Files
RP2350_MIDI_Lighter/Firmware/Screens_Display/Screen_Menu_Main.c
Chris 128d42c586 - Fixed drawing of round objects (Circles, Rounded Rects) using a lookup table
- Added function to read out the display_buffer via USB-Serial
 - Added basic structure and files for later complete firmware (still in progress)
 - Added Doc folder with schematic in it
 - Added Python script and batch file to read out the display buffer and open the image in gimp
2025-09-07 08:55:39 +02:00

197 lines
5.7 KiB
C

/*
* Screen_Menu_Main.c
*
* Created: Fri Apr 02 2021 14:34:01
* Author Chris
*/
// ============================================================================================
// Includes
#include "../Screens.h"
#include "../UI_Control.h"
#include "../Display_Default_Configurations.h"
#include "../Display.h"
#include "../Display_Objects.h"
// ============================================================================================
// Defines
#define ENTRY_COUNT 4
// ============================================================================================
// Variables
extern const unsigned char _Font_DejaVu_Sans_Mono_10x17[];
extern const uint16_t _Image_Computer_64x64[];
extern const uint16_t _Image_Energy_64x64[];
extern const uint16_t _Image_Music_64x64[];
extern const uint16_t _Image_Setting_64x64[];
static Object_ID _Object_Ring_Menu;
static int32_t _Ring_Menu_Selected = 0; // 0 = Mode, 1 = MIDI, 2 = Power, 3 = Settings
// Define your 4 menu items
static Menu_Ring_Item_Config _Ring_Menu_Items[ENTRY_COUNT] = {
{
.Label = "MIDI",
.Icon = _Image_Music_64x64
},
{
.Label = "SETUP",
.Icon = _Image_Setting_64x64
},
{
.Label = "POWER",
.Icon = _Image_Energy_64x64
},
{
.Label = "MODE",
.Icon = _Image_Computer_64x64
}
};
// Ring menu configuration
static Configuration_Menu_Ring _Ring_Menu_Config = {
.Center_Text_Color = DISPLAY_COLOR_FROM_RGB888(100, 181, 246),
.Center_BG_Color = DISPLAY_COLOR_FROM_RGB888(26, 26, 46),
.Center_Border_Color = DISPLAY_COLOR_FROM_RGB888(51, 51, 51),
.Selection_Ring_Color = DISPLAY_COLOR_FROM_RGB888(255, 215, 0),
.Center_Text_Font = _Font_DejaVu_Sans_Mono_10x17,
.Item_Radius = 85,
.Center_Size = 90,
.Image_Size = 64,
.Selection_Ring_Diameter = 0,
.Selection_Ring_Thickness = 3,
.Selection_Ring_Padding = 2,
.Selection_Scale = 1.15f,
.Animation_Duration = 15,
.Idle_Rotation_Speed = 2.0f,
.Start_Angle_Degrees = 0.0f,
.Distribute_Evenly = true,
.Fixed_Angle_Step = 90.0f,
.Enable_Appear_Animation = false
};
// ============================================================================================
// Function Declarations
void Screen_Setup_Menu_Main(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration, bool do_menu_animation, uint32_t selected_entry);
static void Screen_Tick (void);
static void Screen_Click (uint button_return_value);
static void Screen_Touch_Event (int16_t x, int16_t y);
static void Screen_Action_CW (Object_ID object_id);
static void Screen_Action_CCW (Object_ID object_id);
static void Screen_On_Object_Focused (Object_ID object_id);
static void Screen_On_Object_Defocused (Object_ID object_id);
static void Screen_On_Object_Select (Object_ID object_id);
static void Screen_On_Object_Deselect (Object_ID object_id);
/*******************************************************************
Functions
*******************************************************************/
void Screen_Setup_Menu_Main(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration, bool do_menu_animation, uint32_t selected_entry)
{
_Screen_Tick = Screen_Tick;
_Screen_Click = Screen_Click;
_Screen_Touch_Event = Screen_Touch_Event;
_Screen_Action_CW = Screen_Action_CW;
_Screen_Action_CCW = Screen_Action_CCW;
_Screen_On_Objects_Focused = Screen_On_Object_Focused;
_Screen_On_Objects_Defocused = Screen_On_Object_Defocused;
_Screen_On_Object_Select = Screen_On_Object_Select;
_Screen_On_Object_Deselect = Screen_On_Object_Deselect;
Display_Objects_Clear();
Display_Screen_Transition_Start(direction_out, direction_in, type, frame_duration);
//////////////////////////////
// Add Display Objects here //
//////////////////////////////
_Object_Ring_Menu = Display_Objects_Add_Menu_Ring(_Ring_Menu_Items, ENTRY_COUNT, &_Ring_Menu_Selected, &_Ring_Menu_Config);
if(do_menu_animation) {
Display_Objects_Menu_Ring_Start_Appear_Animation(_Object_Ring_Menu);
}
Display_Select_First_Object();
Display_Select_Object();
// Initialize values
_Ring_Menu_Selected = 0;
if(selected_entry < ENTRY_COUNT) {
_Ring_Menu_Selected = selected_entry;
}
}
void Screen_Tick(void)
{
}
void Screen_Click(uint button_return_value)
{
}
void Screen_Touch_Event(int16_t x, int16_t y)
{
}
void Screen_Action_CW(Object_ID object_id)
{
UI_Control_Selector_Inc(&_Ring_Menu_Selected, 0, ENTRY_COUNT-1, true);
}
void Screen_Action_CCW(Object_ID object_id)
{
UI_Control_Selector_Dec(&_Ring_Menu_Selected, 0, ENTRY_COUNT-1, true);
}
void Screen_On_Object_Focused(Object_ID object_id)
{
}
void Screen_On_Object_Defocused(Object_ID object_id)
{
}
void Screen_On_Object_Select(Object_ID object_id)
{
}
void Screen_On_Object_Deselect(Object_ID object_id)
{
switch (_Ring_Menu_Selected)
{
case 0: Screen_Setup_MIDI_Log (TRANSITION_LEFT, TRANSITION_LEFT , SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES); break;
case 1: Screen_Setup_Settings (TRANSITION_UP, TRANSITION_UP , SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES, 0); break;
case 2: Screen_Setup_Graph (TRANSITION_RIGHT, TRANSITION_RIGHT , SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES); break;
case 3: Screen_Setup_Mode (TRANSITION_DOWN, TRANSITION_DOWN , SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES); break;
}
Display_Select_Object();
}
/*******************************************************************
Internal Functions
*******************************************************************/