- First complete version of firmware. Currently being tested in the rehearsal room
- Added bunch of screens, fonts and images - Added script to read out frame buffer (function currently disabled in Firmware)
This commit is contained in:
161
Firmware/Screens_Display/Screen_Idle.c
Normal file
161
Firmware/Screens_Display/Screen_Idle.c
Normal file
@@ -0,0 +1,161 @@
|
||||
/*
|
||||
* File: Screen_Idle.c
|
||||
*
|
||||
* Created: Created: Saturday October 2025 20:32:05
|
||||
* Author: Chris
|
||||
*/
|
||||
|
||||
|
||||
// ============================================================================================
|
||||
// Includes
|
||||
#include "../Screens.h"
|
||||
#include "../UI_Control.h"
|
||||
#include "../Mode_Manager.h"
|
||||
#include "../EEPROM_M24C64.h"
|
||||
|
||||
#include "../Display.h"
|
||||
#include "../Display_Objects.h"
|
||||
#include "../Display_Default_Configurations.h"
|
||||
|
||||
#include "Common_Screen_Elements.h"
|
||||
|
||||
|
||||
// ============================================================================================
|
||||
// Defines
|
||||
|
||||
|
||||
// ============================================================================================
|
||||
// Variables
|
||||
extern const uint16_t _Image_Fad_Logo_Background_160x160[];
|
||||
|
||||
|
||||
// ============================================================================================
|
||||
// Function Declarations
|
||||
void Screen_Setup_Idle(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration);
|
||||
|
||||
static void Screen_Init (Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration);
|
||||
static void Screen_Tick (void);
|
||||
static void Screen_Click (uint button_return_value);
|
||||
static void Screen_Touch_Event (int16_t x, int16_t y);
|
||||
static void Screen_Action_CW (Object_ID object_id);
|
||||
static void Screen_Action_CCW (Object_ID object_id);
|
||||
static void Screen_On_Object_Focused (Object_ID object_id);
|
||||
static void Screen_On_Object_Defocused (Object_ID object_id);
|
||||
static void Screen_On_Object_Select (Object_ID object_id);
|
||||
static void Screen_On_Object_Deselect (Object_ID object_id);
|
||||
|
||||
|
||||
/*******************************************************************
|
||||
Functions
|
||||
*******************************************************************/
|
||||
void Screen_Setup_Idle(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration)
|
||||
{
|
||||
Screen_Init(direction_out, direction_in, type, frame_duration);
|
||||
}
|
||||
|
||||
void Screen_Init(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration)
|
||||
{
|
||||
// _Screen_Last = Screen_Init; // We don't want that here...
|
||||
_Screen_Tick = Screen_Tick;
|
||||
_Screen_Click = Screen_Click;
|
||||
_Screen_Touch_Event = Screen_Touch_Event;
|
||||
_Screen_Action_CW = Screen_Action_CW;
|
||||
_Screen_Action_CCW = Screen_Action_CCW;
|
||||
_Screen_On_Objects_Focused = Screen_On_Object_Focused;
|
||||
_Screen_On_Objects_Defocused = Screen_On_Object_Defocused;
|
||||
_Screen_On_Object_Select = Screen_On_Object_Select;
|
||||
_Screen_On_Object_Deselect = Screen_On_Object_Deselect;
|
||||
|
||||
Display_Objects_Clear();
|
||||
Display_Screen_Transition_Start(direction_out, direction_in, type, frame_duration);
|
||||
|
||||
|
||||
//////////////////////////////
|
||||
// Add Display Objects here //
|
||||
//////////////////////////////
|
||||
|
||||
switch(_EEPROM_Content.Device_Configuration.Idle_Screen)
|
||||
{
|
||||
case IDLE_SCREEN_LOGO:
|
||||
Display_Objects_Add_Image(CENTER_MIDDLE, BOTH_IN_PERCENT, 50, 50, NOT_SELECTABLE, _Image_Fad_Logo_Background_160x160, 0, NO_STYLE, NO_ANIMATION);
|
||||
break;
|
||||
|
||||
case IDLE_SCREEN_CURRENT_MODE:
|
||||
Common_Screen_Element_Init_Current_Mode(Mode_Manager_Get_Current_Mode());
|
||||
break;
|
||||
|
||||
case IDLE_SCREEN_MODE_ACTIVITY:
|
||||
Common_Screen_Element_Init_Mode_Activity(Mode_Manager_Get_Current_Mode());
|
||||
break;
|
||||
|
||||
case IDLE_SCREEN_BLACK:
|
||||
default: break;
|
||||
}
|
||||
|
||||
_Screen_Idle_Active = true;
|
||||
Display_Select_Object();
|
||||
}
|
||||
|
||||
void Screen_Tick(void)
|
||||
{
|
||||
switch(_EEPROM_Content.Device_Configuration.Idle_Screen)
|
||||
{
|
||||
case IDLE_SCREEN_MODE_ACTIVITY:
|
||||
Common_Screen_Element_Tick_Mode_Activity(Mode_Manager_Get_Current_Mode());
|
||||
break;
|
||||
|
||||
case IDLE_SCREEN_LOGO:
|
||||
case IDLE_SCREEN_CURRENT_MODE:
|
||||
case IDLE_SCREEN_BLACK:
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
void Screen_Click(uint button_return_value)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Screen_Touch_Event(int16_t x, int16_t y)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Screen_Action_CW(Object_ID object_id)
|
||||
{
|
||||
_Screen_Idle_Active = false;
|
||||
_Screen_Last(TRANSITION_DOWN, TRANSITION_DOWN, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES);
|
||||
}
|
||||
|
||||
void Screen_Action_CCW(Object_ID object_id)
|
||||
{
|
||||
_Screen_Idle_Active = false;
|
||||
_Screen_Last(TRANSITION_DOWN, TRANSITION_DOWN, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES);
|
||||
}
|
||||
|
||||
void Screen_On_Object_Focused(Object_ID object_id)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Screen_On_Object_Defocused(Object_ID object_id)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Screen_On_Object_Select(Object_ID object_id)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Screen_On_Object_Deselect(Object_ID object_id)
|
||||
{
|
||||
_Screen_Idle_Active = false;
|
||||
_Screen_Last(TRANSITION_DOWN, TRANSITION_DOWN, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES);
|
||||
}
|
||||
|
||||
|
||||
/*******************************************************************
|
||||
Internal Functions
|
||||
*******************************************************************/
|
||||
|
||||
Reference in New Issue
Block a user