Files
RP2350_MIDI_Lighter/Firmware/Screens_Display/Screen_Settings_About.c
Chris 128d42c586 - Fixed drawing of round objects (Circles, Rounded Rects) using a lookup table
- Added function to read out the display_buffer via USB-Serial
 - Added basic structure and files for later complete firmware (still in progress)
 - Added Doc folder with schematic in it
 - Added Python script and batch file to read out the display buffer and open the image in gimp
2025-09-07 08:55:39 +02:00

154 lines
5.4 KiB
C

/*
* Screen_01.c
*
* Created: Fri Apr 02 2021 14:34:01
* Author Chris
*/
// ============================================================================================
// Includes
#include "../Screens.h"
#include "../UI_Control.h"
#include "../Display_Default_Configurations.h"
#include "../Display.h"
#include "../Display_Objects.h"
#include "../Version.h"
#include "pico/types.h"
#include "pico/time.h"
// ============================================================================================
// Defines
// ============================================================================================
// Variables
extern const unsigned char _Font_DejaVu_Sans_Mono_6x12[];
extern const unsigned char _Font_DejaVu_Sans_Mono_7x15[];
extern const unsigned char _Font_DejaVu_Sans_Mono_Bold_7x15[];
extern const unsigned char _Font_DejaVu_Sans_Mono_Bold_15x26[];
static uint _Up_Time_s;
static Object_ID _Object_Up_Time_s;
static Object_ID _Object_Frame_Counter;
// ============================================================================================
// Function Declarations
void Screen_Setup_Settings_About(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration);
static void Screen_Tick (void);
static void Screen_Click (uint button_return_value);
static void Screen_Action_CW (Object_ID object_id);
static void Screen_Action_CCW (Object_ID object_id);
static void Screen_On_Object_Focused (Object_ID object_id);
static void Screen_On_Object_Defocused (Object_ID object_id);
static void Screen_On_Object_Select (Object_ID object_id);
static void Screen_On_Object_Deselect (Object_ID object_id);
/*******************************************************************
Functions
*******************************************************************/
void Screen_Setup_Settings_About(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration)
{
_Screen_Tick = Screen_Tick;
_Screen_Click = Screen_Click;
_Screen_Action_CW = Screen_Action_CW;
_Screen_Action_CCW = Screen_Action_CCW;
_Screen_On_Objects_Focused = Screen_On_Object_Focused;
_Screen_On_Objects_Defocused = Screen_On_Object_Defocused;
_Screen_On_Object_Select = Screen_On_Object_Select;
_Screen_On_Object_Deselect = Screen_On_Object_Deselect;
Display_Objects_Clear();
Display_Screen_Transition_Start(direction_out, direction_in, type, frame_duration);
Font_ID Font_12_0 = Display_Objects_Add_Font(_Font_DejaVu_Sans_Mono_6x12, 0);
Font_ID Font_15_1 = Display_Objects_Add_Font(_Font_DejaVu_Sans_Mono_7x15, 1);
Font_ID Font_Bold_15_1 = Display_Objects_Add_Font(_Font_DejaVu_Sans_Mono_Bold_7x15, 1);
Font_ID Font_Bold_26_1 = Display_Objects_Add_Font(_Font_DejaVu_Sans_Mono_Bold_15x26, 0);
Font_ID Font_Title = Font_15_1;
Font_ID Font_Value = Font_Bold_15_1;
Font_ID Font_Heading = Font_Bold_26_1;
//////////////////////////////
// Add Display Objects here //
//////////////////////////////
uint16_t Y = 35;
Display_Objects_Add_Text(CENTER_MIDDLE, BOTH_IN_PERCENT, 50, 20, NOT_SELECTABLE, "MIDI Lighter", Font_Heading, DISPLAY_COLOR_WHITE, NO_STYLE, NO_ANIMATION);
// === Up Time ===
Display_Objects_Add_Text(CENTER_BOTTOM, BOTH_IN_PERCENT, 50, Y-1, NOT_SELECTABLE, "Up Time", Font_Title, DISPLAY_COLOR_LIGHTGREY, NO_STYLE, NO_ANIMATION);
_Object_Up_Time_s = Display_Objects_Add_Integer(CENTER_TOP, BOTH_IN_PERCENT, 50, Y, NOT_SELECTABLE, &_Up_Time_s, "%us", Font_Value, DISPLAY_COLOR_WHITE, NO_STYLE, NO_ANIMATION);
Y += 20;
// === Frame Counter ===
Display_Objects_Add_Text(CENTER_BOTTOM, BOTH_IN_PERCENT, 50, Y-1, NOT_SELECTABLE, "#Frames", Font_Title, DISPLAY_COLOR_LIGHTGREY, NO_STYLE, NO_ANIMATION);
_Object_Frame_Counter = Display_Objects_Add_Integer(CENTER_TOP, BOTH_IN_PERCENT, 50, Y, NOT_SELECTABLE, (int*)Display_Get_Frame_Counter_Reference(), "%u", Font_Value, DISPLAY_COLOR_WHITE, NO_STYLE, NO_ANIMATION);
Y += 20;
// === Version ===
Display_Objects_Add_Text(CENTER_BOTTOM, BOTH_IN_PERCENT, 50, Y-1, NOT_SELECTABLE, "Version", Font_Title, DISPLAY_COLOR_LIGHTGREY, NO_STYLE, NO_ANIMATION);
Display_Objects_Add_Text(CENTER_TOP, BOTH_IN_PERCENT, 50, Y, NOT_SELECTABLE, VERSION_BUILD_STRING, Font_Value, DISPLAY_COLOR_WHITE, NO_STYLE, NO_ANIMATION);
Y += 20;
// === Text ===
Display_Objects_Add_Text(CENTER_BOTTOM, BOTH_IN_PERCENT, 50, 95, NOT_SELECTABLE, "Click to return", Font_12_0, DISPLAY_COLOR_LIGHTGREY, NO_STYLE, NO_ANIMATION);
_Up_Time_s = to_ms_since_boot(get_absolute_time()) / 1000u;
}
void Screen_Tick(void)
{
_Up_Time_s = to_ms_since_boot(get_absolute_time()) / 1000u;
Display_Objects_Update_Coordinates(_Object_Up_Time_s, CENTER_TOP, BOTH_IN_PERCENT, 50, 35);
Display_Objects_Update_Coordinates(_Object_Frame_Counter, CENTER_TOP, BOTH_IN_PERCENT, 50, 35 + 20);
}
void Screen_Click(uint button_return_value)
{
}
void Screen_Action_CW(Object_ID object_id)
{
}
void Screen_Action_CCW(Object_ID object_id)
{
}
void Screen_On_Object_Focused(Object_ID object_id)
{
}
void Screen_On_Object_Defocused (Object_ID object_id)
{
}
void Screen_On_Object_Select(Object_ID object_id)
{
Screen_Setup_Settings(TRANSITION_DOWN, TRANSITION_DOWN, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES, 5);
}
void Screen_On_Object_Deselect(Object_ID object_id)
{
}
/*******************************************************************
Internal Functions
*******************************************************************/