- Added function to read out the display_buffer via USB-Serial - Added basic structure and files for later complete firmware (still in progress) - Added Doc folder with schematic in it - Added Python script and batch file to read out the display buffer and open the image in gimp
145 lines
4.2 KiB
C
145 lines
4.2 KiB
C
/*
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* File: Screen_Settings_MIDI.c
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*
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* Created: Created: Thursday August 2025 14:24:40
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* Author: Chris
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*/
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// ============================================================================================
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// Includes
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#include "../Screens.h"
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#include "../UI_Control.h"
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#include "../Display_Default_Configurations.h"
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#include "../Display.h"
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#include "../Display_Objects.h"
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// ============================================================================================
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// Defines
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#define MENU_ENTRY_COUNT 4
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#define MENU_CHAR_LENGTH 11
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// ============================================================================================
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// Variables
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extern const unsigned char _Font_DejaVu_Sans_Mono_Bold_15x26[];
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static int32_t _Selected_Item;
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static char _Menu_Titles[MENU_ENTRY_COUNT][MENU_CHAR_LENGTH] = {
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{ "MIDI Config" },
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{ "Color Notes" },
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{ "Pause Light" },
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{ "Back " }
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};
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// ============================================================================================
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// Function Declarations
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void Screen_Setup_Settings_MIDI(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration, int32_t selected_item);
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static void Screen_Tick (void);
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static void Screen_Click (uint button_return_value);
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static void Screen_Touch_Event (int16_t x, int16_t y);
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static void Screen_Action_CW (Object_ID object_id);
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static void Screen_Action_CCW (Object_ID object_id);
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static void Screen_On_Object_Focused (Object_ID object_id);
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static void Screen_On_Object_Defocused (Object_ID object_id);
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static void Screen_On_Object_Select (Object_ID object_id);
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static void Screen_On_Object_Deselect (Object_ID object_id);
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/*******************************************************************
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Functions
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*******************************************************************/
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void Screen_Setup_Settings_MIDI(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration, int32_t selected_item)
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{
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_Screen_Tick = Screen_Tick;
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_Screen_Click = Screen_Click;
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_Screen_Touch_Event = Screen_Touch_Event;
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_Screen_Action_CW = Screen_Action_CW;
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_Screen_Action_CCW = Screen_Action_CCW;
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_Screen_On_Objects_Focused = Screen_On_Object_Focused;
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_Screen_On_Objects_Defocused = Screen_On_Object_Defocused;
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_Screen_On_Object_Select = Screen_On_Object_Select;
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_Screen_On_Object_Deselect = Screen_On_Object_Deselect;
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Display_Objects_Clear();
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Display_Screen_Transition_Start(direction_out, direction_in, type, frame_duration);
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//////////////////////////////
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// Add Display Objects here //
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//////////////////////////////
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Font_ID Font_Title = Display_Objects_Add_Font(_Font_DejaVu_Sans_Mono_Bold_15x26, 0);
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Display_Objects_Add_Text(CENTER_MIDDLE, X_IN_PERCENT_Y_IN_PIXEL, 50, 45, NOT_SELECTABLE, "MIDI", Font_Title, DISPLAY_COLOR_LIGHTGREY, NO_STYLE, NO_ANIMATION);
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Display_Objects_Add_Select_List((char*)_Menu_Titles, MENU_ENTRY_COUNT, MENU_CHAR_LENGTH, &_Selected_Item, &_Configuration_Default_Select_List);
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_Selected_Item = selected_item;
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Display_Select_First_Object();
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Display_Select_Object();
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}
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void Screen_Tick(void)
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{
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}
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void Screen_Click(uint button_return_value)
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{
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}
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void Screen_Touch_Event(int16_t x, int16_t y)
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{
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}
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void Screen_Action_CW(Object_ID object_id)
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{
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UI_Control_Selector_Inc(&_Selected_Item, 0, MENU_ENTRY_COUNT-1, false);
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}
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void Screen_Action_CCW(Object_ID object_id)
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{
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UI_Control_Selector_Dec(&_Selected_Item, 0, MENU_ENTRY_COUNT-1, false);
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}
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void Screen_On_Object_Focused(Object_ID object_id)
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{
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}
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void Screen_On_Object_Defocused(Object_ID object_id)
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{
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}
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void Screen_On_Object_Select(Object_ID object_id)
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{
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}
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void Screen_On_Object_Deselect(Object_ID object_id)
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{
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switch (_Selected_Item)
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{
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case 0: Screen_Setup_Settings_MIDI_Config(TRANSITION_UP, TRANSITION_UP, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES, 0); break;
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case 1: break;
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case 2: break;
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case 3: Screen_Setup_Settings(TRANSITION_DOWN, TRANSITION_DOWN, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES, 0); break;
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}
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Display_Select_Object();
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}
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/*******************************************************************
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Internal Functions
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*******************************************************************/
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