Files
RP2350_MIDI_Lighter/Firmware/Screens_Display/Screen_Select_Bool.c
Chris 128d42c586 - Fixed drawing of round objects (Circles, Rounded Rects) using a lookup table
- Added function to read out the display_buffer via USB-Serial
 - Added basic structure and files for later complete firmware (still in progress)
 - Added Doc folder with schematic in it
 - Added Python script and batch file to read out the display buffer and open the image in gimp
2025-09-07 08:55:39 +02:00

130 lines
4.0 KiB
C

/*
* File: Screen_Select_Bool.c
*
* Created: Created: Thursday August 2025 16:03:21
* Author: Chris
*/
// ============================================================================================
// Includes
#include "../Screens.h"
#include "../UI_Control.h"
#include "../Display_Default_Configurations.h"
#include "../Display.h"
#include "../Display_Objects.h"
// ============================================================================================
// Defines
// ============================================================================================
// Variables
static void (*_Return_Function)(Screen_Transition_Direction, Screen_Transition_Direction, Easing, uint32_t, int32_t);
static int32_t _Return_Value;
static uint8_t* _Value;
static bool _Bool_Value;
// ============================================================================================
// Function Declarations
void Screen_Setup_Select_Bool(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration, char* title, uint32_t title_length, uint8_t *value, void (*return_function)(Screen_Transition_Direction, Screen_Transition_Direction, Easing, uint32_t, int32_t), int32_t return_value);
static void Screen_Tick (void);
static void Screen_Click (uint button_return_value);
static void Screen_Touch_Event (int16_t x, int16_t y);
static void Screen_Action_CW (Object_ID object_id);
static void Screen_Action_CCW (Object_ID object_id);
static void Screen_On_Object_Focused (Object_ID object_id);
static void Screen_On_Object_Defocused (Object_ID object_id);
static void Screen_On_Object_Select (Object_ID object_id);
static void Screen_On_Object_Deselect (Object_ID object_id);
/*******************************************************************
Functions
*******************************************************************/
void Screen_Setup_Select_Bool(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration, char* title, uint32_t title_length, uint8_t *value, void (*return_function)(Screen_Transition_Direction, Screen_Transition_Direction, Easing, uint32_t, int32_t), int32_t return_value)
{
_Screen_Tick = Screen_Tick;
_Screen_Click = Screen_Click;
_Screen_Touch_Event = Screen_Touch_Event;
_Screen_Action_CW = Screen_Action_CW;
_Screen_Action_CCW = Screen_Action_CCW;
_Screen_On_Objects_Focused = Screen_On_Object_Focused;
_Screen_On_Objects_Defocused = Screen_On_Object_Defocused;
_Screen_On_Object_Select = Screen_On_Object_Select;
_Screen_On_Object_Deselect = Screen_On_Object_Deselect;
Display_Objects_Clear();
Display_Screen_Transition_Start(direction_out, direction_in, type, frame_duration);
//////////////////////////////
// Add Display Objects here //
//////////////////////////////
_Return_Function = return_function;
_Return_Value = return_value;
_Value = value;
_Bool_Value = (*_Value) > 0;
Display_Objects_Add_Select_YesNo(title, title_length, &_Bool_Value, &_Configuration_Default_Select_YesNo);
Display_Select_Object();
}
void Screen_Tick(void)
{
}
void Screen_Click(uint button_return_value)
{
}
void Screen_Touch_Event(int16_t x, int16_t y)
{
}
void Screen_Action_CW(Object_ID object_id)
{
(*_Value) ^= 0x01;
_Bool_Value = (*_Value) > 0;
}
void Screen_Action_CCW(Object_ID object_id)
{
Screen_Action_CW(object_id);
}
void Screen_On_Object_Focused(Object_ID object_id)
{
}
void Screen_On_Object_Defocused(Object_ID object_id)
{
}
void Screen_On_Object_Select(Object_ID object_id)
{
}
void Screen_On_Object_Deselect(Object_ID object_id)
{
_Return_Function(TRANSITION_DOWN, TRANSITION_DOWN, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES, _Return_Value);
}
/*******************************************************************
Internal Functions
*******************************************************************/