- Added function to read out the display_buffer via USB-Serial - Added basic structure and files for later complete firmware (still in progress) - Added Doc folder with schematic in it - Added Python script and batch file to read out the display buffer and open the image in gimp
154 lines
5.4 KiB
C
154 lines
5.4 KiB
C
/*
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* Screen_01.c
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*
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* Created: Fri Apr 02 2021 14:34:01
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* Author Chris
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*/
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// ============================================================================================
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// Includes
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#include "../Screens.h"
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#include "../UI_Control.h"
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#include "../Display_Default_Configurations.h"
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#include "../Display.h"
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#include "../Display_Objects.h"
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#include "../Version.h"
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#include "pico/types.h"
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#include "pico/time.h"
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// ============================================================================================
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// Defines
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// ============================================================================================
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// Variables
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extern const unsigned char _Font_DejaVu_Sans_Mono_6x12[];
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extern const unsigned char _Font_DejaVu_Sans_Mono_7x15[];
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extern const unsigned char _Font_DejaVu_Sans_Mono_Bold_7x15[];
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extern const unsigned char _Font_DejaVu_Sans_Mono_Bold_15x26[];
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static uint _Up_Time_s;
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static Object_ID _Object_Up_Time_s;
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static Object_ID _Object_Frame_Counter;
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// ============================================================================================
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// Function Declarations
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void Screen_Setup_Settings_About(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration);
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static void Screen_Tick (void);
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static void Screen_Click (uint button_return_value);
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static void Screen_Action_CW (Object_ID object_id);
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static void Screen_Action_CCW (Object_ID object_id);
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static void Screen_On_Object_Focused (Object_ID object_id);
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static void Screen_On_Object_Defocused (Object_ID object_id);
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static void Screen_On_Object_Select (Object_ID object_id);
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static void Screen_On_Object_Deselect (Object_ID object_id);
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/*******************************************************************
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Functions
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*******************************************************************/
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void Screen_Setup_Settings_About(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration)
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{
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_Screen_Tick = Screen_Tick;
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_Screen_Click = Screen_Click;
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_Screen_Action_CW = Screen_Action_CW;
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_Screen_Action_CCW = Screen_Action_CCW;
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_Screen_On_Objects_Focused = Screen_On_Object_Focused;
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_Screen_On_Objects_Defocused = Screen_On_Object_Defocused;
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_Screen_On_Object_Select = Screen_On_Object_Select;
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_Screen_On_Object_Deselect = Screen_On_Object_Deselect;
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Display_Objects_Clear();
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Display_Screen_Transition_Start(direction_out, direction_in, type, frame_duration);
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Font_ID Font_12_0 = Display_Objects_Add_Font(_Font_DejaVu_Sans_Mono_6x12, 0);
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Font_ID Font_15_1 = Display_Objects_Add_Font(_Font_DejaVu_Sans_Mono_7x15, 1);
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Font_ID Font_Bold_15_1 = Display_Objects_Add_Font(_Font_DejaVu_Sans_Mono_Bold_7x15, 1);
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Font_ID Font_Bold_26_1 = Display_Objects_Add_Font(_Font_DejaVu_Sans_Mono_Bold_15x26, 0);
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Font_ID Font_Title = Font_15_1;
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Font_ID Font_Value = Font_Bold_15_1;
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Font_ID Font_Heading = Font_Bold_26_1;
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//////////////////////////////
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// Add Display Objects here //
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//////////////////////////////
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uint16_t Y = 35;
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Display_Objects_Add_Text(CENTER_MIDDLE, BOTH_IN_PERCENT, 50, 20, NOT_SELECTABLE, "MIDI Lighter", Font_Heading, DISPLAY_COLOR_WHITE, NO_STYLE, NO_ANIMATION);
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// === Up Time ===
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Display_Objects_Add_Text(CENTER_BOTTOM, BOTH_IN_PERCENT, 50, Y-1, NOT_SELECTABLE, "Up Time", Font_Title, DISPLAY_COLOR_LIGHTGREY, NO_STYLE, NO_ANIMATION);
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_Object_Up_Time_s = Display_Objects_Add_Integer(CENTER_TOP, BOTH_IN_PERCENT, 50, Y, NOT_SELECTABLE, &_Up_Time_s, "%us", Font_Value, DISPLAY_COLOR_WHITE, NO_STYLE, NO_ANIMATION);
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Y += 20;
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// === Frame Counter ===
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Display_Objects_Add_Text(CENTER_BOTTOM, BOTH_IN_PERCENT, 50, Y-1, NOT_SELECTABLE, "#Frames", Font_Title, DISPLAY_COLOR_LIGHTGREY, NO_STYLE, NO_ANIMATION);
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_Object_Frame_Counter = Display_Objects_Add_Integer(CENTER_TOP, BOTH_IN_PERCENT, 50, Y, NOT_SELECTABLE, (int*)Display_Get_Frame_Counter_Reference(), "%u", Font_Value, DISPLAY_COLOR_WHITE, NO_STYLE, NO_ANIMATION);
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Y += 20;
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// === Version ===
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Display_Objects_Add_Text(CENTER_BOTTOM, BOTH_IN_PERCENT, 50, Y-1, NOT_SELECTABLE, "Version", Font_Title, DISPLAY_COLOR_LIGHTGREY, NO_STYLE, NO_ANIMATION);
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Display_Objects_Add_Text(CENTER_TOP, BOTH_IN_PERCENT, 50, Y, NOT_SELECTABLE, VERSION_BUILD_STRING, Font_Value, DISPLAY_COLOR_WHITE, NO_STYLE, NO_ANIMATION);
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Y += 20;
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// === Text ===
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Display_Objects_Add_Text(CENTER_BOTTOM, BOTH_IN_PERCENT, 50, 95, NOT_SELECTABLE, "Click to return", Font_12_0, DISPLAY_COLOR_LIGHTGREY, NO_STYLE, NO_ANIMATION);
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_Up_Time_s = to_ms_since_boot(get_absolute_time()) / 1000u;
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}
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void Screen_Tick(void)
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{
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_Up_Time_s = to_ms_since_boot(get_absolute_time()) / 1000u;
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Display_Objects_Update_Coordinates(_Object_Up_Time_s, CENTER_TOP, BOTH_IN_PERCENT, 50, 35);
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Display_Objects_Update_Coordinates(_Object_Frame_Counter, CENTER_TOP, BOTH_IN_PERCENT, 50, 35 + 20);
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}
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void Screen_Click(uint button_return_value)
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{
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}
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void Screen_Action_CW(Object_ID object_id)
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{
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}
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void Screen_Action_CCW(Object_ID object_id)
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{
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}
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void Screen_On_Object_Focused(Object_ID object_id)
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{
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}
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void Screen_On_Object_Defocused (Object_ID object_id)
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{
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}
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void Screen_On_Object_Select(Object_ID object_id)
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{
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Screen_Setup_Settings(TRANSITION_DOWN, TRANSITION_DOWN, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES, 5);
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}
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void Screen_On_Object_Deselect(Object_ID object_id)
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{
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}
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/*******************************************************************
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Internal Functions
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*******************************************************************/
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