, Y_Top , width , thickness, color);
Display_Shapes_Draw_HLine(X_Left, Y_Bottom , width , thickness, color);
Display_Shapes_Draw_VLine(X_Left , Y_Top, height, thickness, color);
Display_Shapes_Draw_VLine(X_Right , Y_Top, height, thickness, color);
}
void Display_Shapes_Draw_Rect_Filled(int16_t x, int16_t y, uint16_t width, uint16_t height, Display_Color color)
{
// Early bounds checking
if (x >= DISPLAY_WIDTH || y >= DISPLAY_HEIGHT || x + width <= 0 || y + height <= 0) {
return;
}
// Clip to screen bounds
int16_t Start_X = (x < 0) ? 0 : x;
int16_t Start_Y = (y < 0) ? 0 : y;
int16_t End_X = (x + width > DISPLAY_WIDTH) ? DISPLAY_WIDTH : x + width;
int16_t End_Y = (y + height > DISPLAY_HEIGHT) ? DISPLAY_HEIGHT : y + height;
uint16_t Clipped_Width = End_X - Start_X;
uint16_t Clipped_Height = End_Y - Start_Y;
if (Clipped_Width == 0 || Clipped_Height == 0) {
return;
}
// For narrow rectangles, use optimized nested loop
for (int16_t row = Start_Y; row < End_Y; row++)
{
// Each row is contiguous in memory - cache friendly
Display_Color* Row_Ptr = &(*_Current_Buffer)->Dim_2[row][Start_X];
for (int16_t col = 0; col < Clipped_Width; col++)
{
Row_Ptr[col] = color;
}
}
}
void Display_Shapes_Draw_Circle_Frame(int16_t center_x, int16_t center_y, uint16_t radius, uint16_t thickness, Display_Color color)
{
if (thickness == 0 || radius == 0) {
return;
}
if(thickness == 1) {
Display_Shapes_Draw_Circle_Frame_1(center_x, center_y, radius, color);
return;
}
uint16_t Inner_Radius = radius - thickness;
Display_Shapes_Draw_HLine(center_x - radius , center_y - 1, thickness, 2, color);
Display_Shapes_Draw_HLine(center_x + radius - thickness , center_y - 1, thickness, 2, color);
Display_Shapes_Draw_VLine(center_x - 1, center_y - radius , thickness, 2, color);
Display_Shapes_Draw_VLine(center_x - 1, center_y + radius - thickness , thickness, 2, color);
const uint8_t* Outer_Data = _Corner_Lookup_Tables[radius].Data;
uint8_t Outer_Size = _Corner_Lookup_Tables[radius].Size;
const uint8_t* Inner_Data = _Corner_Lookup_Tables[Inner_Radius].Data;
uint8_t Inner_Size = _Corner_Lookup_Tables[Inner_Radius].Size;
// Draw frame using lookup table data
for (uint8_t i = 0; i < Outer_Size; i++)
{
int16_t Outer_X_Offset = Outer_Data[i];
int16_t Y_Offset = i;
uint16_t Line_Width = 0;
if (i < thickness) {
// Full outer circle width for top/bottom thickness rows
Line_Width = radius - Outer_X_Offset;
} else {
// Frame width = outer - inner
uint8_t Inner_Index = i - thickness;
if (Inner_Index < Inner_Size) {
int16_t Inner_X_Offset = Inner_Data[Inner_Index];
Line_Width = (radius - Outer_X_Offset) - (Inner_Radius - Inner_X_Offset);
}
}
if (Line_Width > 0) {
int16_t Top_Y = center_y - radius + Y_Offset - 1;
int16_t Bottom_Y = center_y + radius - Y_Offset;
// Left side of frame
int16_t Left_X = center_x - (radius - Outer_X_Offset) - 1;
Display_Shapes_Draw_HLine(Left_X, Top_Y, Line_Width, 1, color);
if (Y_Offset > 0) {
Display_Shapes_Draw_HLine(Left_X, Bottom_Y, Line_Width, 1, color);
}
// Right side of frame
int16_t Right_X = center_x + (radius - Outer_X_Offset) - Line_Width + 1;
Display_Shapes_Draw_HLine(Right_X, Top_Y, Line_Width, 1, color);
if (Y_Offset > 0) {
Display_Shapes_Draw_HLine(Right_X, Bottom_Y, Line_Width, 1, color);
}
}
}
}
void Display_Shapes_Draw_Circle_Filled(int16_t center_x, int16_t center_y, uint16_t radius, Display_Color color)
{
if (radius == 0) {
Display_Shapes_Draw_Pixel_Safe(center_x, center_y, color);
return;
}
Display_Shapes_Draw_HLine(center_x - radius, center_y - 1, 2*radius, 2, color);
const uint8_t* Data = _Corner_Lookup_Tables[radius].Data;
uint8_t Size = _Corner_Lookup_Tables[radius].Size;
// Draw horizontal lines using lookup table data
for (uint8_t i = 0; i < Size; i++)
{
int16_t X_Offset = Data[i];
int16_t Y_Offset = i;
// Calculate line width for this Y position
uint16_t Line_Width = 2 * (radius - X_Offset) + 2;
// Draw upper and lower horizontal lines
int16_t Top_Y = center_y - radius + Y_Offset - 0;
int16_t Bottom_Y = center_y + radius - Y_Offset;
int16_t Start_X = center_x - (radius - X_Offset) - 1;
Display_Shapes_Draw_HLine(Start_X, Top_Y, Line_Width, 1, color);
if (Y_Offset > 0) { // Avoid drawing center line twice
Display_Shapes_Draw_HLine(Start_X, Bottom_Y, Line_Width, 1, color);
}
}
}
void Display_Shapes_Draw_Round_Rect_Frame(int16_t x, int16_t y, uint16_t width, uint16_t height, uint16_t radius, uint16_t thickness, Display_Color color)
{
// Validate input parameters
if (width < 2 || height < 2 || thickness == 0) {
return;
}
if(thickness == 1) {
Display_Shapes_Draw_Rounded_Rect_Frame_1(x, y, width, height, radius, color);
return;
}
// Clamp radius to maximum possible value
uint16_t Max_Radius = ((width < height) ? width : height) / 2;
if (radius > Max_Radius) {
radius = Max_Radius;
}
// For no radius, draw a regular Rectangle Frame
if (radius == 0) {
Display_Shapes_Draw_Rect_Frame(x, y, width, height, thickness, color);
return;
}
// Calculate inner rectangle dimensions
int16_t Inner_Width = width - 2 * thickness;
int16_t Inner_Height = height - 2 * thickness;
// Calculate inner radius (ensuring it's valid)
uint16_t Inner_Radius = (radius > thickness) ? radius - thickness : 0;
uint16_t Outer_Radius = radius;
const uint8_t* Outer_Data = _Corner_Lookup_Tables[Outer_Radius].Data;
uint8_t Outer_Size = _Corner_Lookup_Tables[Outer_Radius].Size;
const uint8_t* Inner_Data = _Corner_Lookup_Tables[Inner_Radius].Data;
uint8_t Inner_Size = _Corner_Lookup_Tables[Inner_Radius].Size;
// Draw straight edges
Display_Shapes_Draw_HLine(x + radius , y , width - 2 * radius, thickness, color);
Display_Shapes_Draw_HLine(x + radius , y + height - thickness, width - 2 * radius, thickness, color);
Display_Shapes_Draw_VLine(x , y + radius , height - 2 * radius, thickness, color);
Display_Shapes_Draw_VLine(x + width - thickness , y + radius , height - 2 * radius, thickness, color);
// Draw corner regions
for (uint8_t i = 0; i < Outer_Size; i++)
{
int16_t Outer_X_Offset = Outer_Data[i];
// Calculate corner positions for outer edge
int16_t TL_Outer_X = x + Outer_X_Offset;
int16_t TR_Outer_X = x + width - 1 - Outer_X_Offset;
int16_t BL_Outer_X = x + Outer_X_Offset;
int16_t BR_Outer_X = x + width - 1 - Outer_X_Offset;
int16_t Top_Y = y + i;
int16_t Bottom_Y = y + height - 1 - i;
uint16_t Line_Width = 0;
if(i < thickness) {
Line_Width = Outer_Radius - Outer_X_Offset;
} else {
uint8_t Inner_Radius_Index = i - thickness;
int16_t Inner_X_Offset = Inner_Data[Inner_Radius_Index];
Line_Width = (Outer_Radius - Outer_X_Offset) - (Inner_Radius - Inner_X_Offset);
}
Display_Shapes_Draw_HLine(TL_Outer_X, Top_Y , Line_Width, 1, color);
Display_Shapes_Draw_HLine(BL_Outer_X, Bottom_Y , Line_Width, 1, color);
Display_Shapes_Draw_HLine(TR_Outer_X - Line_Width + 1, Top_Y , Line_Width, 1, color);
Display_Shapes_Draw_HLine(BR_Outer_X - Line_Width + 1, Bottom_Y , Line_Width, 1, color);
}
}
void Display_Shapes_Draw_Round_Rect_Filled(int16_t x, int16_t y, uint16_t width, uint16_t height, uint16_t radius, Display_Color color)
{
uint16_t Max_Radius = ((width < height) ? width : height) / 2;
if (radius > Max_Radius) {
radius = Max_Radius;
}
// Draw the main body rectangle (excluding corner regions)
if (height > 2 * radius) {
Display_Shapes_Draw_Rect_Filled(x, y + radius, width, height - 2 * radius, color);
}
const uint8_t* Data = _Corner_Lookup_Tables[radius].Data;
uint8_t Size = _Corner_Lookup_Tables[radius].Size;
// Draw corner regions using lookup table
for (uint8_t i = 0; i < Size; i++)
{
int16_t X_Offset = Data[i];
// Calculate Y positions for top and bottom
int16_t Top_Y = y + i;
int16_t Bottom_Y = y + height - 1 - i;
// Calculate line width for this Y position
uint16_t Line_Width = width - 2 * X_Offset;
// Draw Top Corners
Display_Shapes_Draw_HLine(x + X_Offset, Top_Y, Line_Width, 1, color);
// Draw Bottom Corners
Display_Shapes_Draw_HLine(x + X_Offset, Bottom_Y, Line_Width, 1, color);
}
}
void Display_Shapes_Draw_Arc_Frame(int16_t center_x, int16_t center_y, int16_t radius, uint16_t thickness, float angle_start, float angle_end, uint16_t steps, Display_Color color)
{
if (thickness == 0 || radius == 0) {
return;
}
// Normalize angles to 0-360 range
while (angle_start < 0.0f) angle_start += 360.0f;
while (angle_start >= 360.0f) angle_start -= 360.0f;
while (angle_end < 0.0f) angle_end += 360.0f;
while (angle_end >= 360.0f) angle_end -= 360.0f;
// Handle case where arc crosses 0° boundary
while(angle_end < angle_start) {
angle_end += 360;
}
if(steps == ARC_FRAME_AUTO_STEPS)
{
float Arc_Length = angle_end - angle_start;
steps = (uint16_t)(Arc_Length * 2.0f); // 2 Steps per Degree
// Minimum steps for small arcs
if (steps < 8) {
steps = 8;
}
}
float Angle_Step = (float)(angle_end - angle_start) / (float)steps;
for (float i = angle_start; i <= angle_end; i = i + Angle_Step)
{
if(thickness == 1) {
Display_Shapes_Draw_Pixel_Safe(center_x + cos(i*DEG2RAD) * radius, center_y + sin(i*DEG2RAD) * radius, color);
}
else {
Display_Shapes_Draw_Circle_Filled(center_x + cos(i*DEG2RAD) * radius, center_y + sin(i*DEG2RAD) * radius, thickness >> 1, color);
}
}
}
void Display_Shapes_Draw_Glow_Circle(int16_t center_x, int16_t center_y, uint16_t radius, Display_Color core_color, Display_Color glow_color)
{
// Draw a circle with a subtle glow effect
// Core circle with gradually fading outer ring
if (radius == 0) {
return;
}
// Define glow parameters
uint16_t Glow_Radius = radius + 4; // Glow extends 4 pixels beyond core
uint16_t Core_Radius = radius;
// Draw glow layers from outside to inside for proper alpha blending effect
for (uint16_t Layer = Glow_Radius; Layer > Core_Radius; Layer--) {
// Calculate glow intensity based on distance from core
float Distance_From_Core = (float)(Layer - Core_Radius);
float Max_Glow_Distance = (float)(Glow_Radius - Core_Radius);
float Glow_Intensity = 1.0f - (Distance_From_Core / Max_Glow_Distance);
// Apply easing curve for more natural glow falloff
Glow_Intensity = Glow_Intensity * Glow_Intensity; // Quadratic falloff
// Blend glow color with background (assuming dark background)
Display_Color Layer_Color = Display_Color_Interpolate_Float(
Display_Objects_Background_Color_Get(),
glow_color,
Glow_Intensity * 0.3f // Max 30% glow intensity
);
// Draw this glow layer as a thin circle frame
Display_Shapes_Draw_Circle_Frame(center_x, center_y, Layer, 1, Layer_Color);
}
// Draw the solid core circle
Display_Shapes_Draw_Circle_Filled(center_x, center_y, Core_Radius, core_color);
// Add a subtle highlight for 3D effect (optional)
if (Core_Radius > 3) {
// Small highlight offset towards top-left
int16_t Highlight_X = center_x - (Core_Radius / 3);
int16_t Highlight_Y = center_y - (Core_Radius / 3);
uint16_t Highlight_Radius = Core_Radius / 3;
Display_Color Highlight_Color = Display_Color_Interpolate_Float(
core_color,
DISPLAY_COLOR_WHITE,
0.4f // 40% white blend for highlight
);
Display_Shapes_Draw_Circle_Filled(Highlight_X, Highlight_Y, Highlight_Radius, Highlight_Color);
}
}
Coordinates Display_Shapes_Polar_To_XY(int16_t origin_x, int16_t origin_y, float angle, uint16_t radius)
{
Coordinates Return_Value = { .X = origin_x, .Y = origin_y };
Return_Value.X += cos(angle * DEG2RAD) * radius;
Return_Value.Y += sin(angle * DEG2RAD) * radius;
return Return_Value;
}
/*******************************************************************
Internal Functions
*******************************************************************/
void Display_Shapes_Draw_Rounded_Rect_Frame_1(int16_t x, int16_t y, uint16_t width, uint16_t height, uint16_t radius, Display_Color color)
{
// Validate input parameters
if (width < 2 || height < 2) {
return;
}
// Clamp radius to maximum possible value
uint16_t Max_Radius = ((width < height) ? width : height) / 2;
if (radius > Max_Radius) {
radius = Max_Radius;
}
// For no radius, draw a regular Rectangle Frame
if (radius == 0) {
Display_Shapes_Draw_Rect_Frame(x, y, width, height, 1, color);
return;
}
// Draw straight edges
Display_Shapes_Draw_HLine(x + radius , y , width - 2 * radius, 1, color);
Display_Shapes_Draw_HLine(x + radius , y + height - 1, width - 2 * radius, 1, color);
Display_Shapes_Draw_VLine(x , y + radius , height - 2 * radius, 1, color);
Display_Shapes_Draw_VLine(x + width - 1 , y + radius , height - 2 * radius, 1, color);
const uint8_t* Data = _Corner_Lookup_Tables[radius].Data;
uint8_t Size = _Corner_Lookup_Tables[radius].Size;
int16_t Last_X = Data[0];
// Draw corners with gap filling
for (uint8_t i = 0; i <Size; i++)
{
int16_t Current_X = Data[i];
int16_t X_Step = Last_X - Current_X;
// Calculate positions for all four corners
int16_t TL_X = x + Current_X;
int16_t TL_Y = y + i;
int16_t TR_X = x + width - 1 - Current_X;
int16_t TR_Y = y + i;
int16_t BL_X = x + Current_X;
int16_t BL_Y = y + height - 1 - i;
int16_t BR_X = x + width - 1 - Current_X;
int16_t BR_Y = y + height - 1 - i;
if(X_Step > 1) {
Display_Shapes_Draw_HLine(TL_X, TL_Y, X_Step, 1, color);
Display_Shapes_Draw_HLine(BL_X, BL_Y, X_Step, 1, color);
Display_Shapes_Draw_HLine(TR_X - X_Step + 1, TR_Y, X_Step, 1, color);
Display_Shapes_Draw_HLine(BR_X - X_Step + 1, BR_Y, X_Step, 1, color);
}
else {
Display_Shapes_Draw_Pixel_Safe(TL_X, TL_Y, color);
Display_Shapes_Draw_Pixel_Safe(BL_X, BL_Y, color);
Display_Shapes_Draw_Pixel_Safe(TR_X, TR_Y, color);
Display_Shapes_Draw_Pixel_Safe(BR_X, BR_Y, color);
}
Last_X = Data[i];
}
}
void Display_Shapes_Draw_Circle_Frame_1(int16_t center_x, int16_t center_y, uint16_t radius, Display_Color color)
{
if(radius == 0) {
return;
}
const uint8_t* Data = _Corner_Lookup_Tables[radius].Data;
uint8_t Size = _Corner_Lookup_Tables[radius].Size;
int16_t Last_X = Data[0];
// Draw corners with gap filling
for (uint8_t i = 0; i <Size; i++)
{
int16_t Current_X = Data[i];
int16_t X_Step = Last_X - Current_X;
// Calculate positions for all four corners
int16_t TL_X = center_x - radius + Current_X - 1;
int16_t TL_Y = center_y - radius + i;
int16_t TR_X = center_x + radius - Current_X;
int16_t TR_Y = TL_Y;
int16_t BL_X = TL_X;
int16_t BL_Y = center_y + radius - i - 1;
int16_t BR_X = TR_X;
int16_t BR_Y = BL_Y;
if(X_Step > 1) {
Display_Shapes_Draw_HLine(TL_X, TL_Y, X_Step, 1, color);
Display_Shapes_Draw_HLine(BL_X, BL_Y, X_Step, 1, color);
Display_Shapes_Draw_HLine(TR_X - X_Step + 1, TR_Y, X_Step, 1, color);
Display_Shapes_Draw_HLine(BR_X - X_Step + 1, BR_Y, X_Step, 1, color);
}
else {
Display_Shapes_Draw_Pixel_Safe(TL_X, TL_Y, color);
Display_Shapes_Draw_Pixel_Safe(BL_X, BL_Y, color);
Display_Shapes_Draw_Pixel_Safe(TR_X, TR_Y, color);
Display_Shapes_Draw_Pixel_Safe(BR_X, BR_Y, color);
}
Last_X = Data[i];
}
}
/**************************************************************************/
/*!
@brief Quarter-circle drawer, used to do circles and roundrects
@param x0 Center-point x coordinate
@param y0 Center-point y coordinate
@param r Radius of circle
@param cornername Mask bit #1 or bit #2 to indicate which quarters of the circle we're doing
@param color 16-bit 5-6-5 Color to draw with
*/
/**************************************************************************/
void Display_Shapes_Draw_Circle_Helper(int16_t x0, int16_t y0, uint16_t radius, uint16_t thickness, uint8_t cornername, Display_Color color)
{
int16_t f = 1 - radius;
int16_t ddF_x = 1;
int16_t ddF_y = -2 * radius;
int16_t x = 0;
int16_t y = radius;
while (x < y)
{
if (f >= 0)
{
y--;
ddF_y += 2;
f += ddF_y;
}
x++;
ddF_x += 2;
f += ddF_x;
if (cornername & CORNER_BOTTOM_RIGHT)
{
Display_Shapes_Draw_Circle_Filled(x0 + x, y0 + y, thickness >> 1, color);
Display_Shapes_Draw_Circle_Filled(x0 + y, y0 + x, thickness >> 1, color);
}
if (cornername & CORNER_TOP_RIGHT)
{
Display_Shapes_Draw_Circle_Filled(x0 + x, y0 - y, thickness >> 1, color);
Display_Shapes_Draw_Circle_Filled(x0 + y, y0 - x, thickness >> 1, color);
}
if (cornername & CORNER_BOTTOM_LEFT)
{
Display_Shapes_Draw_Circle_Filled(x0 - x, y0 + y, thickness >> 1, color);
Display_Shapes_Draw_Circle_Filled(x0 - y, y0 + x, thickness >> 1, color);
}
if (cornername & CORNER_TOP_LEFT)
{
Display_Shapes_Draw_Circle_Filled(x0 - x, y0 - y, thickness >> 1, color);
Display_Shapes_Draw_Circle_Filled(x0 - y, y0 - x, thickness >> 1, color);
}
}
}
void Display_Shapes_Draw_Circle_Helper_Improved(int16_t x0, int16_t y0, uint16_t radius, uint16_t thickness, uint8_t cornername, Display_Color color)
{
if (radius == 0) return;
// For thickness of 1, use single pixel drawing
if (thickness == 1) {
Display_Shapes_Draw_Circle_Helper_Single_Pixel(x0, y0, radius, cornername, color);
return;
}
// For thicker lines, draw multiple concentric quarter-circles
// This ensures consistent thickness with the straight edges
for (uint16_t t = 0; t < thickness; t++) {
uint16_t current_radius = radius - t;
if (current_radius == 0) break;
Display_Shapes_Draw_Circle_Helper_Single_Pixel(x0, y0, current_radius, cornername, color);
}
}
void Display_Shapes_Draw_Circle_Helper_Single_Pixel(int16_t x0, int16_t y0, uint16_t radius, uint8_t cornername, Display_Color color)
{
if (radius == 0) return;
// Use Bresenham's circle algorithm for single pixel drawing
int16_t f = 1 - radius;
int16_t ddF_x = 1;
int16_t ddF_y = -2 * radius;
int16_t x = 0;
int16_t y = radius;
while (x < y) {
if (f >= 0) {
y--;
ddF_y += 2;
f += ddF_y;
}
x++;
ddF_x += 2;
f += ddF_x;
// Draw quarter-circle segments based on corner mask - single pixels only
if (cornername & CORNER_TOP_LEFT) {
Display_Shapes_Draw_Pixel_Safe(x0 - x, y0 - y, color);
Display_Shapes_Draw_Pixel_Safe(x0 - y, y0 - x, color);
}
if (cornername & CORNER_TOP_RIGHT) {
Display_Shapes_Draw_Pixel_Safe(0 + x, y0 - y, color);
Display_Shapes_Draw_Pixel_Safe(x0 + y, y0 - x, color);
}
if (cornername & CORNER_BOTTOM_RIGHT) {
Display_Shapes_Draw_Pixel_Safe(x0 + x, y0 + y, color);
Display_Shapes_Draw_Pixel_Safe(x0 + y, y0 + x, color);
}
if (cornername & CORNER_BOTTOM_LEFT) {
Display_Shapes_Draw_Pixel_Safe(x0 - x, y0 + y, color);
Display_Shapes_Draw_Pixel_Safe(x0 - y, y0 + x, color);
}
}
}
/**************************************************************************/
/*!
@brief Quarter-circle drawer with fill, used for circles and roundrects
@param x0 Center-point x coordinate
@param y0 Center-point y coordinate
@param r Radius of circle
@param corners Mask bits indicating which quarters we're doing
@param delta Offset from center-point, used for round-rects
@param color 16-bit 5-6-5 Color to fill with
*/
/**************************************************************************/
void Display_Shapes_Draw_Circle_Helper_Filled(int16_t x0, int16_t y0, uint16_t radius, uint8_t corners, int16_t delta, Display_Color color)
{
int16_t f = 1 - radius;
int16_t ddF_x = 1;
int16_t ddF_y = -2 * radius;
int16_t x = 0;
int16_t y = radius;
int16_t px = x;
int16_t py = y;
delta++; // Avoid some +1's in the loop
while (x < y)
{
if (f >= 0)
{
y--;
ddF_y += 2;
f += ddF_y;
}
x++;
ddF_x += 2;
f += ddF_x;
// These checks avoid double-drawing certain lines, important
// for the SSD1306 library which has an INVERT drawing mode.
if (x < (y + 1))
{
if (corners & CORNER_TOP_LEFT) {
Display_Shapes_Draw_VLine(x0 + x, y0 - y, 2 * y + delta, 1, color);
// writeFastVLine(x0 + x, y0 - y, 2 * y + delta, color);
}
if (corners & CORNER_TOP_RIGHT) {
Display_Shapes_Draw_VLine(x0 - x, y0 - y, 2 * y + delta, 1, color);
// writeFastVLine(x0 - x, y0 - y, 2 * y + delta, color);
}
}
if (y != py)
{
if (corners & CORNER_TOP_LEFT) {
Display_Shapes_Draw_VLine(x0 + py, y0 - px, 2 * px + delta, 1, color);
// writeFastVLine(x0 + py, y0 - px, 2 * px + delta, color);
}
if (corners & CORNER_TOP_RIGHT) {
Display_Shapes_Draw_VLine(x0 - py, y0 - px, 2 * px + delta, 1, color);
// writeFastVLine(x0 - py, y0 - px, 2 * px + delta, color);
}
py = y;
}
px = x;
}
}