Files
RP2350_MIDI_Lighter/Firmware/Screens_Display/Screen_Mode_Change.c
Chris 89c875e38f - First complete version of firmware. Currently being tested in the rehearsal room
- Added bunch of screens, fonts and images
 - Added script to read out frame buffer (function currently disabled in Firmware)
2025-10-26 20:57:58 +01:00

148 lines
4.3 KiB
C

/*
* File: Screen_Mode_Change.c
*
* Created: Created: Saturday October 2025 21:07:48
* Author: Chris
*/
// ============================================================================================
// Includes
#include "../Screens.h"
#include "../UI_Control.h"
#include "../Mode_Manager.h"
#include "../Display.h"
#include "../Display_Objects.h"
#include "../Display_Default_Configurations.h"
#include "Common_Screen_Elements.h"
// ============================================================================================
// Defines
// ============================================================================================
// Variables
extern const uint16_t _Image_Forest_Pine_Midi_64x64[];
extern const uint16_t _Image_Steel_Blue_Jam_Happy_64x64[];
extern const uint16_t _Image_Stone_Blue_Light_On_64x64[];
static Mode _Mode;
static uint32_t _Counter;
// ============================================================================================
// Function Declarations
void Screen_Setup_Mode_Change(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration, Mode mode);
static void Screen_Init (Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration);
static void Screen_Tick (void);
static void Screen_Click (uint button_return_value);
static void Screen_Touch_Event (int16_t x, int16_t y);
static void Screen_Action_CW (Object_ID object_id);
static void Screen_Action_CCW (Object_ID object_id);
static void Screen_On_Object_Focused (Object_ID object_id);
static void Screen_On_Object_Defocused (Object_ID object_id);
static void Screen_On_Object_Select (Object_ID object_id);
static void Screen_On_Object_Deselect (Object_ID object_id);
/*******************************************************************
Functions
*******************************************************************/
void Screen_Setup_Mode_Change(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration, Mode mode)
{
_Mode = mode;
_Counter = 0;
Screen_Init(direction_out, direction_in, type, frame_duration);
}
void Screen_Init(Screen_Transition_Direction direction_out, Screen_Transition_Direction direction_in, Easing type, uint32_t frame_duration)
{
// _Screen_Last = Screen_Init; // We don't want that here...
_Screen_Tick = Screen_Tick;
_Screen_Click = Screen_Click;
_Screen_Touch_Event = Screen_Touch_Event;
_Screen_Action_CW = Screen_Action_CW;
_Screen_Action_CCW = Screen_Action_CCW;
_Screen_On_Objects_Focused = Screen_On_Object_Focused;
_Screen_On_Objects_Defocused = Screen_On_Object_Defocused;
_Screen_On_Object_Select = Screen_On_Object_Select;
_Screen_On_Object_Deselect = Screen_On_Object_Deselect;
Display_Objects_Clear();
Display_Screen_Transition_Start(direction_out, direction_in, type, frame_duration);
//////////////////////////////
// Add Display Objects here //
//////////////////////////////
Common_Screen_Element_Init_Current_Mode(_Mode);
}
void Screen_Tick(void)
{
const uint32_t Counter_Max = 50;
if(_Counter == Counter_Max)
{
if(_Screen_Idle_Active == true) {
Screen_Setup_Idle(TRANSITION_NONE, TRANSITION_NONE, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES);
} else {
_Screen_Last(TRANSITION_NONE, TRANSITION_NONE, SCREEN_TRANSITION_DEFAULT_EASING, SCREEN_TRANSITION_DEFAULT_FRAMES);
}
}
_Counter++;
}
void Screen_Click(uint button_return_value)
{
}
void Screen_Touch_Event(int16_t x, int16_t y)
{
}
void Screen_Action_CW(Object_ID object_id)
{
}
void Screen_Action_CCW(Object_ID object_id)
{
}
void Screen_On_Object_Focused(Object_ID object_id)
{
}
void Screen_On_Object_Defocused(Object_ID object_id)
{
}
void Screen_On_Object_Select(Object_ID object_id)
{
}
void Screen_On_Object_Deselect(Object_ID object_id)
{
}
/*******************************************************************
Internal Functions
*******************************************************************/