Files
RP2350_MIDI_Lighter/Firmware/Screens_Display/Screen_Settings.c
Chris 128d42c586 - Fixed drawing of round objects (Circles, Rounded Rects) using a lookup table
- Added function to read out the display_buffer via USB-Serial
 - Added basic structure and files for later complete firmware (still in progress)
 - Added Doc folder with schematic in it
 - Added Python script and batch file to read out the display buffer and open the image in gimp
2025-09-07 08:55:39 +02:00

177 lines
6.0 KiB
C

/*
* Screen_Settings.c
*
* Created: Fri Apr 02 2021 14:34:01
* Author Chris
*/
// ============================================================================================
// Includes
#include "../Screens.h"
#include "../UI_Control.h"
#include "../Display_Default_Configurations.h"
#include "../Display.h"
#include "../Display_Objects.h"
// ============================================================================================
// Defines
#define MENU_ENTRY_COUNT 7
// ============================================================================================
// Variables
extern const unsigned char _Font_DejaVu_Sans_Mono_10x17[];
extern const unsigned char _Font_DejaVu_Sans_Mono_Bold_15x26[];
extern const uint16_t _Image_Bronze_Copper_Microchip2_64x64[];
extern const uint16_t _Image_Forest_Pine_Midi_64x64[];
extern const uint16_t _Image_Midnight_Blue_Back_64x64[];
extern const uint16_t _Image_Olive_Sage_Diskette_64x64[];
extern const uint16_t _Image_Rust_Orange_About1_64x64[];
extern const uint16_t _Image_Steel_Blue_Jam_Happy_64x64[];
extern const uint16_t _Image_Stone_Blue_Light_On_64x64[];
static Object_ID _Object_Menu;
static Icon_Row_Item _Icon_Row_Items[MENU_ENTRY_COUNT] = {
{ _Image_Forest_Pine_Midi_64x64 , TEXT_AND_LENGTH("MIDI to Light") },
{ _Image_Steel_Blue_Jam_Happy_64x64 , TEXT_AND_LENGTH("Jam Mode") },
{ _Image_Stone_Blue_Light_On_64x64 , TEXT_AND_LENGTH("Constant Light") },
{ _Image_Bronze_Copper_Microchip2_64x64 , TEXT_AND_LENGTH("Device") },
{ _Image_Olive_Sage_Diskette_64x64 , TEXT_AND_LENGTH("Save to EEPROM") },
{ _Image_Rust_Orange_About1_64x64 , TEXT_AND_LENGTH("About") },
{ _Image_Midnight_Blue_Back_64x64 , TEXT_AND_LENGTH("Back") }
};
static Configuration_Menu_Icon_Row _Configuration_Menu_Icon_Row = {
.Icon_Space_Width = 80,
.Shrink_Factor = 0.25,
.Y_Images = DISPLAY_Y_CENTER,
.Y_Images_Warp = 0,
.Y_Text = DISPLAY_Y_CENTER + 55,
.Font = _Font_DejaVu_Sans_Mono_10x17,
.Color = DISPLAY_COLOR_LIGHTGREY
};
static int32_t _Selected_Item;
// ============================================================================================
// Function Declarations
void Screen_Setup_Settings(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration, int32_t selected_item);
static void Screen_Tick (void);
static void Screen_Click (uint button_return_value);
static void Screen_Touch_Event (int16_t x, int16_t y);
static void Screen_Action_CW (Object_ID object_id);
static void Screen_Action_CCW (Object_ID object_id);
static void Screen_On_Object_Focused (Object_ID object_id);
static void Screen_On_Object_Defocused (Object_ID object_id);
static void Screen_On_Object_Select (Object_ID object_id);
static void Screen_On_Object_Deselect (Object_ID object_id);
/*******************************************************************
Functions
*******************************************************************/
void Screen_Setup_Settings(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration, int32_t selected_item)
{
_Screen_Tick = Screen_Tick;
_Screen_Click = Screen_Click;
_Screen_Touch_Event = Screen_Touch_Event;
_Screen_Action_CW = Screen_Action_CW;
_Screen_Action_CCW = Screen_Action_CCW;
_Screen_On_Objects_Focused = Screen_On_Object_Focused;
_Screen_On_Objects_Defocused = Screen_On_Object_Defocused;
_Screen_On_Object_Select = Screen_On_Object_Select;
_Screen_On_Object_Deselect = Screen_On_Object_Deselect;
Display_Objects_Clear();
Display_Screen_Transition_Start(direction_out, direction_in, type, frame_duration);
//////////////////////////////
// Add Display Objects here //
//////////////////////////////
Style_ID Style_Font = Display_Objects_Add_Style(DISPLAY_COLOR_LIGHTGREY, DISPLAY_COLOR_BLACK, 0, 5, 3, 5, 3, 5, 0);
Font_ID Font_Title = Display_Objects_Add_Font(_Font_DejaVu_Sans_Mono_Bold_15x26, 0);
Display_Objects_Add_Text(CENTER_MIDDLE, X_IN_PERCENT_Y_IN_PIXEL, 50, 45, NOT_SELECTABLE, "Settings", Font_Title, DISPLAY_COLOR_LIGHTGREY, NO_STYLE, NO_ANIMATION);
Display_Objects_Add_Rectangle_Filled(CENTER_MIDDLE, BOTH_IN_PERCENT, 50, 50, NOT_SELECTABLE, DISPLAY_COLOR_FROM_RGB888(32, 32, 32), DISPLAY_WIDTH, 85, NO_STYLE, NO_ANIMATION);
_Object_Menu = Display_Objects_Add_Menu_Icon_Row(_Icon_Row_Items, MENU_ENTRY_COUNT, &_Selected_Item, &_Configuration_Menu_Icon_Row);
// Display_Objects_Add_Rounded_Rectangle_Frame(CENTER_MIDDLE, BOTH_IN_PERCENT, 50, 50, NOT_SELECTABLE, DISPLAY_COLOR_FROM_RGB888(255, 223, 0), 70, 70, 21, 4, NO_STYLE, NO_ANIMATION);
_Selected_Item = selected_item;
Display_Select_First_Object();
Display_Select_Object();
}
void Screen_Tick(void)
{
}
void Screen_Click(uint button_return_value)
{
}
void Screen_Touch_Event(int16_t x, int16_t y)
{
}
void Screen_Action_CW(Object_ID object_id)
{
UI_Control_Selector_Inc(&_Selected_Item, 0, MENU_ENTRY_COUNT-1, false);
}
void Screen_Action_CCW(Object_ID object_id)
{
UI_Control_Selector_Dec(&_Selected_Item, 0, MENU_ENTRY_COUNT-1, false);
}
void Screen_On_Object_Focused(Object_ID object_id)
{
}
void Screen_On_Object_Defocused(Object_ID object_id)
{
}
void Screen_On_Object_Select(Object_ID object_id)
{
}
void Screen_On_Object_Deselect(Object_ID object_id)
{
switch (_Selected_Item)
{
case 0: Screen_Setup_Settings_MIDI(TRANSITION_UP, TRANSITION_UP, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES, 0); break;
case 1: break;
case 2: break;
case 3: break;
case 4: break;
case 5: Screen_Setup_Settings_About(TRANSITION_UP, TRANSITION_UP, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES); break;
case 6: Screen_Setup_Menu_Main(TRANSITION_DOWN, TRANSITION_DOWN, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES, false, 1); break;
}
Display_Select_Object();
}
/*******************************************************************
Internal Functions
*******************************************************************/